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Agrinna |
Agrinna
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Agrinna
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Nation Eleleno Region Warshire Holder Count Government Mayor Liege Lord Agrinna (Bailiff) Area 34 hectares Population 1650
History
Geography
Subdivisions
Ippano
Built on the far western border this village maintains their stout wooden wall against incursions from the myraid of Pah tribes. King Eleleno also uses the nearby keep to mount his own raids against the Pah for this rich land. |
Ak'Turan |
Ak'Turan
Turanian fortress east of Irill
The fortress city of Ak'Turan sits astride the Iron Road; although it does not harass or tax caravans passing through aside from a nominal fee to maintain the patrols. Irillian merchants are immune from the fees; however the city can collect a hawking fee, so the Emir built a bazaar to rival any found in the Empire. Merchants from the west can trade their goods for a minimal fee to eastern merchants and forgo the dangerous road east - Eastern merchants … |
Aland River |
Aland River
The Aland River is located in the central part of the Western Realms of the Kingdom of Dakar. It is about 250 miles long travelling generally in a northwest to southeast direction. It eventually empties into the Sibeil Lake.
Most of the river bottom is rich loam and the river sides steep and prone to erosion. This makes cross the Aland River difficult with any type of wheeled cart. The flow is slow enough in most places that within an half an hour a crossing suitable for a person o… |
Alexandria |
Alexandria
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Country Republic of Irill - Region xxx - Founded yyyy ah Ruler Dom Juveal Valente - Government Landowner Land Area xxx km² - Urban Area xxx km² - Elevation xx m Population xx - Ethnicity xx
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Anilia |
Anilia
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Anilia
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Nation Eleleno Government Council Lord Count Anilia Area 57 Hectares Population 6000
History
Geography
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14x SFMH i6x SFMH ii3x SFMH iii1x SK vii1x SK viii
Politics
Military |
Arawen River |
Arawen River
The Arawen River is a wide river that flows from the foothills of the Iron Mountains through the Elfenwald until it empties into Lake Hurroc. It flows in a southwestern path; although it meanders more when it reaches the Elfenwald. The river is wide and deep enough for flat-bottomed rafts, but the rapids and rocks as it nears the foothills make river passage treacherous. |
Bend Lake |
Bend Lake
Bend Lake is a 900-acre (3.6 km{sup>2</sup>) lake along the northern border of the Free Cities. Originally the lake was less than half its current size, but in Y1469 the Irillian Army damned the Vitale River. The area watershed not only feeds Bend Lake, but the Ivir River as well.
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Beyaz Swamp |
Beyaz Swamp
The Beyaz Swamp is located in the southern lowlands of the Jinan Valley. This land is generally used to refer to both the swamp as well as the marshland that continues to the shore. The vast cypress forest in ancient with many trees over one thousand (1,000) years old. |
Big Mud River |
Big Mud River
The Big Mud River is a large sediment-heady river that is sourced from Lake Ventrul and joins with the Lipton River to form the Salato River. Although the Big Mud River is short, spanning less than 30 km in length, its broad width means that most of the water in the Salato River comes from the Big Mud. |
Black Forest |
Black Forest
Called the Song of Sorrow by the elves this forest is one of the most dangerous places on Miran. Only the bravest even want to look upon these dark woods and only the foolish enter. Tall oaks, hemlock, locust, maple, and other majestic hardwood trees dominate the forest; however even their lives seem to be strangled by the creeper vines, maiden's hair, and kudzu that grow uncontrollably. The plant life in this forest survives not just on water and soil, but blood and souls as well. |
Black River |
Black River
This large and slow river empties the Caragan Sea into the xxx sea. Considered one of the most dangerous waterways on the continent of Miran if only because it flows through the Black Forest from which it derives its name. If it was not the fastest way to transport goods from the ports on the Caragan to the major trade routes along the southern shores no sane captain would sail these waters. Because of its position ships do sail it and while the vast majority of them survive the tri… |
Blackblood |
Blackblood
A strong alliance of the various tribes of orcs, ogres, trolls, goblins, and many others; the Blackblood are one of the most multi-racial nations on Miranda. Ruled by the orcs of the Blackfist tribe, each tribe has flourished under their strong-handed rule. While it is true that orcs comprise over seventy percent of the population of Blackblood, they do not enforce their will over their neighbors are their cousins to the east |
Blue Isle |
Blue Isle
This isle off the northeastern shore of the Caragan Sea is named for the hundreds of blue spruce trees that cover its surface. In fact, the tree cover is so heavy that nobody from shore can see what is happening on the center of the isle, even with the help of a looking glass. It is for that reason that the several magicians elected to build a university on the island when the |
Bornheim Trade Route |
Bornheim Trade Route
The Bornheim Trade Route is neither the longest nor the most heavily traveled trading route on Miran; however it is a very wealthy route to those who would brave its dangers. The route started in the city of Bornheim passed through the |
Borulli Bay |
Borulli Bay
The Borulli Bay is a large bay on the northwestern coast of Miran in the Kingdom of Dakar. It is shielded from southerly winds by large bluffs and northern winds by a peninsula of land. The bay is fully controlled by the city of Bornheim.
Rivers
The Doursse River flows directly into the bay. This fast-running river has cut a deep channel over time in the bay. This gives the bay an easy way for deep-keeled vessels to move from the docks to the open waters. The only difficulty is du… |
Bronze Sea |
Bronze Sea
The Bronze Sea, occasionally called the Sea of Grass, is one of four geographical regions the comprise the Miran continent. This region is bracketed by the Republic of Irill on its western border and the Anor Mountains on its east. This region receives the harshest weather found on Miran with highs reaching over a 120°F during the summer and dipping below -30°F during the deepest part of winter. Unlike other parts of Miran where rainfall is moderated by prevailing jet streams, the Br… |
Brundswag |
Brundswag
The Brundswag is a polyglot collection of hundreds of Brund tribes held together by the military strength of the lords. These hold sway over large swaths of land and owe fealty to nobody; except in the rare cases when one lord has become powerful enough to declare themselves the |
Bryons Hold |
Bryons Hold
The most important area in the Valley of the Sun, Bryons Hold overlooks the largest bridge over the Illthande River. The Illthande runs deep with a soft and sandy bottom making it dangerous to cross except over the bridges. In addition the villages of |
Bzynathim |
Bzynathim
Statistics
Capitol AndaliOfficial Languages(s) IrillianRegional Languages(s) various dialectsReligion irrishiteDemonym IrillianGovernment Constitutional RepublicConsuls Lucius Junius Sextus; Livy TarquiniusArea xxxk sq. kmContinental xxxk sq. kmHoldings xxxk sq. kmPopulation xx million |
Caragan Sea |
Caragan Sea
This inner sea is the largest in the entire world. Located on the western side of the Miran Continent the waters of the Caragan keep the lands around them rich in all manner of flora and fauna. Feed by both underground rivers and the mighty Zun river, the Caragan is rich in many minerals. At the southern tip the lake drains into the |
Caroldo |
Caroldo
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Caroldo
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Nation Eleleno Holder Bailiff Liege Constable Vitelli Area 14 hectares Population 85
History
Government
Military
1 knight10 Yeomen40 Militia
Subinfeudated Fiefs
Oclepus
Liege: Reeve Havanus
Population: 50
Land: 8 hectares
Economy: Field crops, Orchard crops, Herding
Military: 2 Yeomen, 15 Militia |
Carthia |
Carthia
Carthia, often called Five Tribes, is more like a modern nation-state than the feudal states of the western cultures. They are a people driven by their own heritage to master the land and themselves; a people bound by both blood and purpose. This uniformity has caused some scholars to believe that a single ruler leads all of the Carthins, this is not the case. Instead, the Carthins are divided into smaller independent tribes that each seek their own path to glory and honor. The uniformi… |
Castello |
Castello
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Country Republic of Irill - Region xxx - Founded yyyy ah Ruler Dom Ignanni Orbel - Government Landholder Land Area xxx km² - Urban Area xxx km² - Elevation xx m Population 600 - Ethnicity xx
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History |
Chrysalis |
Chrysalis
A nation with the most powerful magicians found anywhere in the Realms would seem to have long ago dominated the other nations and bent their people to their own will. The magicians of Chrysalis are so skilled at their craft that for many a mere thought can transform reality. The magic that infuses this land is so strong that most of the people that are born within its grasp have been physically changed. It’s known that the Chrysalii are all human, but a few have been changed so much … |
Dengal Strait |
Dengal Strait
The closest point between the Miran and Aquanius continents this strait is just 10.2 km at its narrowest point. The chalk cliffs on either side of the strait rise up over 90 meters from the waterline presenting a unassailable face to ships passing between them. |
Doursse River |
Doursse River
The Doursse River begins on the western shoreline of Lake Hadt, which is filled by many feeder streams that come from the western side of the most eastern line of the Fuldelf Ridge. The river is wide and deep enough to allow for the passage of shallow draft craft along its entire length year round. The river empties into the |
Dread Forest |
Dread Forest
The Dread Forest is a large mostly deciduous forest consisting of mostly oak, ash, maple, birch, beech, poplar, elm and pine. It runs along the shore of the Black River, 3/4 of its acreage east of the river. It is located along the borders of Irill, Theodova, |
Druyen Highlands |
Druyen Highlands
The Druyen Highlands is the area of land that runs along the southern ridges of the Iron Mountains. Most of the land is occupied by Krandryia, although the eastern ridges are claimed by Carthia (Tlad Hith).
Mountains and Hills
The Highlands is the most mountainous region within the |
Ealth |
Ealth
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Ealth
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Nation Eleleno Holder Bailiff Liege Sheriff Ronaldo Area 18 hectares Population 110
History
Government
Military
1 knight18 Yeomen40 Militia
Subinfeudated Fiefs
Economy
Commodity Desire |
Eastern Jewels |
Eastern Jewels
This region is so named because it is very different from the rest of the Miran continent. Shielded from most of the effects of the polar jet stream the temperature varies little even during the depths of winter. Combined with plenty of warm air from both the |
Eishen Theocracy |
Eishen Theocracy
Eishen is not as much a nation, but a religious colony. Its members are drawn from human women across the world each somehow drawn to these frozen rocky islands. When they get close enough, Eisha sends the queen a vision and one or more of the |
Elelenii |
Elelenii
Elelenii is the largest city in the kingdom of Eleleno; although its size pales in comparison to other royal seats within Selcaria. Founded by Dominic Eleleno at first as a stalwart defense against Pah attacks; it has grown into the center of trade and political power since its founding. |
Eleleno |
Eleleno
The Kingdom of Eleleno was carved out of the wilderness of southern Selcaria by Eleleno the Lion, the sixth son of minor Irillian Senator. With his father's backing, Eleleno had spent eight years as a mercenary lord before returning home and discovering that the eldest brother had lost the family holdings in a private war with a powerful Senator. Eleleno gathered up the loyal family retainers who survived and left for Selcaria to rebuild the family name. |
Ellendar |
Ellendar
Largest elven community in the world
Ellendar is the largest community of elves left on Miranda. Located south of the western lands of the Kingdom of Dakar and bordered by the Three Kingdoms, Xian, and the Isaurus Ocean. Nearly the entire land is covered by dense forests, lakes, and rivers. Even during the heart of winter when its neighbors are covered with snow and ice, Ellendar looks little changed from autumn. Ellendar is the Sylvan land of spring, summer, and autumn festivals. The… |
Endless Snows |
Endless Snows
This region, including all nearby major islands, comprises nearly one-third of the total land mass of the continent. It is a panoply of various geoclimatic regions from Boreal forests in the south, Aspen parkland in the southwest, eventually becoming ice in the northern arctic regions. There are many volcanoes in the eastern half of the region divided into two distinct |
Eresia |
Eresia
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free_cities western_realms miran null |
Estina |
Estina
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Estina
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Nation Eleleno Government Council Lord Count Estina Area 59 hectares Population 6,250
History
Geography
Subdivisions
14x SFMH i6x SFMH ii3x SFMH iii1x SK vii1x SK viii
Politics
Military |
Evening Song |
Evening Song
The largest jundari eyrie that stills survives in the Realms. Its counterpart, Morning Calm, was built in the northern Abjurer Mountains and abandoned generations ago. The central eyrie is located on a large plateau high in the western Iron Mountains. While few people actually live in here, most visit at least once a week. The majority of the population is scattered across the mountains in small tribal villages. |
Evenki Islands |
Evenki Islands
These volcanic rock islands are located in the northern western quadrant of the White Sea straddling the polar circle. These islands are inhabited by the Eishen religious colony along with hardy animals like the wolverine, red fox, winter hare, polar bear, whales, seals, and caribou. It is a difficult and dangerous environment made more so by the |
Feuwald |
Feuwald
This forest stretches in a strip from the foothills of the Iron Mountains to the northern border of the Elfenwald. The forest gets its name from the hot springs that are found along the northern edge. Many streams from these springs run through the woods, depositing rich minerals along their banks. The heavy minerals of the earth give the forest very unique colors. There is flora and fauna in the forest that is not found anywhere else in the |
Free Cities |
Free Cities
The term “Free Cities” is used in the context that these holdings in southwestern Miran are not a part of any of the major nations. The list of free cities is always fluid as they may be conquered by their neighbors, fall to civil war, or simply collapse with the death of their leader. However, there are Free Cities that have survived for generations and will likely for generations to come. |
Goth |
Goth
The Gothar live east of Vykir and south of Ice Peaks along the shoreline of the White Sea. North of their land is a cold sea filled with island of ice and snow beyond which the giants and dragons live. When the breath of Néébeka, the great ice serpent, touches the sea the water will freeze allowing the giants into their lands. This is a time of great struggle and death; however, the Gothar stand strong and proud against the odds. |
Great Grenrikken Forest |
Great Grenrikken Forest
The Great Grenrikken Forest is a mixed hardwood and alpine forest. Geographically it is located along the western slope of the Fuldelf Ridge until it reaches the plains east of Bornheim.
Flora
There are logging camps along the western edge of the forest as its mix of |
Gulshome |
Gulshome
Probably the only nation in the Realms that will never be conquered, but instead fall apart with its citizens becoming bored and moving somewhere else. This is because it is a nation of gnomes, who have been described as having a long-term memory and patience of a goldfish. Most |
Heule River |
Heule River
The Heule River for most of its length runs along the accepted border between Krandryia and the Kingdom of Dakar. Feed from the snow melt in the Iron Mountains, the river runs fast and cold for its length.
While the river is shallow enough in several sections along its length the cold and fast river makes for a dangerous crossing. |
Holy Irillian Empire |
Holy Irillian Empire
Statistics
During it height in 1750 AE
Capitol AndaliOfficial Languages(s) IrillianRegional Languages(s) various dialectsReligionirrishite (Official)Mendite (Outlawed)Dragon Worship (Outlawed)Demonym IrillianGovernment Theocracy SocialismArea 1,300,000 km2 (50,000 sq. mi)Slightly larger than Peru [circa 2016] |
Ikarji |
Ikarji
This is the lost Elven City of crystal. Not even the oldest elven legends tell exactly where this wonderful city was located. The closest known passage speaks of weeks of travel north of the dwarven home. However, it is assumed that “dwarven home” in question is |
Ilandar |
Ilandar
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Nation: ElelenoHolder: BaronyLiege: Baroness Corletti D'FransicaArea: 23 hectaresPopulation: 115
History
Government
Military
3 knight10 Cavalry20 Yeomen45 Militia
Subinfeudated Fiefs
Paolondo
Liege: Sir Jevin the Bard, Knight of the Realm |
Illthande River |
Illthande River
This is the large southern river that runs through the Valley of the Sun. Its headwaters are found in the north of the Krandryian highlands, but until it reaches Worton Lake it is little more than several smaller rivers. Once it cascades over the Worton Falls the river continues through the Valley of the Sun until it empties into the |
Irill |
Irill
Irill is one of the longest lived nationalities found in Miran. Its history can be traced over a over two-thousand (3,000) year period. At its peak it controlled, either directly or indirectly, eighty percent (80%) of the land of the Western Realms - both its military and economic might was unchallenged. |
Irillian Empire |
Irillian Empire
Often called the First Empire of Irill.
Statistics
Capitol xxxOfficial Languages(s) IrillianRegional Languages(s) various dialectsReligion irrishiteDemonym IrillianGovernment Emperor and WarlordsArea xxxk sq. kmContinental xxxk sq. kmHoldings xxxk sq. km |
Irillian Republic |
Irillian Republic
Irill, officially the Irillian Empire, is a unitary constitutional republic in the Western Realms with several overseas territories and islands located on other continents and in the Serpente Sea. Continental Irill extends north from the Serpente Sea along the Black River and the eastern shoreline of the |
Iron Mountains |
Iron Mountains
geography miran |
Iron Road |
Iron Road
The Iron Road is the second longest land trade road on the continent of Miran. It runs from the eastern coast to the Caragan Sea.
Important Points
Anor Mountains
The Iron Road passes through the Anor Mountains through the Bitter Pass. Originally named for the wide range of spices and aromatics that Turanian traders took to western markets - the name has struck true for the number of deaths in the pass. The pass is narrow and sharp ledges slow down wagons as they wind their way thro… |
Isle of Black Stars |
Isle of Black Stars
The Isle of Black Stars as it is commonly known is a volcanic island in the Isaurus Ocean near the city of Bornheim in the Western Realms. Atop this island, rising over 900m (3,000 ft), is an active volcano. The island derives its name from the crystal flecked black |
Ivir River |
Ivir River
Stretching over 250-km-long (155 miles) the Ivir River is one of the major rivers that drains into the Kilouliki Marsh. The river rises south of Bend Lake and generally flows northeast to south. The Ivir River is several feet deep with a thick silty bottom. Even during the driest seasons their is sufficient water to navigate using shallow draft boats. |
Kilouliki Marsh |
Kilouliki Marsh
Located between the Tibbs River and Vitale River the Kilouliki Marsh is a flat flood plain interspersed with sand dunes and obsidian outcroppings. The marsh stretches nearly 18 miles (28 km) wide where the Tibbs River disperses into it. During the west season the marsh spread out in the southern basins reaching nearly five feet in many places. During the dry season the marsh nearly shrinks in half except along the deepest channel that runs between the Tibbe and Vitale rivers. |
Kingdom of Alberius |
Kingdom of Alberius
Alberius is the most eastern of the three kingdoms that were carved out of the Providence of Selcaria when it separated from the Holy Irillian Empire. Its ruling line descends directly from House Alberius, one of the Irillian Empire's most prestigious houses. |
Kingdom of Aquileia |
Kingdom of Aquileia
Kingdom of Aquileia
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Capitol Tusculum Official Languages(s) Irillian Regional Languages(s) xxx Demonym Aquilin Government Monarchy Monarch Imirio I Area 12k sq. km
5500 sq. km (developed) |
Kingdom of Dakar |
Kingdom of Dakar
The Kingdom of Dakar was founded by the dakarians when the migrated south from the Endless Snows. Aided by the dwarves of Stoneheart Hold they conquered the Ajaccico as well as several smaller tribes in the area. The chief of chiefs of the Dakarian people, Lukas, was crowed king of the people of Dakar. During his investiture ceremony he was blessed by the priests with forethought and great wisdom, so he took the name |
Kingdom of Dittare |
Kingdom of Dittare
History
The Kingdom of Dittare was once called the Providence of Dittare when it was created by the Irillian Empire. Located just south of the Caragan Sea and commanding the western border of the Black River, this was the first providence created in Selcaria. As the Elven Army continued to push east, it was also the battleground between the retreating Irillian army and |
Kingdom of Giorgia |
Kingdom of Giorgia
Irillian exile
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History
Geography
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Foreign Relations
Military
Economy
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Religion
Magic
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Gevella
Lord: King Privinia
free_cities nation western_realms miran |
Kingdom of Irill |
Kingdom of Irill
The Kingdom of Irill was formed in Y398 AE when Lord Doisius forged an alliance with the Stormrock Clan. With the help of dwarven gold and steel Lord Doisius killed the other Lords of Irill and claimed their lands as his own.
Scholars write that the Kingdom of Irill was replaced by the |
Kingdom of Istria |
Kingdom of Istria
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History
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Religion
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Lord: King Agiusto
selcaria nation western_realms miran null |
Kingdom of Khami |
Kingdom of Khami
A small kingdom that is currently held by a Sundatan prince in the name of his mother.
Statistics
History
Geography
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Foreign Relations
Military
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Magic
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Lord: Prince Bazân |
Kingdom of Langril |
Kingdom of Langril
Statistics
History
Geography
Politics
Foreign Relations
Military
Economy
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Religion
Magic
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Lord: Lord Gregory
free_cities nation western_realms miran null |
Kingdom of Lazio |
Kingdom of Lazio
Statistics
History
Geography
Politics
Foreign Relations
Military
Economy
Demographics
Religion
Magic
Culture
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Lord: King Agiusto
selcaria nation western_realms miran |
Kingdom of Mladovo |
Kingdom of Mladovo
Once the largest kingdom southwest of the Iron Mountains
Founded by one of the first tribes of Northmen to come through the Iron Mountains en mass. The often fractious Mladovians eventually founded a kingdom that stood for hundreds of years.
Statistics |
Kingdom of Selmunia |
Kingdom of Selmunia
History
Geography
Economy
Society
Religion
Magic
Government
Military
Holdings
Lord: King Jurius
selcaria nation western_realms miran |
Kingdom of Taormina |
Kingdom of Taormina
Statistics
History
Geography
Politics
Foreign Relations
Military
Economy
Demographics
Religion
Magic
Culture
Holdings
Lord: King Poppo
free_cities nation western_realms miran null |
Kingdom of Trilelisa |
Kingdom of Trilelisa
Before she became Queen Silvio she was known as Silvio Nightmare for her bloody raids on the eastern frontier of Irill. It wasn't long before her band of raiders became so infamous that the Irillian Marshall Rorgianco la Isinalio set an ambush and killed most of her followers. On the run she escaped to the wilds of Selcaria with enough treasure to hire a new band of mercenaries and carve out her own kingdom. Now it is Silvio who sends out the soldiers to kill the bandits at… |
Kingdom of Tyerwintil |
Kingdom of Tyerwintil
Upon this ground once stood the beautiful elven city of Tyerwintil; although nothing but a solid white oak monument surrounded by five green marble benches stand in testament to the thousands of elves slaughtered in their homes during the "Day of Blood." Although this land was claimed by many of the surrounding kingdoms; however, the appearance of a large elven army changed their claims. When the elves paid each of the Kings for the land with an elven sword of gr… |
Kith |
Kith
Kith is the largest territory controlled by the Kithkin one of the ancient races created by the Sha’rek’ta. It is a land of vast prairie and gentle sweeping hills dominated by the kitkin tribes.
represent both a single race and a cultural identity. Unlike the other mortal races, the kithkin have maintained the same culture for their race. There are other “catmen” races found upon the southern continent, but the kithkin consider them distant relatives at best — not true kithkin.… |
Kivar River |
Kivar River
This wide and slow river winds its way through the marshlands of the Beyaz Swamp. The Kivar River has changed course many times over the years as the land shifts, creating dozens of small ponds.
Physical Geography
The Kivar River as three distinct sections: the |
Krandryia |
Krandryia
The highlands located just east of the Kingdom of Dakar are home to a diverse collection of family clans and tribes. While most of the inhabitants are human, there are several villages of dwarves, orcs and goblins. The northeast of the land is controlled by some rock trolls, but they rarely deal with their neighbors. |
Kresh |
Kresh
Located along the northern ridges of the Anor Mountains, Kresh is not a Nation State as many of the nations on Miran are becoming. Instead it is land currently occupied by escaped Karellian slaves that the Turan brought to the eastern shore of Miran when they conquered Carthia. While a few other slaves have also come into the mountains seeking shelter, the majority of the population are Karellians. |
Kugelbine |
Kugelbine
This lake covers over 2,780 acres (11.25 km2) and can be smelled far sooner than it is visible. The lake is formed by many streams from the hot springs in the northern quarter of the Feuwald. The large number of minerals that reach the lake give it is unusual look and smell. The lake smells very strongly of sulfur and leaves a metallic taste in the mouth. |
Lake Milloware |
Lake Milloware
Lake Milloware is a small kidney-bean shaped lake that was formed by the bowing-out of the Rinrinwak River, which has changed course and no longer flows into Lake Milloware. Large gatherings of forest spirits occur around on on the lake.
Geography
Lake Milloware is a small lake barely 30 acres. The only outflow of the lake is the |
Lake Ugo |
Lake Ugo
Lake Ugo is a 255-acre (1 km2) lake located in Eleleno. Most of the waters rise from below the lake with the Pancinii River]] being the only major tributary to empty into the lake. Flowing out of the lake is the Tibbs River
There are two major basins in the lake. The deepest reaches 13 meters (45 feet), while the other is a more shallow 7 meters (22 feet). Both basins have relatively steep side slopes. There are several shallow bays on the lake that are less than 2 meters (6 feet), pl… |
Lake Ventrul |
Lake Ventrul
Lake Ventrul was named in honor of Consul Ventrul who oversaw the construction of San Mortino, which was built along the banks. Its surface is just over eight square kilometers (2,000 acres) stretch from the north to the southwest, with a small lobe on the northern half trending southeast. The lake is approximately twenty meters deep (65 feet). |
Lech River |
Lech River
The Lech River is a deep river that flows from the highlands of Krandryia until its confluence with the Zun River at the city of Hattingen in the Kingdom of Dakar. The lower section known as the is navigable, but only to the end of Dakarian territory.
Physical Geography
The Lech River is traditionally divided into two areas: The |
Leviathan Bay |
Leviathan Bay
This deep and frigid bay is named for the many icebergs that break off from the polar caps and float into the bay. Located along the shore of miran three-quarters north on the western shoreline of a region known as the Endless Snows. Its shoreline is mostly medium to large rocks churned up from the ground by |
Lipton River |
Lipton River
The Lipton River is a wide and slow-moving river heavy in tannin, giving is dark brown color. These tannins come from the old oak oak trees that grown along its banks. Approximately 120 km (75 miles) long, the river ends when it joins with the |
Lunesta |
Lunesta
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Lunesta
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Nation Eleleno Holder Bailiff Liege Constable Toresco Area 15 hectares Population 90
History
Government
Military
1 knight15 Yeomen35 Militia
Subinfeudated Fiefs
Gholwood
For reasons not understood by any, the elves allow the people of Gholwood to timber select trees from the Sif Forest. Stone markers have been set up around the areas where the woodcutters are allowed to go and each tree is marked with a red or o… |
Matteo |
Matteo
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Statistics
Location: ElelenoGovernment: DuchyMayor: Duke MatteoArea: 0.62 km²Population: 7,500Ethnicity: Human
History
Geography
Subdivisions
15x SFMH i6x SFMH ii3x SFMH iii1x SK vii1x SK viii1x SK ix1x Cas I
Politics
Military
45 knights |
Mākstag |
Mākstag
Located on banks of the Mäk River, this town has changed a great deal over its existence. It was always a small hunting village until the Brund discovered a vein of copper in the nearby hills. Now it is large enough that merchant wagons will visit at least twice a year. The population is a mix of |
Olsa |
Olsa
The town of Olsa sits on Crown Lands immediately east of the Fuldelf Ridge and the Duchy of Haibach. The town, and its soldiery, control the eastern edge of the Graubruke. The Gaubruke is the the easiest passage over the Fuldelf Ridge. The town stops anyone from using the road unless they pay the toll. |
Pah |
Pah
The land called has Pah encompasses the entirety of the Waukeeneeka Salt Marsh and its nearby lands. These are the lands of the Pah'Shar, a human tribal society who venerate the Exalted Beasts that live alongside them.
History
The original name came from the Dragon Kings of Ancient Theodova, who named the entire salt marsh in the southwest corner of |
Palmaris |
Palmaris
Palmaris is the the largest independent baronies in Eleleno. It sits astride the , which is barely fordable under even the best conditions.
Palmaris
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Nation Eleleno Government Barony Lord Baron Relvetta Area |
Red Wolves |
Red Wolves
The most powerful orc nation in Miranda is located in the southern Anor Mountains. They have forged alliances or conquered all of the other tribes, clans, or nations that have dared to invade their territory. Unlike their cousins to the west, the Red Wolves remain a force of terror in Miranda. They have denied their past history, when they were honorable warriors, instead they embrace the violence and blood-fury that rages in their hearts. |
Salato River |
Salato River
The Salato River is a large slow moving river that runs northeast of the Fah'narsh Glades. Approximately 273 miles (439 km) long, the river empties into the Serpente Sea at the Salato River Delta. During the rainy season the Salato will overflow its banks creating rivers that flow into the dozens of shallow lakes southeast of the river. These lakes in turn feed water into the marsh. |
Selcaria |
Selcaria
Selcaria was once a diocese of the Holy Irillian Empire in the Anicetus prefecture. If was comprised of the Demetri, Thebai, and Kastéllo provinces. Eight months before the elf army sacked Arapis and crossed the Caragan Sea the magistrates of each of these provinces rebelled against Irill and declared themselves independent nations. Irill was hard-pressed and could send no legions to pacify the region. |
Shifting Sands |
Shifting Sands
Zarim pulled a kerchief out of his pocket and wiped off the sweat that had accumulated on his brow. The sun had been beating down on him and his men for the past five hours. He wasn’t sure how much more of this heat he could take, but for his weight in gold, he could go a bit further. |
Sithara |
Sithara
This name, taken from a very ancient map, is used to denote and area of wetlands, shallow waters, and salt marshes where the shoag have lived since recorded history. This is a primitive land uncluttered by large cities or vast fields, instead the shoag live in simple territories ruled by the most powerful male. Surrounding these territories are the males that have not been able to claim any territory and females past their breeding years. |
Starsfall |
Starsfall
This city is located in a mostly unclaimed land between the Irillian Empire and Chrysalis on the shore of Lake Muertdi. This deep lake is always warm and filled with many types of fish not seen anywhere else. Its waters can heal the sick and if drunk purge demons that have possessed the body.
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Stoneheart Hold |
Stoneheart Hold
This is the last surviving stronghold on Miranda that is still occupied by dwarves. All of the other great strongholds were destroyed during the Brother's War or occupied by fell creatures far too dangerous to drive out. Thus, Stoneheart Hold is the center of all of the power of the dwarves that still remain on Miranda. |
Stoneheart Mountains |
Stoneheart Mountains
The largest mountain range above sea-level is contained within an region called the Iron Mountains. This large snow-capped range run northwest to southeast along the northern edge of the Iron Mountains reaching from Leviathan Bay to nearly the White Sea. Imposing and very dangerous, this mountain range is a natural barrier from the cold north and the rich southern farmlands. |
Stonehearts Fist |
Stonehearts Fist
This large clanhold is part religious colony and part northern fort, with the Brundswag believing more the latter. Few non-dwarves have ever entered the inner keep so the exact number of warriors stationed at this fortress is unknown. What is known is that they are those that serve Stoneheart, dwarven god of War and Vengeance. This makes them military-trained religious fanatics, which makes them dangerous. The dwarven stronghold of Stoneheart has made matters worse, by refusin… |
Talarak |
Talarak
Island of Pirates and Corsairs - Fall behind and get left behind
The largest island in the Tarakian Islands chain as well as one of the most populous. Talarak is a well-known haven for corsairs and pirates. The large number of smaller islands and shallow barrier reefs in the area allow for captains who know the waters to escape any pursuing ships. Additionally, the Sea Lords consider the island cursed and drive off any ship not of the island from its shores. |
Tanzo |
Tanzo
Tanzo is a small, poor holding in the southern area of Eleleno. Lord Tanzo, while a fine and able warrior, is not all that adept at managing an estate. The town is known for its malts, but little else.
Lord Tanzo has petitioned to his lord for the rights to build a bridge and to collect taxes on the bridge, but the lord has not yet accepted his request. |
Tarakian Islands |
Tarakian Islands
The Tarakian Islands is an enormous archipelago comprised of approximately 18,000 individual islands. It is commonly accepted as the division between The Isaurus Ocean and Serpente Sea.
Islands
Of the 18,000 islands less than 6,000 are large enough to actually sustain more than a single fishing family. Of the 6,000 habitable islands there are only six (6) that are large enough to support major cities. |
Theodova |
Theodova
Egalitarian City-States along the shores of the Serpente Sea
A collection of independent city-states with a shared cultural history located along the shoreline of the Serpente Sea. Known to scholars as the City-States of Theodova, among its people they are far more likely to call themselves |
Three Kingdoms |
Three Kingdoms
The Three Kingdoms is a confederation of three territories created by treaty between the Elves of Ellendar, Yarrick a Dakarian high mage, and Satrynus Corelius the commander of the III Silvicola Legion. Each of the parties agreed to a division of the lands along the western shore of the Caragan Sea.
Each “kingdom” |
Tibbs River |
Tibbs River
The 90-km-long (56 miles) Tibbs River flows southwest from the northern border of Eleleno until it joins the Ivir River. The northern quarter of the riverbed is rock with several fordable locations. The remaining river is wider with marshy shorelines and a bed of thick silt. The primary source of the river is |
Tossare |
Tossare
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Nation Eleleno Holder Bailiff Liege Constable Enselmo Area 27 hectares Population 360
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2 knights13 Cavalry20 Yeomen40 Militia |
Turan |
Turan
Turan is the only nation in the Realms that also controls territory outside of the continent. The Turanian shipping fleet makes even the Xian navy appear small. However, unlike the Xian, the Turanian fleet is comprised of eighty percent trade and slave ships. There is no direct threat to their empire from the sea, so most of the warships are designed to stop pirates and smugglers. |
Urstavan |
Urstavan
Riding out of the north atop a black mount, followed by a thousand battle-hardened warriors, and leading a column of nearly ten-thousand refugees - Andrenko created quite a stir wherever he went. Through western Dakar and on the border between the Three Kingdoms and Xian his column continued its march south. Until he reached land in Selcaria that he deemed good enough for his people, where he made a terrible war against the Pan until they retreated father into the woods. |
Vaynite |
Vaynite
The Vaynites where a human tribe whose range encompasses the southwestern lands of the Druyen Highlands and the Valley of the Sun.
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Name: Land of VaynePeriods:: 1280 - 1415 AE: 1415 - 1742 AE: 1742 - 1767 AE: 1767 - 1842 AE: 1842 - 1860 AEHead of State: No Central Government |
Vicchio |
Vicchio
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selcaria western_realms miran |
Vitale River |
Vitale River
The Vitale River is a major river that flows along the border between Selcaria and the Free Cities. During its conquest of the lands south of the Caragan Sea, the legions of the Irillian Army constructed damns along the river. This widened and deepened the river, providing the army with a secure southern flank, in addition to doubling the size of |
Vykir |
Vykir
Vykirs are the most pure-blooded northmen still found upon Miran as well as the most northern of the human population anywhere upon Miranda. The live in the most dangerous part of the world and deny its fury. In this cold harsh land of giants, montuk, and dragons they not only survive - but thrive. |
Warshire |
Warshire
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Nation Eleleno Government Council Lord Count Warshire Area 56 Hectares Population 5700
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14x SFMH i6x SFMH ii3x SFMH iii1x SK vii
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Western Realms |
Western Realms
The Western Realms, more commonly simply called the Realms, is one of four geographical regions the comprise the Miran continent. This region is dominated by the Caragan Sea for both weather and travel.
The region is sub-divided into four smaller regions, each one based upon which shoreline of the Caragan Sea is borders. The Mountain Region is the rugged land of the north and shadowed by the |
Xian |
Xian
Xenophobic Theocracy of Refugees
Xian is a large religious Theocracy that was founded by Xianese refugees who were driven out of their homeland. While they were originally greeted by the Elves of Ellendar their beliefs count the elves as devils who seek the corruption of man. Driven by religious fervor to free this new land of the evil and fallen men they have expanded the borders of their nation through fire and war. Although Xian is one of the larger nations in the |
Zaber River |
Zaber River
The source of the Zaber River is in the Iron Mountains; although the largest source of its water is actually in the many smaller rivers and streams from the Fuldelf Ridge that flow into it. Except for its upper third, the river runs swift making crossing it difficult in many places. |
Zentirovan |
Zentirovan
During the Age of Empires the Zentirovans (commonly called Zentis) were the terrors of towns and villages along the coastline of Miran and Aquanius. Their raiding ships would sail in small packs and set ashore at night. The warriors would kill any that resist and haul off wine, wealth, and women. They were the masters of the sea and when hard-pressed by the warships of other lands they would retreat to the |
Zun River |
Zun River
The Zun River is the second longest river in the Western Realms. Flowing entirely through the Kingdom of Dakar. Its headwaters are located in the Iron Mountains and meanders slowly southwards until it empties itself in the Zun River Delta at the Caragan Sea. Its large system of tributaries the Zun's watershed drains all of the water for one of the richest agricultural land in the realms. |