Blue Isle

This isle off the northeastern shore of the Caragan Sea is named for the hundreds of blue spruce trees that cover its surface. In fact, the tree cover is so heavy that nobody from shore can see what is happening on the center of the isle, even with the help of a looking glass. It is for that reason that the several magicians elected to build a university on the island when the Irillian Empire was in its infancy.

The university's buildings are still the only real structures on the island; although several small towns have been built along the sandy beaches to take advantage of fishing and trade opportunities.

Blue Isle
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Capitol Puteulanus
Official Languages(s) Irillian
Ancient
Regional Languages(s) many
Demonym Dakarian
Government Headmaster
Monarch Mordanii
Area 550 km²
Population 92,500
Currency Aureus
Denarius
Sestertius
Dupondius
As

When the First Irillian Empire was starting to expand its borders and solidify their hold on the various tribes that lived in the area — Blue Isle was little more than a small retreat where Mordanii lived and practiced his art. Mordanii was considered just an average practitioner of his craft, but the research notes he shared with his few close friends were considered the best of the age. So, as more masters found the Empire hostile to their own interests they came to the island to study with him.

This influx of people caused him and his friends to raise several small houses from the land so the new magicians and their apprentices could live and study. Mordanii disliked so many visitors to his island and showed no signs of leaving, but he was also intrigued about what opportunities would be opened up by working with some of the more skilled masters. Before this moment magecraft was a very solitary art with masters exchanging on a few notes about promising new research. Mordanii envisioned a whole community dedicated to simply magical study.

As the community and the buildings continued to grow under the canopy of spruces the word began to spread even farther — causing even more masters to journey to Blue Isle to study. Finally, the trees could no longer contain the building necessary for study and the magicians raised four large square towers connected by a central keep above the treetops. For the first time the magicians of Blue Isle made their presence obviously known to all that cared to look.

In the years that followed the number of masters and students studying at what has come to be called Mordan University has varied wildly, but even in the worse times the university motto, “Forever questioning”, has never been forgotten.

PageDescriptionTags
Arawen River Arawen River The Arawen River is a wide river that flows from the foothills of the Iron Mountains through the Elfenwald until it empties into Lake Hurroc. It flows in a southwestern path; although it meanders more when it reaches the Elfenwald. The river is wide and deep enough for flat-bottomed rafts, but the rapids and rocks as it nears the foothills make river passage treacherous. , , ,
Doursse River Doursse River The Doursse River begins on the western shoreline of Lake Hadt, which is filled by many feeder streams that come from the western side of the most eastern line of the Fuldelf Ridge. The river is wide and deep enough to allow for the passage of shallow draft craft along its entire length year round. The river empties into the , , , , , ,
Elfenwald Elfenwald The Elfenwald, or Elves' Wood in Dakarian, is a vast stretch of forest that stretches across the lower third of the Kingdom of Dakar between the Aland River and the western coast. This land was seceded to Dakar by the elves of Ellendar in exchange for their help in fighting the Xianese. Vormund ,
Feuwald Feuwald This forest stretches in a strip from the foothills of the Iron Mountains to the northern border of the Elfenwald. The forest gets its name from the hot springs that are found along the northern edge. Many streams from these springs run through the woods, depositing rich minerals along their banks. The heavy minerals of the earth give the forest very unique colors. There is flora and fauna in the forest that is not found anywhere else in the , , ,
Heule River Heule River The Heule River for most of its length runs along the accepted border between Krandryia and the Kingdom of Dakar. Feed from the snow melt in the Iron Mountains, the river runs fast and cold for its length. While the river is shallow enough in several sections along its length the cold and fast river makes for a dangerous crossing. , , , ,
Kugelbine Kugelbine This lake covers over 2,780 acres (11.25 km2) and can be smelled far sooner than it is visible. The lake is formed by many streams from the hot springs in the northern quarter of the Feuwald. The large number of minerals that reach the lake give it is unusual look and smell. The lake smells very strongly of sulfur and leaves a metallic taste in the mouth. , , ,
Lake Stolps Lake Stolps Lake Stolps is located in the northeastern part of the Kingdom of Dakar and is considered the headwaters of the Zun River. The lake covers nearly 4,000 km2 (1,700 mi2), but this size changes during the seasons due to his relative shallowness for much of its size. The deepest section of the lake is nearly 70 meters, but most of the lake is no more than 15 meters. , ,
Lake Urr See Lake Urr See Lake Urr See is the fourth largest freshwater lake in the Western Realms. It is the source of the Zun River. The lake is feed by a large underground spring as well as several smaller streams. Statistics Location: Kingdom of DakarPrimary Outflows: Zun RiverDimensions:Max Length: 35 km (22 miles) , ,
Lech River Lech River The Lech River is a deep river that flows from the highlands of Krandryia until its confluence with the Zun River at the city of Hattingen in the Kingdom of Dakar. The lower section known as the is navigable, but only to the end of Dakarian territory. Physical Geography The Lech River is traditionally divided into two areas: The , , ,
Rakarian Valley Rakarian Valley The Rakarian Valley is a valley bordered on the north by the Iron Mountains and to the east and south by the Fuldelf Ridge. The valley has a western shoreline along the Isaurus Ocean marked by lagoons, chalk escarpments, and numerous bays. Statistics Nation: Kingdom of DakarArea: 8,000 km2 (3090 sq. miles) , , , ,
Three River Valley Three River Valley The Three River Valley is a large fertile valley controlled by the Kingdom of Dakar. The name is derived from the three major rivers that border the land. The large Zun River on the west, the Heule River to the east, and the Lech River the north. The southern border is the Caragan Sea. , , ,
Valley of the Sun Valley of the Sun These hills and valleys not only occupy a very strategic niche between Dakar, Irill, and Krandryia; it also happens to be some of the most fertile soil in the Western Realms. Dozens of small streams run out of the highlands, through the valley where they become small rivers and eventually flow into the Caragan Sea. , ,
Zun River Zun River The Zun River is the second longest river in the Western Realms. Flowing entirely through the Kingdom of Dakar. Its headwaters are located in the Iron Mountains and meanders slowly southwards until it empties itself in the Zun River Delta at the Caragan Sea. Its large system of tributaries the Zun's watershed drains all of the water for one of the richest agricultural land in the realms. , , ,

The entire university is run by a chancellor who has absolute authority in all matters affecting the university and the island. However, this authority is offset by the fact that the chancellor is selected by the masters of the university and could just as easily be asked to leave (which has happened only once in the university's history). While the chancellor is typically one of the masters of the university, this is not a requirement to be selected for the post. The only requirement is that the chancellor must be an accomplished magician and learned scholar.

Foreign Relations

Irill

See also: Republic of Irill

Ellendar

See also: Ellendar

Kingdom of Dakar

See also: Kingdom of Dakar

Three Kingdoms

See also: Three Kingdoms

Military

The university maintains a few dozen men-at-arms to keep peace of the island. Most of these people have loved ones inside the university or were once students themselves that failed their own studies. The island's defenses are mostly its difficult location and the masters who teach at the university. There have been two separate attempts to take the island, both by the Irillian navy. In both cases the masters on the island allowed a single ship to sail away to report the disaster to the fool who ordered so many of their sailors to their deaths. There are persistent rumors that the dead Irillian sailors wait at the bottom of the sea to be called to the defense of the island.

The university survives by supporting several shoppes at cities along the coast to sell magical spells and artifacts to those who cannot do these things on their own. These shoppes also serve to ferret out any potential new students that might not seek out the university on their own. The most profitable creations are those specialty items demanded by the wealthy, which are only made by the masters and their most skilled apprentices.

To further reduce the costs of operation the university when most of the people who study there are not wealthy enough to maintain themselves and the school — all graduating students are required to give back something to the university when they graduate. Often this will entail time spending fixing the school, running one of the merchant shoppes, or going on an expedition to return the artifacts and difficult supplies the school needs to survive.

Language

Religion

There is no official religion or even any attempt to organize one. The masters of the university allow freedom of the people to worship who or whatever they so desire.

Magic

Although known among the more scholarly magicians that live within the area, the university at the Blue Isle is not well-known by those that live only a few days ride from the shore. This is because the inhabitants of the isle tend to stay alone and concern themselves more with research matters than the affairs of the world beyond the island. Many of the masters at the university have spoken out against this isolation, but with the fall of the Sorcerer's kingdom still in known history and the rise of the Temple of Light their voices are rarely heard.

For those that do know of the school it is a place of mystery and wonder. The libraries are without peer in both terms of size and depth of material. While there are still plenty of books they have yet to obtain, several masters and their apprentices have made it their mission to complete the library. Contact with the library is strictly limited; however, journeymen often hire themselves out as researchers for those on the outside in search of knowledge.