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Western Realms

The Western Realms, more commonly simply called the Realms, is one of four geographical regions the comprise the Miran continent. This region is dominated by the Caragan Sea for both weather and travel.

The region is sub-divided into four smaller regions, each one based upon which shoreline of the Caragan Sea is borders. The Mountain Region is the rugged land of the north and shadowed by the Stoneheart Mountains. The Plains Region is east of the Caragan Sea and sees the least amount of rainfall and the most difficult soil to work. The Greenbelt is the area west of the Caragan Sea and runs along the Isaurus Ocean shoreline. The Wetlands are those area south of the Caragan Sea and has shorelines with both the Isaurus Ocean and Serpente Sea with many low-lying areas and large amounts of rainfall.

Western Realms
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map region
map world

Regional Statistics
Composition Kingdom of Dakar
Krandryia
Xian
Three Kingdoms
Irill
Ellendar
Selcaria
Free Cities
Pah'Shar
Area xx sq. km
Population xxx
Largest Cities Valparia
Andali
Celinus

The weather in this region is heavily influenced by the Isaurus Ocean, Caragan Sea, and the cold polar winds that come over the Stoneheart Mountains during the winter. This area has four distinct weather zones divided by the Caragan Sea. North of the sea is marked by colder winters and a higher amount of rainfall during the spring and fall. East of the Caragan Sea the land is more moderate and temperatures vary the least, but sees rainfall more than half of the year. The eastern zone has more moderate winters and has the least amount of rainfall except within a few miles of the eastern shore of the Caragan Sea. South of the Caragan Sea and west of the Black River is a land warmed by the Serpente Sea. This land has the most rainfall with some measure of rain just about every day and has more freezing rain rather than snowfall during the winter.

The land changes from the heavy wetlands and marsh of the south to the rugged topography of the north near the Stoneheart Mountains. Most of the region is comprised of low, flat to rolling terrain that gradually rises in a northeastern line. The land has rich soil that is good for agriculture allowing the nations to produce more food that is needed for their people.

The southern topology is bordered by the Black River delta on the east and the Garam Paya (Great Salt Swamp) in the central-west. The area between is dominated by relatively flat lowlands and thousands of small lakes. The elevations range from 3 meters at the coastline to 152 meters at Tenebrae Mountains which cut northwest to southeast at the the southern border of Selcaria.

West of the Caragan Sea the land is comprised of large rolling hills, plenty of rainfall, and temperatures moderated by the two seas it borders. Until the Xianese clear-cut their land, the area was dominated by large hardwood forests and rich in native species. The elevations of the land continue to rise to the north but stays below 400 meters above sea level.

East of the Caragan Sea the topology is mostly gentle rolling hills and vast prairies. Rainfall decreases dramatically from west to east resulting in different types of prairie, with tallgrass prarie in the wetter west eventually giving way to mixed-grass prairie in the east. The land is well-suited to many different grain crops from corn/soybean in the west to wheat/rye in the east. Like the land west of the Caragan Sea the elevation of the land rises slowly, never reaching above 500 meters, from south to north until reaching the Druyen Highlands Ridge which rises sharply and divides Irill from Krandryia.

The northern region is marked by cold winters and dry summers. The topology is comprised of sharply rising hills and deep valleys in the south to southeast and becomes more mountainous as it goes north. The land is dominated by the Stoneheart Mountains to the north and the three large rivers that originate there, the Zun River, Blüt River, and Lech River. The western area is the Druyen Highlands has the highest elevation and the least amount of rainfall of anywhere in the realms. It is generally described as cold even during the summer and hammered by bitterly cold winds during the winter.

PageDescriptionTags
Kingdom of Alberius Kingdom of Alberius Alberius is the most eastern of the three kingdoms that were carved out of the Providence of Selcaria when it separated from the Holy Irillian Empire. Its ruling line descends directly from House Alberius, one of the Irillian Empire's most prestigious houses. , , ,
Kingdom of Aquileia Kingdom of Aquileia Kingdom of Aquileia images map region map world Capitol Tusculum Official Languages(s) Irillian Regional Languages(s) xxx Demonym Aquilin Government Monarchy Monarch Imirio I Area 12k sq. km 5500 sq. km (developed) , , ,
Blue Isle Blue Isle This isle off the northeastern shore of the Caragan Sea is named for the hundreds of blue spruce trees that cover its surface. In fact, the tree cover is so heavy that nobody from shore can see what is happening on the center of the isle, even with the help of a looking glass. It is for that reason that the several magicians elected to build a university on the island when the , ,
Kingdom of Dittare Kingdom of Dittare History The Kingdom of Dittare was once called the Providence of Dittare when it was created by the Irillian Empire. Located just south of the Caragan Sea and commanding the western border of the Black River, this was the first providence created in Selcaria. As the Elven Army continued to push east, it was also the battleground between the retreating Irillian army and , ,
Eleleno Eleleno The Kingdom of Eleleno was carved out of the wilderness of southern Selcaria by Eleleno the Lion, the sixth son of minor Irillian Senator. With his father's backing, Eleleno had spent eight years as a mercenary lord before returning home and discovering that the eldest brother had lost the family holdings in a private war with a powerful Senator. Eleleno gathered up the loyal family retainers who survived and left for Selcaria to rebuild the family name. , ,
Ellendar Ellendar Largest elven community in the world Ellendar is the largest community of elves left on Miranda. Located south of the western lands of the Kingdom of Dakar and bordered by the Three Kingdoms, Xian, and the Isaurus Ocean. Nearly the entire land is covered by dense forests, lakes, and rivers. Even during the heart of winter when its neighbors are covered with snow and ice, Ellendar looks little changed from autumn. Ellendar is the Sylvan land of spring, summer, and autumn festivals. The… , ,
Evening Song Evening Song The largest jundari eyrie that stills survives in the Realms. Its counterpart, Morning Calm, was built in the northern Abjurer Mountains and abandoned generations ago. The central eyrie is located on a large plateau high in the western Iron Mountains. While few people actually live in here, most visit at least once a week. The majority of the population is scattered across the mountains in small tribal villages. , ,
Free Cities Free Cities The term “Free Cities” is used in the context that these holdings in southwestern Miran are not a part of any of the major nations. The list of free cities is always fluid as they may be conquered by their neighbors, fall to civil war, or simply collapse with the death of their leader. However, there are Free Cities that have survived for generations and will likely for generations to come. , ,
Kingdom of Giorgia Kingdom of Giorgia Irillian exile Statistics History Geography Politics Foreign Relations Military Economy Demographics Religion Magic Culture Holdings Gevella Lord: King Privinia free_cities nation western_realms miran , , ,
Gulshome Gulshome Probably the only nation in the Realms that will never be conquered, but instead fall apart with its citizens becoming bored and moving somewhere else. This is because it is a nation of gnomes, who have been described as having a long-term memory and patience of a goldfish. Most , ,
Holy Irillian Empire Holy Irillian Empire Statistics During it height in 1750 AE Capitol AndaliOfficial Languages(s) IrillianRegional Languages(s) various dialectsReligionirrishite (Official)Mendite (Outlawed)Dragon Worship (Outlawed)Demonym IrillianGovernment Theocracy SocialismArea 1,300,000 km2 (50,000 sq. mi)Slightly larger than Peru [circa 2016] , ,
Irill Irill Irill is one of the longest lived nationalities found in Miran. Its history can be traced over a over two-thousand (3,000) year period. At its peak it controlled, either directly or indirectly, eighty percent (80%) of the land of the Western Realms - both its military and economic might was unchallenged. , ,
Irillian Empire Irillian Empire Often called the First Empire of Irill. Statistics Capitol xxxOfficial Languages(s) IrillianRegional Languages(s) various dialectsReligion irrishiteDemonym IrillianGovernment Emperor and WarlordsArea xxxk sq. kmContinental xxxk sq. kmHoldings xxxk sq. km , , ,
Kingdom of Istria Kingdom of Istria Statistics History Geography Politics Foreign Relations Military Economy Demographics Religion Magic Culture Holdings Lord: King Agiusto selcaria nation western_realms miran null , , , ,
Kingdom of Khami Kingdom of Khami A small kingdom that is currently held by a Sundatan prince in the name of his mother. Statistics History Geography Politics Foreign Relations Military Economy Demographics Religion Magic Culture Holdings Lord: Prince Bazân , , , ,
Kingdom of Dakar Kingdom of Dakar The Kingdom of Dakar was founded by the dakarians when the migrated south from the Endless Snows. Aided by the dwarves of Stoneheart Hold they conquered the Ajaccico as well as several smaller tribes in the area. The chief of chiefs of the Dakarian people, Lukas, was crowed king of the people of Dakar. During his investiture ceremony he was blessed by the priests with forethought and great wisdom, so he took the name , ,
Kingdom of Irill Kingdom of Irill The Kingdom of Irill was formed in Y398 AE when Lord Doisius forged an alliance with the Stormrock Clan. With the help of dwarven gold and steel Lord Doisius killed the other Lords of Irill and claimed their lands as his own. Scholars write that the Kingdom of Irill was replaced by the , ,
Kingdom of Mladovo Kingdom of Mladovo Once the largest kingdom southwest of the Iron Mountains Founded by one of the first tribes of Northmen to come through the Iron Mountains en mass. The often fractious Mladovians eventually founded a kingdom that stood for hundreds of years. Statistics , ,
Krandryia Krandryia The highlands located just east of the Kingdom of Dakar are home to a diverse collection of family clans and tribes. While most of the inhabitants are human, there are several villages of dwarves, orcs and goblins. The northeast of the land is controlled by some rock trolls, but they rarely deal with their neighbors. , ,
Kingdom of Langril Kingdom of Langril Statistics History Geography Politics Foreign Relations Military Economy Demographics Religion Magic Culture Holdings Lord: Lord Gregory free_cities nation western_realms miran null , , , ,
Kingdom of Lazio Kingdom of Lazio Statistics History Geography Politics Foreign Relations Military Economy Demographics Religion Magic Culture Holdings Lord: King Agiusto selcaria nation western_realms miran , , ,
Irillian Republic Irillian Republic Irill, officially the Irillian Empire, is a unitary constitutional republic in the Western Realms with several overseas territories and islands located on other continents and in the Serpente Sea. Continental Irill extends north from the Serpente Sea along the Black River and the eastern shoreline of the , ,
Selcaria Selcaria Selcaria was once a diocese of the Holy Irillian Empire in the Anicetus prefecture. If was comprised of the Demetri, Thebai, and Kastéllo provinces. Eight months before the elf army sacked Arapis and crossed the Caragan Sea the magistrates of each of these provinces rebelled against Irill and declared themselves independent nations. Irill was hard-pressed and could send no legions to pacify the region. , ,
Kingdom of Selmunia Kingdom of Selmunia History Geography Economy Society Religion Magic Government Military Holdings Lord: King Jurius selcaria nation western_realms miran , , ,
Stoneheart Hold Stoneheart Hold This is the last surviving stronghold on Miranda that is still occupied by dwarves. All of the other great strongholds were destroyed during the Brother's War or occupied by fell creatures far too dangerous to drive out. Thus, Stoneheart Hold is the center of all of the power of the dwarves that still remain on Miranda. , ,
Kingdom of Taormina Kingdom of Taormina Statistics History Geography Politics Foreign Relations Military Economy Demographics Religion Magic Culture Holdings Lord: King Poppo free_cities nation western_realms miran null , , , ,
Three Kingdoms Three Kingdoms The Three Kingdoms is a confederation of three territories created by treaty between the Elves of Ellendar, Yarrick a Dakarian high mage, and Satrynus Corelius the commander of the III Silvicola Legion. Each of the parties agreed to a division of the lands along the western shore of the Caragan Sea. Each “kingdom” , , , ,
Kingdom of Trilelisa Kingdom of Trilelisa Before she became Queen Silvio she was known as Silvio Nightmare for her bloody raids on the eastern frontier of Irill. It wasn't long before her band of raiders became so infamous that the Irillian Marshall Rorgianco la Isinalio set an ambush and killed most of her followers. On the run she escaped to the wilds of Selcaria with enough treasure to hire a new band of mercenaries and carve out her own kingdom. Now it is Silvio who sends out the soldiers to kill the bandits at… , , ,
Kingdom of Tyerwintil Kingdom of Tyerwintil Upon this ground once stood the beautiful elven city of Tyerwintil; although nothing but a solid white oak monument surrounded by five green marble benches stand in testament to the thousands of elves slaughtered in their homes during the "Day of Blood." Although this land was claimed by many of the surrounding kingdoms; however, the appearance of a large elven army changed their claims. When the elves paid each of the Kings for the land with an elven sword of gr… , , ,
Urstavan Urstavan Riding out of the north atop a black mount, followed by a thousand battle-hardened warriors, and leading a column of nearly ten-thousand refugees - Andrenko created quite a stir wherever he went. Through western Dakar and on the border between the Three Kingdoms and Xian his column continued its march south. Until he reached land in Selcaria that he deemed good enough for his people, where he made a terrible war against the Pan until they retreated father into the woods. , , ,
Xian Xian Xenophobic Theocracy of Refugees Xian is a large religious Theocracy that was founded by Xianese refugees who were driven out of their homeland. While they were originally greeted by the Elves of Ellendar their beliefs count the elves as devils who seek the corruption of man. Driven by religious fervor to free this new land of the evil and fallen men they have expanded the borders of their nation through fire and war. Although Xian is one of the larger nations in the , ,
PageDescriptionTags
Caragan Sea Caragan Sea This inner sea is the largest in the entire world. Located on the western side of the Miran Continent the waters of the Caragan keep the lands around them rich in all manner of flora and fauna. Feed by both underground rivers and the mighty Zun river, the Caragan is rich in many minerals. At the southern tip the lake drains into the , ,
Doursse River Doursse River The Doursse River begins on the western shoreline of Lake Hadt, which is filled by many feeder streams that come from the western side of the most eastern line of the Fuldelf Ridge. The river is wide and deep enough to allow for the passage of shallow draft craft along its entire length year round. The river empties into the , , , , , ,
Druyen Highlands Druyen Highlands The Druyen Highlands is the area of land that runs along the southern ridges of the Iron Mountains. Most of the land is occupied by Krandryia, although the eastern ridges are claimed by Carthia (Tlad Hith). Mountains and Hills The Highlands is the most mountainous region within the , ,
Feuwald Feuwald This forest stretches in a strip from the foothills of the Iron Mountains to the northern border of the Elfenwald. The forest gets its name from the hot springs that are found along the northern edge. Many streams from these springs run through the woods, depositing rich minerals along their banks. The heavy minerals of the earth give the forest very unique colors. There is flora and fauna in the forest that is not found anywhere else in the , , ,
Garam Paya Garam Paya Large salt marsh of the Pah The southern topology is bordered by the Black River delta on the east and the Garam Paya (Great Salt Swamp) in the central-west. The area between is dominated by relatively flat lowlands and thousands of small lakes. The elevations range from 3 meters at the coastline to 152 meters at Tenebrae Mountains which cut northwest to southeast at the the southern border of Selcaria. ,
Kugelbine Kugelbine This lake covers over 2,780 acres (11.25 km2) and can be smelled far sooner than it is visible. The lake is formed by many streams from the hot springs in the northern quarter of the Feuwald. The large number of minerals that reach the lake give it is unusual look and smell. The lake smells very strongly of sulfur and leaves a metallic taste in the mouth. , , ,
Tenebrae Mountains Tenebrae Mountains Mountain Range south of Selcaria Reaching nearly one hundred and fifty-two (152) meters in height at its peak, the Tenebrae Range is not the highest nor longest mountain range on the continent. Running along the southern border of ,