Table of Contents

Trading Houses

See Also: GM Notes

This is the third story arc in the Dakarian Insurrection campaign. The PCs are still working with the vulfgrau_trading_house, but this time in the large port city of Bornheim.

Plot

Chapters

Themes

With Rising Power comes… The PCs have successfully created a trading outpost in ulrichstein and have now been moved to the more important city of Bornheim. Here they will rise in power not just within the Vulgrau House, but will come to the attention of the major powers within the city.

At a Crossroads Difficult decisions are to be made not only for the PCs, but for the city itself. This beings to tie the campaign into the brewing civil war in the Kingdom of Dakar.

Vulfgrau Trading Houses casts a long shadow The true motives of the Vulfgrau Trading House are hidden in shadows behind their stated desire to re-open a trading route between Valparia and Bornheim. Those who seek to help or hinder this effort are not always known.

Cast

Players

Major Roles

Extras

Listed in order of Appearance

Locations