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Dakarian Insurrection

See Also: Bardic Knowledge

This campaign was built using a Microscope-like system where the players were able to create cards that represented the major plot arcs for the campaign. The game system used is a Fate CORE with a few ideas drawn from Legends of Anglerre.

The campaign revolves around a secret society that is gathering information about the Kingdom of Dakar for as yet unknown reasons. This society is using the cover of a Merchant House from the Three Kingdoms that is seeking to open shops inside of Dakar. The characters can either be members of this society or simply hands hired to assist expanding the Merchant House.

The Gathering

Main Book: The Gathering

The Gathering took place during the Spring of 461 AH. It began with a meeting on a small island watchtower just east of Valparia. The players were involved in a operation to restore the trading routes of the Vulfgrau Trading House. Secretly a few of them knew the true objective was the destabilization of the Kingdom of Dakar. Their first objective was the reach the important trading town of Ulrichstein on the Bornheim Trade Route.

Dwarven Magic

Main Book: Dwarven Magic

Dwarven Magic took placed during Late Summer of 461 AH in and around the town of Ulrichstein. Several of the original members of the company that arrived at the town moved on to other assignments, while new members were added by the Vulfgrau leaders. The goal of the trading house was to establish a permanent trade house in the town and make connections with the local nobility and prominent people.

While accomplishing this mission the town was besieged by an ancient evil that lay dormant in the woods to the north for many millennia. The past of this town of this bustling town is not what everyone believes and the blood that has been shed here over the years would awaken this evil and draw the attention of Danshi, the Goddess of Slaughter herself.

Trading Houses

Peril of Wintertide

Revolution

Here was the basics of the character design:

  1. Temporal: Year 461 of the Age of Heroes
  2. Game System: Fate Core
    1. Starting Character: 15 skill points, 6 Refresh
    2. Campaign Changes: None
  3. Geographical: Western Realms
  4. Musts:
    1. Character is part of Vulfgrau Trading House seeking to expand their business into Western Dakar. The player must decide if they are part of the Inner Circle of this organization or simply a hired hand.
    2. Character cannot be Dakarian royalist or supported of Queen Aurora I

Main Article: Vulfgrau Trading House

This trading house seeks to expand their reach by opening a series of trading posts and stores within the Kingdom of Dakar, with the majority of them in the western lands of Dakar. They are located within the Three Kingdoms, specifically a large trading house in Valparia.

Inner Circle

The Inner Circle of this organization knows that what is written above is a ruse. This organization is working to destabilize Queen Aurora. Currently they are building “trading houses” inside of Dakar to gather information and eventually be used in their efforts to destabilize the throne.