The Gathering

See Also: Case Files (GM Only)

Many unique people were gathered at a small cove south of Valparia where they were transported to a small island upon which the vulfgrau_trading_house had built a fortified manor house. They were informed the company wished to hire them to gather information on the current economical and political situation of the Kingdom of Dakar. The company wished to rebuilt its lost trade routes, but needed the support of local nobles to see this happen.

The players were placed into a single group and assigned to the village of Ulrichstein. This village represents an important place on the Bornheim Trade Route. Establishing a trading post there would allow the trading company to move goods from Bornheim to Valparia along an already established road.

Journals

Themes

Players

Major

  • Lord Nikolaos; Vulfgrau Trading House master merchant orchestrating this effort.
  • Atheis; Wizard who summons demonic chimeras
  • Siguard of the Storm; Very powerful wizard living north of Ulrichstein
  • Father Baldar; Personal priest for Lord Ulrichstein and his household

Extras

  • Theodoros; Vulfgrau Trading House representative in Valparia
  • Eliskinder; A money changer (loan shark) in Valparia
  • James; Carpenter in Gostyn who works for the Vulfgrau Trading House
  • Father Dominic; Temple of Light priest in Ulrichstein for the commoners
  • Roza; wife of the innkeeper in Ulrichstein
  • Isabella; Young daughter taken by Siguard because she has been touched by the storm