See Also: GM Notes
This is the fourth story arc in the Dakarian Insurrection campaign. Some of the PCs are still working with the vulfgrau_trading_house in the large port city of Bornheim, but the stress have cracked them into differing opinions. In a valley where snowfall is a very rare occurrence, a deep winter has come early and extremely harsh. Crops where frozen and many livestock died before anyone could react - the harbor remains treacherous as ice flows have been seen.
Balance of Power The city and the PCs are riding the knife's edge. Should they slip death surely awaits as various people and purposes pull them in different direction. The devastating effects of the harsh and early winter leads many to question if the gods have simply abandoned the city.
What have I got myself into?!? The PCs have fractured into individuals and each one has stepped their foot into something less than savory. The Vulfgrau Trading House continue on their scheme, but the winter causes introspection as their past makes them run forward ever faster.
Amer Terrante is a merchant from Theodova and Master of Tminir Tower
Belenus is a Krandryia freebooter working for Vulfgrau
Brizanthimus is a traveling magician and storyteller.
Gia Sojourner hears the calling of the spirits driving her even onward to discordant places
Nigel is a dark and twisted assassin deployed to Bornheim as a weapon
Oswald is a Hashan pirate captain in inner circle of Vulfgrau
Xarth is a Shoag shaman cast out from his land
Listed in order of Appearance