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Skills

If aspects define who a person is, skills define what he can do and how he does it. Some skills are straightforward, like Cohen's Ranged Weapons and his capability with a sword. Others are more open, like Tharen's ability to get what she needs through her resources and charisma. And Hellstrom's own capability to wield the forces of magic.

A skill is a word that describes a broad family of competency at something— such as Athletics, Academics, or Deceit—which your character might have gained through innate talent, training, or years of trial and error. Skills are the basis for everything your character actually does in the game that involves challenge and chance (and dice).

Skills are rated on the adjective ladder. The higher the rating, the better your character is at the skill. Taken together, your list of skills gives you a picture of that character’s potential for action at a glance—what you’re best at, what you’re okay at, and what you’re not so good at.

We define skills in two ways in Fate—in terms of the game actions that you can do with a skill, and the context in which you can use them. There are only a handful of basic game actions, but the number of potential contexts is infinite.

Full Article: Actions

We cover these in more detail in Actions and Outcomes, but here’s a quick reference so that you don’t have to flip all the way over there right now.

  • Overcome: True to its name, you tackle some kind of challenge, engaging task, or hindrance related to your skill.
  • Create an Advantage: Whether you’re discovering something that already exists about an opponent or creating a situation that helps you succeed, Creating advantages allows you to discover and create aspects, and lets you get free invocations of them.
  • Attack: You try to harm someone in a conflict. That harm may be physical, mental, emotional, or social in nature.
  • Defend: You try to keep someone from harming you, getting past you, or creating an advantage to use against you.

There are also some special effects that some skills perform, such as giving you additional stress boxes for a conflict.

Even though there are only four actions that all skills adhere to, the skill in question lends context to the action. For example, both Burglary and Crafts (see the default skill list below) allow you create an advantage, but only under very different contexts—Burglary allows you to do it when you’re casing a place you’re about to break into, and Crafts allows you to do it when you’re examining a piece of machinery. The different skills let you differentiate the PCs’ abilities from one another a bit, allowing each person to have a unique contribution to the game.

These skills anyone can take. Unless otherwise noted the Page is the page listing within the Legends of Anglerre core rule book.

Skill Trappings Stunts Page
Alertness Avoid Surprise, Confusing situations Stunts 66
Athletics Dodge, Sprint, Swim, Drown, Jump, Climb, Falling Stunts 73
Burglary Casing, Infiltration, Locks, Security Stunts 75
Contacts Social Network, Gather Information, Getting Tip Off, Rumors Stunts 77
Crafts Making Stuff, Fixing Stuff, Breaking Stuff Stunts 70
Deceit Lies, Disguise, False Face, Cat and Mouse Stunts 80
Drive Chases, Multiple Vehicle Chases, Chase Scenes Stunts 82
Empathy Reading People Stunts 84
Fighting Brawling, Melee Weapons Stunts 87
Intimidation Threat of Violence, Brush Off Stunts 90
Investigation Finding Hidden Things, Declarations Stunts 91
Lore Healing, Declaring Minor Details, Herbalism, Poisons, Laboratory Work Stunts 107
Melee Weapons Melee Combat, Melee Defense, Weapon Knowledge Stunts 96
Might Fighting People, Breaking Things, Lifting Things, Pitching In, Encumbrance Stunts 98
Pilot Small Craft, Sailing, Harbormaster Stunts 100
Performance Knowledge, Craft, Magical Inscriptions, Communication, Art, Forgery Stunts 67
Presence Command, Administration, Bureaucracy Stunts 93
Ranged Weapons Ammunition Stunts 101
Rapport First Impressions, Closing Down, Opening Up Stunts 102
Will Concentration, Composure Stunts 103
Resources Spending Money, Lifestyle, Workspace Stunts 105
Academics Research, Exposition & Knowledge Dumping, Declare Minor Details, Languages, The Truth Stunts 63
Sleight of Hand Pickpocket, Art of Distraction Stunts 108
Stealth Hiding, Skulking, Ambush Stunts 109
Survival Riding, Animal Handling, Breaking an Animal, Camouflage, Scavenging Stunts 111

Power skills, sometimes called Restricted Skills, can only be chosen by a character that has one or more aspects dedicated to why a character can access a power skill. As an example a character has Priestess of Vayne as an aspect she could easily justify taking several of the power skills related to the powers of her god or an Elemental can take the Elemental power to reflect their natural abilities.

Skill Trappings Stunts Page
Alchemy Know Substance, Find Substance, Create Potion, Purify Object Stunts 120
Creatures1) Beseech Creature, Speak to Creature, Keep at Bay, Beast Power/Curse Stunts 122
Death Necrosis, Speak to Dead, Undead, Know Death Stunts 124
Dimensions Know Source, Dimensional Pocket, Detect Portal, Manipulate Portal Disruption Stunts 125
Divination Augury, Find Object/Person, Prophetic Dreams, Second Sight, Analyze Curse Stunts 126
Domination Hypnotize, Charm, Read Mind, Emotion Control, Bewilder, Mind Shield Stunts 127
Elements2) Manipulate, Enhance, Diminish, Project, Resist Stunts 128
Fortune Luck, Give Luck, Steal Luck, Malediction Stunts 130
Glamour Hide Identity, Illusion, Light, Confusion, Spellbinding, True Sight Stunts 131
Life Healing, Sooth Pain, Arrest Disease/Poison/Curse, Invigorate, Hold Off Decay Stunts 132
Nature Entangle, Herbalism, Speak with Plants, Control Plant, Grow Plant, Bless Stunts 133
Telekinesis Telekinesis, Hand of the Magi, Force Shield Stunts 134
Time Seize the Initiative, Chronosapience Stunts 135
Transmutation Alter Self, Alter Other, Alter Location Stunts 136
Warding Protection, Concealment, Counter magic, Alarms, Wizard Lock Stunts 138
Weather Manipulate Weather, Predict Weather, Weather Words Stunts 138
War Bless Warrior, Weapon Sharp, Battle Magic, Second Wind Stunts 314
1)
must specify creature type
2)
Must specify specific element