Transmutation

Transmutation is the ability to change your physical form of something into something else. When transmuted you temporarily gain the new form's abilities and limitations. So if you are transmuted into a eagle you can fly, but you cannot form human speech.

There is a danger when transmuting a yourself that you may get “stuck” in the new form. For every time increment you are transformed over your skill rating you must make a Will skill check against a Fair(+2) difficulty, each roll required increased the difficulty by +1. Changing back will often involve a story element dedicated to helping you return to your normal form.

Transmutation gives you the form of something else; this is not a glamour or partial change, this is true shape shifting. Inside you are still yourself so you retain all of your skills and stunts, but your new form may not be able to effectively use them. Magical dispels can return you to your original form or when your duration has elasped.

Several power skills enable characters to assume difference forms; including Creatures, Death, Elements, Nature, and Transmutation. On a failure you may find yourself stuck in your new form because of a serious or minor cost.

When stuck you gain a new temporary aspect related to being trapped in your new form. Each time period after you must Defend against a Mental Attack equal to Fair(+2) with a +1 for each increment on the time table you have been “stuck.” Success allows you to return to your normal form and remove the aspect. If you are ever taken out while in a different form, you are stuck in that form permanently unless someone else can change you back.

Overcome

In order to transform yourself you have to overcome your desire to retain your form. The base difficulty is Fair(+2) plus all of the stunts that you will gain in your new form.

Xarth wants to transform himself into a bird. The base difficulty is Fair(+2) because he is not actively resisting the effort. He wants functional Wings (1 point) and Claws (1 point). This makes the final difficulty Great(+4).

Create an Advantage

Advantages like Sharp Claws, Gills, or Body of Iron can all offer their own advantages. Transmutation does not have to involve the entire form, but instead you partially change yourself to take advantage of a small bonus.

Attack

This skill is not used to attack. Transforming yourself is a simply an overcome check.

Defend

This skill can easily defend against physical attacks by subtly transforming your body.

Shape Object

You can temporarily create useful items out of raw material, such as walls, swords, or shields. Objects will last for the entire scene or less if you want. The base difficulty is Fair(+2) with additional +1 added for each change descriptor. Changing a wooden door to water is a Good(+3) difficulty while transforming a wooden door into a steel shield is a Great(+4) difficulty.

Transmute Self

You get a +1 bonus when transforming yourself.

Transmute Other

This stunt allows you to attack a living being in an effort to force a transformation upon them. This is a Mental attack and resisted with Will. When the target has been “taken out” they have been transformed into the form you specified when you attacked them. If the target is willing then transforming them follows the same rules are transforming yourself.

Alchemy

For a Fate Point any of your transformations are permanent. The end result is nearly indistinguishable from the real thing, even the faint aura of magic is masked. Any effort to divine the true nature of the transformed object has to overcome your Transmutation skill rating.

Performing Alchemy on a living being is a dark and evil magic. Unlike other transformation, alchemy is permanent and binding. Tranforming a living being into another living being utterly destroys their original self - even if they are being transformed into the same species.

Touchstone

Requires: Alchemy. A touchstone is the stuff of legends and creates is an object imbued with the very stuff of creation. This allows the wielder to transform reality, modifying aspects or other characters, creatures, items, even locations. For a Fate Point a character with a Touchstone gets a +3 to any Transformation involving Alchemy.