Domination

Domination is the dark art of imposing your will upon another sentient being by suppressing their will, enslaving, or bewitching them. Often considered “Black Magic” this also encompasses enchanted sleeps, charm, and love spells.

Domination will not work on non-sentient animals, that falls under Creatures. Domination only works on a sentient being.

Overcome

The overcome action can be used to bewitch a minor character for a short period of time in order for you to get what you want. You overcome either their active or passive defence.

Create an Advantage

Fill them with fears, phobias, failure and all of the dark secrets of the sentient mind. This will make their mind more vulnerable to your future attacks.

Attack

Domination is used to attack the Mental track of a sentient being.

Defend

Domination can only be used to defend against an active sentient being.

Control Emotion

You have a +1 bonus to create an advantage on the target such as Scared of Cats, Deeply in love with me, Hates the Prince, Rage, and so on. The aspect need bear no relation to the target’s current aspects or emotional state. You cannot create any true emotion like True Love.

Probe Mind

You can read deeply hidden thoughts and emotional states. It can be used to create an advantage or discover a target's aspect. It is immediately obvious to the target who is doing the probing.

Command

You have a +1 Domination bonus to make a target follow a single simple command (Fall Asleep, Attack, Stand in Fear, etc.). A dragon with this stunt would root targets to the spot, for example. You can use it to create an advantage or as a Mental attack where a taken out consequence indicates the full desired result has been achieved (ie the target is fast asleep, or has forgotten something).

Enslave

Requires Command. You can bind the target to your will through love, fear, or whatever emotion you wish. When you have taken out a target you may spend a Fate Point to add aspect to the character to reflect its enslavement.

Feed off Emotion

Requires Enslave. You can make a Mental attack on a target which heals an equal amount of Mental stress you've suffered. Alternatively, for a Fate point you can cause a Minor Consequence to the target and remove a Minor Composure consequence from yourself. The target must be experiencing strong emotions for this to be effective.

Mind Blast

For a Fate point, you make a Domination attack against a sentient target inflicting a Mental consequence instead of stress.

Possess

You can take over a target’s body – permanently if you wish. At the end of the duration you return to your own body, unless that body is dead, in which case you stay where you are. The stunt works as a Mental conflict in which the target must be taken out.