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Scholarship

Scholarship is a character's “book learning” knowledge that does not fall under Performance or Lore. The main use of this skill is to answer questions concerning history, language, culture, and literature. There is some overlap with other knowledge skills and when in doubt allow the character to use their highest skill.

Difficulty Obscurity Example
Mediocre(+0) Nearly everyone knows Demons are evil
Average(+1) Anyone with education Demons come from another realm of existence
Fair(+2) All scholars Demon Princes rule over other demons with power and fear
Good(+3) All scholars in the relevant field The names of the most powerful demons
Great(+4) All top scholars in relevant field The ritual to summon a specific demon
Superb(+5) A handful of true experts Every demon has a true name and will seek to kill anyone that knows it
Fantastic(+6) One or two people in the world The true name of a Demon Lord
Epic(+7) or more Lost knowledge The true name of a Demon Prince

Research

Failing an initial scholarship roll, the character can go into a library to do further research. The most difficult question a library can answer is equal to its quality. Each margin of failure requires a step on the Time Increment Table with a starting time of half an hour to find the answer.

Exposition and Knowledge

The Story Teller can use the character with scholarship to impart information to the group. Typically this is done with either the character with the highest skill or a character that has a supporting aspect. False or misleading information should result in a Fate Point given.

Declare Minor Details

A player can use their Scholarship skill to make minor declarations to fill in story details not explicitly given. The Story Teller can veto any detail too sweeping, contradictory, silly or difficult to work into the story. If the Story Teller agrees then the player can roll to successfully make a declaration. Failure could result in a “Mistaken” temporary aspect placed upon the character allowing a future compel against this wrong information.

Languages

A character can speak one language, not counting his native tongue, for each point of Scholarship above Mediocre(+0). These languages do not need to be applied beforehand, but once declared they do not change.

The Truth

To plant bad information the player decides the general question they wish to obscure and must have access to the library the target will use for their research. They set up a block on the library using Scholarship modified by Deceit against that information. If anyone using that library overcomes the block they will uncover the false information and recognizes it for what it is. The block is only removed by overcoming it.

Stunt Prerequisite Description Page1)
Linguist Additional 5 languages 64
Gift of Tongues Linguist Gain any mainstream language 64
Walking Library You are a library equal to your skill, -1 Time in Library 64
Perfect Memory Walking Library -2 Time research what you know, Photographic recall 65
Studied Recall Perfect Memory FP to recall shifts in details 65
Scholar +1 bonus to single field, +2 for specialization 65
Dizzying Intellect Instead of Deceit when using your field of study 65
It’s Academic Scholar Once/session you can create a link between your field 65
Rhetoric and Debate Scholar Instead of Rapport in social conflicts 66
Forgery Expert +2 bonus to distinguish forged documents 1552)
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Page numbers are in the Legends of Anglerre book until otherwise noted
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