Outsider Magic

Outsider magic is any magic that draws as its power beings from the Divine Realms or Infernal Realms. The most common of these beings are the gods and devils as they are both the most numerous and most powerful of the beings of these realms. However, there are more things in these realms that could ever be understood by a mortal.

To call upon the power you must make a pact with the being in question and in turn that being bind a small bit of your spirit with them.

This costs 1 Refresh to gain access to this extra.

This system of magic uses Lore to marshal its power and Will to execute it.

You must use one of your aspects to identify the being that grants you power. Examples include High Priest of Taur, or Warmaiden of Vayne, Wolf Spirit Shaman.

The power used comes from invoking your patron aspect. This can be done by using a free invoke (placed by Lore), or by giving the GM a free invoke (favor). Each invoke of your aspect allows you substitute another skill for Will

You may purchase the stunt, Marked by Power. This stunt costs 1 point can gives you a +1 to any social skills where knowledge about your patron could aid you. This stunt also grants anyone the ability to make a Lore check to recognize you are supported by a patron outsider. You may resist this check with either Deceive or Will.