Elementalism

See also: Elemental Lore

An elementalist binds a single entity from one of the Elemental Planes to their own body. The stronger the elementalist becomes the more the elemental can safely merge with their own body. Eventually a powerful elementalist can completely merge the two bodies making them indistinguishable.

An elementalist is different from a simple caster that uses Spellcraft to make fire, earth, water, lightning, etc. The caster is using the power of the Shadow Realms and manipulating that power into a recognizable form, while an elementalist's body contains the raw power of the elemental itself.

Rules

You must use your high concept to indicate which storm you have bound yourself. Any change to this must be the result of a story element or extreme consequence.

You must purchase the Power Skill Elementalism. This is the skill that you will use to manipulate the power of the Elemental to which you have been bound.

You are no longer a native of this dominion and are subject to any rules associated with being an outsider. These include the ability to be bound within a circle and being unable to cross a threshold without suffering.

In Practice

You may partially manifest your elemental outside of your body

Elementalism

Elementalism is the skill to manipulate the power of an elemental that has been merged with your body (see Elementalism (Magic)). The exact nature of this skill is wholly dependent upon the nature of the element that you have bound to your body. Binding a fire elemental is very different from iron elemental.

Overcome

This can be used in place of a Lore skill when dealing with other elementals that are similar in nature to the elemental that you have bound to yourself. In addition you can overcome obstacles created by these elementals regardless of the obstacle.

Create an Advantage

The nature of any advantage created must be true nature of the elemental. An elemental is a very specific power and can only do what is in its true nature.

Attack

Attacking with the power of the elemental is very common.

Defend

In addition to defending against attacks using the power of the elemental, you can also defend against any attack launched by a similar elemental.

Summon Elemental

Requires Aspect describing Elemental. This stunt allows you to temporarily summon the elemental that is merged with your body and temporarily detach him from your body. The difficulty in most situation is a Mediocre(+0) and the elemental starts with Average(+1) skill, 0 Stress boxes, No consequences, and a Duration of a few minutes. Any shifts can be spent to do the following:

  • 1 shift to raise the skill of the elemental by 1. It cannot go above your skill.
  • 1 shift to add an addition physical stress box. 4 shifts max.
  • 1 shift to add 1 rank to the duration
  • 2 shifts to add 1 consequence (Mild, Moderate, the Severe). 6 shifts max.

This stunt can only be used once per session.

Elemental Companion

Requires Summon Elemental. The elemental can now fully live outside your body. You design up the Elemental as an Extra. Because it contains a measure of your spirit it can gain Fate Points when compelled; although it starts with none of its own. You may give it some of your skill points or aspects to spend as it own if you wish.

If your companion is taken out it will return to your body. You cannot manifest your companion again for a number of weeks equal to your skill.

Elemental Body

Your body can partially take on the form of the elemental that has been bound to your. You gain Armor:2 against any attack of the same element and Weapon:1 with your natural attacks.

Elemental Form

Requires Elemental Body. You body can take on the full form of your elemental. For a Fate Point you gain Immunity to all damage that matches your element for an entire scene.

I am it and it is Me

Requires Elemental Form, Elemental Companion, and High Concept. Your body and spirit are so tightly merged that it is impossible to divide one from another. You are considered a Native as well as an Outsider of both your plane as well as the Elemental Plane where the elemental original lived. You know everything it knows and it knows all that you know.

The body of the elementalist that reaches this point no longer look as a normal member of their race. Instead, they will take on the characteristic of the elemental. They may have Fiery Hair, Granite Skin, Iron Hands, Tornado below their waist, or many other changes.