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Power Stunts (list)

Power stunts are those that are restricted to characters that have at least one aspect explaining why they can take these stunts. An example would be having “Fire bends to my will” represting skill with manipulating fire to open up the Elements: Fire power stunts. If a stunt is tied to a skill (as with Elements: Fire) then you must meet the requirements of the skill as well in order to purchase the stunt.

Power stunts cost 1 point unless specified otherwise.

Stunt Prerequisite Description Page1)
Multicast +1 target affected 38
Area Effect Multicast
2 other power stunts
Can effect all targets in a single zone
Spend a FP for selective targeting
37
Great Casting 2 power stunts +1 size scale 37
Far Casting 2 power stunts 1 additional zone of reach
Duration Casting 2 power stunts 1 time extension 37
Focused Casting 2 power stunts +1 Weapon damage 38
Subtle Casting Spell casting without gestures or incantations 38
Magical Genius +1 knowledge on a power skill
+2 on a specialty
38
Magical Theory in Practice Magical Genius FP to use power skill in place of any skill 38
Eldritch Skill Magical Theory in Practice Permanently substitute power skill or another skill 38
Quickfire Eldritch Skill Can use a power skill as a supplemental action 38
Binding Bind a creature to an object, place, or yourself 39
Advanced Summoning Greater Summoning +3 advances for summoned creature 39
Major Summoning Advanced Summoning FP to gain creature greater than your advances 39

Alchemy

See Also: Alchemy (skill)

Stunt Prerequisite Description
Potion2) Can create potion (see Personal Magic Item) with 3 advances
Universal Potion Potion defined on-the-fly with 2 advances (see Universal Magic Item)
Change Object Modify aspects of inanimate objects
Create Object Change Object FP to create object from nothing, -2 manipulation
Destroy Object Create Object FP to destroy object for power's duration
Animate Object Create Object Animate object as minions or companions (see Lesser Summoning)
I Give Thee Life Animate Object Can create golems and other greater works (see Greater Summoning)
Create Touchstone I Give Thee Life
Story Element
Create Touchstone

Creatures

See Also: Creatures (skill)

Stunt Prerequisite Description
Call Creature +1 bonus to call creature
Command Creature +1 bonus to command creature against its will
Animal Companion May gain magical or non-magical companion
Become Beastman +1 bonus to place animal-like maneuver on target
Become Beast Become Beastman FP transforms target to unintelligent animal
Multiple Creatures3) Gain additional class of creatures for power skill

Death

See Also: Death (skill)

Stunt Prerequisite Description
Control Undead +1 bonus to control undead, must have common language
Destroy Undead Control Undead Cause automatic consequences on undead
Raise Lesser Undead Minions or companions with Summonable and 3 advances
Raise Greater Undead Raise Lesser Undead Summon more powerful minions/companions
Discorporate 1 Death stunt Frees your spirit to travel around
Drain Life 1 Death stunt Attack the target's spirit causing automatic consequence

Dimensions

See Also: Dimensions (skill)

Stunt Prerequisite Description
Dimensional Sanctuary Creates dimensional pocket you can hide in
Bigger Than It Looks +2 bonus to create zone within a zone, spin = +1 zone
Create Portal Create or Destroy portal to another place
Void Portal Create Portal Use portal as weapon to cause automatic consequence
Teleportal Create Portal Travel instantly to any place within range
Communicate with Planar Being Can communicate with being from another plane
Summon Lesser Being Summon minions/companions with 3 advances
Summon Greater Being More powerful summons with 2 advances
Dimensional Casting Great Casting, Distance Casting FP to extend any power effects to another dimension

Divination

See Also: Divination (skill)

Stunt Prerequisite Description
Scrying Instead of Investigation on any location within range
True Sight Can see invisible, camouflaged, or hidden targets
Understand Languages Use as knowledge skill to understand spoken/written
Precognition Can make one additional augury per session
Question Scrying Divine answer to one yes or no question per session
See Into Person's Heart Instead of Empathy for reading people
Vision 2 Divination stunts Can request a vision from Story Teller once per session

Domination

See Also: Domination (skill)

Stunt Prerequisite Description
Control Emotion +1 maneuver bonus for emotion
Sooth Instead of Lore to heal composure consequences
Probe Mind Read deeply hidden thoughts and emotional states
Command +1 bonus to maneuver or attack via command
Enslave Command +2 bonus to bind a target to your will
Feed Off Emotion Enslave Composure attack to heal your own composure
Control Enslave Gain control of target's actions via composure conflict
Mind Blast Probe Mind or Command FP to inflict composure consequence instead of stress
Possess Control Composure conflict to take over body, leaving your own

Elements

See Also: Elements (skill)

Stunt Prerequisite Description
Create Create quantities of element from nothing
Perception Can use senses through element within range
Storm Create Gain spray attack with element
Walk Travel through contiguous areas of element
Open Portal Open dimensional portal to elemental land
Summon Lesser Summon minios/companions with 3 advances
Summon Greater Summon Lesser Powerful minion/companion with 2 advances
Become Summon Greater Transform self into powerful elemental
Elemental Master4) Allow control of another element
Para-elements5) Elemental Master Control elementals from merged elements

Fortune

See Also: Fortune (skill)

Stunt Prerequisite Description
Fickle Hand FP gives target permanent Good Luck or Bad Fortune aspect
Shared Destiny Self and Target each pay 1 FP, can now share FPs
Oath FP to give temporary oath aspect
Bestow Curse 1 Fate stunt FP to give target permanent malediction/consequence
Geas Oath Force target to take an oath (aspect)

Glamour

See Also: Glamour (skill)

Stunt Prerequisite Description
Seeming True illusion, A temporary reality
Silvertongue Glamour instead of Deceit
Camouflage Glamour in place of Stealth
Strike with Fear 1 Glamour stunt FP to cause automatic composure consequence
Disguise +1 bonus when giving target a disguise
Invisibility Gain Invisible aspect for entire scene

Life

See Also: Life (skill)

Stunt Prerequisite Description
Major Healing Reduce healing time 1 step; each spin = -1 step
Remove Curse Remove curses or maledictions
Repel Evil +1 Armor vs. evil or undead
Destroy Undead +2 bonus when attacking undead
Dispel Undead +2 attack bonus when attacking zombies
Cure Disease +2 bonus to cure a disease
Regenerate Major Healing Like Major Healing, but does not specific
Restore Life Regenerate FP to bring somebody back from the dead
Resurrect Restore Life, Aspect Bring long lost somebody

Nature

See Also: Nature (skill)

Stunt Prerequisite Description
Draw Power FP allows non-sentient fauna or flora to take consequences based upon shifts
Merge with Plant Merge body with large enough plant and move/attack
Plant Warrior Summon non-sentient lesser plant minions
Summon Plant Spirit Plant Warrior Summon greater sentient nature spirits
Fertility FP to make non-sentient fauna or flora bear offspring immediately

Telekinesis

See Also: Telekinesis (skill)

Stunt Prerequisite Description
Feather Touch Delicate handling of objects
Levitate Lift self/others/objects using power skill as Might
Fly Levitate Gain Flight Stunt use power instead of Athletics
Lock/Knock Magically lock/unlock using power instead of Burglary

Time

See Also: Time (skill)

Stunt Prerequisite Description
Suspend Time Place target in suspended animation
Hasten/Slow +1 to place speed maneuver upon target
Compress Time Hasten/Slow Reduce time to accomplish a task by shifts
Temporal Glimpse Can view into the immediate future gaining yes/no questions
Deja Vu Temporal Glimpse FP to force an action to repeat, Fragile maneuver to re-roll
Age Hasten/Slow FP to age target vs +0 target by time increment steps
Jaunt Hasten/Slow, 2 Time Stunts, Aspect Can view into the immediate future gaining yes/no questions

Transmutation

See Also: Transmutation (skill)

Stunt Prerequisite Description
Shape Object Temporarily create simple items from raw materials
Transmute Self Shape Object FP to Alter Self immediately
Transmute Other Shape Object Like Transmute Self, but applies to others
Transmute Location Shape Object FP to force change of non-living materials
Likeness Transmute Self or Transmute Other Mimic exact likeness of person or creature

War

See Also: War (skill)

Stunt Prerequisite Description
Heal Warriors Instead of Lore to heal consequences
See Battle Instead of Investigation to monitor ebb and flow of battle
Mindlink See Battle Allows communication between targets
Sun Weapon 1 War Stunt Places “Sun” aspect on weapon, target must take consequence if taking any stress
Resist Damage FP to ignore one consequence

Warding

See Also: Warding (skill)

Stunt Prerequisite Description
Sigils FP to enhance ward with attack spell
Circle of Protection +1 to blocks and gain knock back maneuver
Shield Circle of Protection FP to grant target magical armor to absorb stress
Neutral Ground Shape Object Place neutral maneuver on location allowing warding to defend social attacks

Weather

See Also: Weather (skill)

Stunt Prerequisite Description
Create Weather +1 bonus to manipulate weather effects
Stormbringer Can attack with weather effects
Travel on Weather Instead of Athletics for sprinting
1)
All Page numbers are in the Legends of Anglerre book until otherwise noted.
2) , 3) , 4) , 5)
can be taken multiple times