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Magic

In FateCORE how is magic different from other skills or other effects? What is the difference between an something throwing a oil lamp, a wizard casting fire, and an dragon breathing fire? They all involve attacking a target in a different zone with fire.

See also: Magic

In the FateCORE system a practitioner of Spellcraft uses mnemonics to focus their will and safely draw power from the Shadow Realms before shaping it into the form that they desire.

Rules

You must use one of your aspects to define your magic. Typically this is your High Concept, but it not required. Examples include Fire Wizard, Member of the Circle of Eight, or Black Tower Initiate. This aspect defines your personal method to summon forth and control magic.

You must select one or more Power Skills. These skills represent the very specific nature of the Shadow Realms that you can control.

Spellcraft is difficult to use properly in the presence of metal. The presence of metal can be used as a compel against their magic. Anything on the Periodic Table of Elements listed as a metal in sufficient quantity near a caster can be used as a compel. The exception to this rule is that Noble metals (silver, platinum, gold, and mercury) never cause problems.

Spellcraft involves gestures, incantations, and concentration to properly work. Physical discomfort, tiredness, and extreme stress can all be compelled against Spellcraft. A caster must keep their mind ordered and focused or the power they draw into them will be life-threatening.

Brizanthimus is a wanderer that has picked up small bits of magic from various people, so Jackie decides that his magic is central enough to him to make it part of his High Concept. She calls it Wandering Magician Storyteller. To go along with his story-telling she decides that he will have the Glamour power skill so that he can dazzle the senses.

In Practice

The Power Skills selected by a caster are used just as non-magic skills are used, to accomplish actions (Overcome, Create an Advantage, Attack, and Defend). Each of the skills explain fully how to accomplish each action.

Briz needs to slip by some orcs that have captured prisoners. The orcs represent a Good(+3) opposition because although they are not watchful - there are quite a few wandering around the camp. She rolls a +1 on the dice, combined with Briz's Good(+3) Glamour check means that she overcomes the obstacle. She narrates the effect of creating lights and sounds in the woods, causing the orcs to investigate.