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HERO System

See also Hero Games

My personal favorite system and the one I reach for first. My first incarnation of my game world was started under the HERO 4th Edition Hardcover and it remained under it for the next 12 years. Much of the high heroic flavor of the world is because of the unique characteristics of the HERO system.

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Alchemy Alchemy In balance with the ability of a magician to summon forth vast powers is the ability of the alchemist to store that mystical energy inside of physical … , ,
Battle Cry Battle Cry In honor of this second issue I thought I would reinforce the idea that one should never underestimate their opponent. I bring this up because I los… , ,
Clerical Nature Clerical Nature Lets talk clerics. These men and women of the cloth devote their lives to serving the gods. In exchange the gods are more apt to intervene in t… , ,
Elven Archery Elven Archery Elven archers are known and feared throughout the lands. This art combines stealth, concealment, and ambush tactics to give them an edge. Archery… ,
Magic Multipowers Magic Multipowers A question that has recently come up has been the capability of magicians to use Elemental Controls (EC) or Multipowers (MP) to avoid having … , ,
Schticks Schticks Whether a brawny slugger or lithe darters a warrior is far more than just copy of every other warrior. Listed below are a few different shticks that c… ,
Super Talents Super Talents One of the ways to divide the amateurs from the true professionals is through the use of super-talents. As described by HERO this is the use of P… ,
Tattered Scrolls Tattered Scrolls In the realms of magic there are hundreds of possibilities that often seem only limited by the imagination of the GM and players. While my cur… , ,
Way of the Warrior Way of the Warrior I understand that unlike magic, the HERO system doesn't have a good base for character advancement; however, using super-talents and some en… , ,