Alchemy

In balance with the ability of a magician to summon forth vast powers is the ability of the alchemist to store that mystical energy inside of physical objects. It is the alchemist that crafts mystical staves, powerful swords, and enchanted rugs. Storing such unbridled power with a physical object is very difficult and should not be undertaken by any unschooled in the ways of alchemy.

Alchemy is bound, like the power of magic, to the laws of the physical world. To balance the three laws of magic, there are the three laws of alchemy. The first is the Rule of Silver Mirrors. This states that the outer form best matches the internal power. Making a sword that heals is very difficult and time consuming if not impossible; making a sword that cuts through any metal is easier.

The second and third laws are intertwined together, All Perfection is Eternal and All Mortal Creations are Imperfect. These two laws are like opposite sides of the coin flipping in the air. No mortal item can be perfect so no mortal item can be eternal. All creations made by the hand of mortals must die so the universal balance is maintained.

In HERO terms, an alchemist has the ability to create independent items, which they may then give or sell to others. This is very difficult and requires that the creator put some of their own character points in to the items. This transfer of spirit is what allows a physical object to hold magical energy. The more temporary the object, the fewer points required.

This will hopefully give some idea for growth to all of the budding magicians within my world. I have worked hard to ensure the rules are balanced and fair for all, yet still remain playable and fun. I don’t make any guarantees these will be the last changes, but they are the best for now.