Skill Changes

Dancing

The various dancing skills have all been combined into a single skill, with each particular style of dance as a sub-skill. When the skill is first purchased the character gains one of the sub-skills for free, each additional sub-skill must be purchased. Adjustments for Agility as the same as in the base book (1-45)

  • Folk
  • Courtly
  • Elven
  • Tribal

Perception

This skill is the ability to detect something both consciously and subconsciously. If the character is making a conscious effect to notice something then they receive their full bonus. If a character is not alert for something when they make the roll then they suffer a a penalty equal to the opposing character's PSF% of the skill being used. In either case the person making the perception roll is consider the primary (or attacker) and thus fail to notice anything on a null result.

Wearing Armor

Wearing Armor is a Non-standard skill that enables a character to reduce the penalty paid for wearing armor of the type purchased (Light, Heavy, Battle). At level 1 you can wearing armor of the appropriate type as determined by the skill. At level 2 and every other level after that you can reduce the BAP penalty paid for wearing that armor. At level 3 and every other level after that you can reduce the Fatigue Cost by 1. The maximum reduction of either BAP penalty or Fatigue cost is half of the base value.