Liveried Social

These people serve in a household of a local lord. They may live within the manor, on the manor grounds, or have an individual holding similar to a Servile.

Adjustments

A Liveried gains the adjustments to their character

  • +2 to any one Attribute
  • +1 rank to any five skills in which the character has at least Basic Knowledge

Family Vocation

d% Family's Vocation Starting Skills Social Status
01 Chamberlain Own Language (written), Counting, Calligraphy & Illumination, 1 Skill 20
02 - 04 Scribe Own Language (written), Counting, Calligraphy & Illumination, 1 Skill 15
05 - 06 Hayward Archery, Quarterstaff, 3 Outdoor Skills 15
07 - 11 Forester Archery, Quarterstaff, 2 Outdoor Skills 12
12 - 14 Castle Armorer Blacksmithing, Weaponsmith, Armorer, 1 Combat Skill 15
15 - 17 Castle Blacksmith Blacksmithing, Mace Combat, 1 Skill 10
18 - 20 Falconer Animal Training, Quarterstaff, 1 Skill 10
21 - 23 Horse Trainer Riding, Animal Training, 1 Skill 10
24 - 26 Master of the Hounds Animal Training, Quarterstaff, Javelin, Throw Javelin, 1 Skill 10
27 - 31 Castle Cook Cooking, Knife Fighting, 1 Skill 10
32 - 33 Clerk Own Language (written), Own Language (spoken), Mathematical Lore, 1 Skill 18
34 - 35 Butler Courtly Manners, Leadership, Heraldry, 1 Skill 20
36 - 39 Usher Courtly Manners, Diplomacy & Politics, Heraldry, 1 Skill 10
40 - 41 Courier 1 Language Lore, 2 Outdoor Skills, 1 Skill 14
42 - 43 Herald 2 Language Lore, Courtly Manners, Diplomacy & Politics, Heraldry, 1 Skill 16
44 - 46 Fool Acting, Courtly Manners, Read Character, 1 Skill 12
47 Bailiff Law, Bargaining, Diplomacy & Politics, Geography (local), 1 Skill 20
48 - 50 Jailer Intimidation, Conditioning, Endurance, 1 Combat Skill, 1 Skill 10
51 - 55 Groom 1 Animal Skills, Conditioning, Lifting, 1 Skill 10
56 - 58 Valet Clothier, Courtly Manners, Diplomacy & Politics, 1 Skill 14
59 - 61 Keeper of the Wardrobe Clothier, Courtly Manners, Bargaining, 1 Skill 14
62 - 63 Master of the Stables Riding, Leadership, Heraldry, 1 Skill 14
64 Exchequer Mathematical Lore, Courtly Manners, Law, Intimidation, 1 Skill 18
65 - 66 Steward Courtly Manners, Heraldry, Bargaining, Own Language (written), 1 Skill 16
67 - 68 Scholar Any 5 Lore or Materia Skills 18
69 - 70 Magus 1 Magical Method, 3 Lore Skills 20
71 - 74 Gate Keeper Intimidation, Heraldry, 1 Combat Skill, 1 Skill 16
75 - 76 Soldier, Commander Riding, Mounted Combat, 2 Combat Skills 20
77 - 80 Soldier, Cavalry Riding, Mounted Combat, 2 Combat Skills 16
81 - 88 Soldier, Foot 2 Combat Skills, Quarterstaff, 1 Skill 10
89 - 92 Soldier, Archer Archery, Quarterstaff, 2 Skills 10
93 - 94 Soldier, Scout Archery, 2 Outdoor Skills, 1 Skill 12
95 - 96 Soldier, Artificer Blacksmithing, Weaponsmith, Armorer, Mounted Combat, 1 Combat Skill 19
97 Knight-Errant (G) Basic Chivalric Training 20
98 - 100 Landless Knight (G) Basic Chivalric Training, Reading (if INT > 13) 25

(G) Character's father is considered to be Feudal Gentry.

There is a 10% chance that a soldier is actually a mercenary. If this is true then the PC adjusts -2 Social Status, 1 Thieving Skill.