Guildsmen Social

These are the leading citizens of any town and dominate most of the power structure. They control the trade and manufacturing in the feudal state.

Adjustments

A Liveried gains the adjustments to their character

  • +1 rank to any seven skills in which the character has at least Basic Knowledge

Family Vocation

d% Family's Vocation Starting Skills Social Status
01 - 02 Weaver (M) Clothier, 2 Skills 10
03 Dyer (M) Clothier, 2 Skills 12
04 - 05 Mason (M) Masonry, Maces Hammers & Clubs, 1 Skill 10
06 - 08 Builder (M) Architecture, Masonry or Carpentry, 1 Skill 10
09 - 11 Carpenter (M) Carpentry, Maces Hammers & Clubs, 1 Skill 10
12 Cabinetmaker1 Carpentry, Bargaining, Maces Hammers & Clubs, 1 Skill 17
13 - 14 Barrelwright Carpenter, Cooper, Maces Hammers & Clubs 10
15 - 16 Cartwright Carpentry, Cart-Making, Maces Hammers & Clubs, 1 Skill 10
17 - 18 Blacksmith (M) Blacksmithing, Endurance, Maces Hammers & Clubs 10
19 - 20 Foundryman (M) Smelting, Endurance, 1 Skill 09
21 Armorer (M) Blacksmithing, Armorer, 2 Combat Skills 12
22 Weaponsmith (M) Blacksmithing, Weaponsmith, 2 Combat Skills 12
23 - 24 Glassblower (M) Glassblowing & Glazing, 2 Skills 10
25 - 27 Potter (M) Pottery, 3 Skills 10
28 - 29 Perfumer (M) Perfumery, 2 Skills 10
30 Vintner (M) Wine Making, Viniculture, 1 Skill 10
31 - 32 Cheese Maker Cheese Making, Cooking, Herbalism, 1 Skill 10
33 - 34 Butter Maker (M) Buttery, Cooking, Herbalism, 1 Skill 10
35 Shipbuilder (M) Shipbuilding, Carpentry, 1 Sea Skill 10
36 Ship-owner/Captain Bargaining, Sailor, Piloting & Navigation, 1 Trade Skill, 1 Combat Skill, 2 Skills 20
37 Ship's Captain Leadership, Sailor, Piloting & Navigation, 1 Combat Skill, 2 Skill 18
38 Ship's Mate Intimidation, Sailor, Fisherman, Piloting & Navigation, 1 Combat Skill, 2 Skills 15
39 Ship's Carpenter Sailor, Sail Maker, Rope & Cordage Making, Carpentry, 1 Combat Skill 14
40 - 42 Mariner Sailor, 2 Trade Skill, 1 Athletic Skill, 1 Combat Skill 10
43 - 47 Entertainer 2 Artistic Skills, 2 Skills 10
48 Artist (M) Painting, 3 Skills 10
49 Sculptor (M) Sculptor, 3 Skills 15
50 - 51 Engraver Gold/Silversmithing, Engraving, 1 Skill 10
52 - 53 Gold/Silversmith (M) Gold/Silversmithing, 2 Skills 12
54 - 55 Jewelsmith (M) Gem Cutting, Geological Lore, 1 Skill 12
56 - 58 Thief (M) 2 Thieving Skills, Con, 1 Skill 08/122
59 - 60 Assassin (M) 2 Combat Skills, Intimidation, Stealth, Skulking in Shadows, Disguise, 1 Skill 08/152
61 Paper Maker (M) Paper Making, 2 Skill 09
62 - 65 Scribe/Clerk Writing, Paper Making, Calligraphy & Illumination, 1 Skill 15
66 - 67 Cartographer (M) Cartography, 2 Geographical Lore, 1 Skill 15
68 - 69 Limner (M) Calligraphy & Illumination, Own Language (written), Painting & Sketching, 1 Skill 15
37 Apothecary (M) Make Drugs & Poisons, Herbal Lore, Any Language (written) 15
67 - 70 Physician Writing, Herb Lore, First Aid, 1 Skill 19
71 - 75 Scholar Writing, 5 Lore Skills, 3 Skills 19
76 - 78 Magus (M) 1 Magicka Method, 3 Lore Skill, 2 Skills 19
79 - 82 Father Faith, 1 Theological Lore, 1 Skill 13
83 - 85 Ordained Priest Faith, 1 Theological Lore, Law, 1 Skill 18
86 High Priest Faith, 2 Theological Lore, 1 Lore Skill, 1 Skill 25
87 - 89 Mine Owner Bargaining, 1 Craft Trade, 1 Skill 20
90 - 95 Merchant (M) Bargaining, 2 Craft Skills, 1 Combat Skill, 1 Skill 10
96 - 100 Merchant Prince Bargaining, Con, 1 Craft Skill, 1 Combat Skill, 3 Foreign Languages, Courtly Manners, 2 Skills 20 + 1d10

(M): There is a 10% Chance being a Master of their craft. This grants the Character +5 Social Status and Bargaining.
1: A Cabinetmaker is a Master of the Carpenter's Guild and automatically gains the benefits of their position.
2: The second number indicates their status within the Thieves' Guild (assuming it exists)