Ellendar

The Great Houses

For 5 points a character can pick their house as long as it is not listed n/a

1d100
True Elf Great Elf Half-blood Other House Social Status
01 - 10 01 - 03 01 n/a Niamh +3
11 - 20 04 - 12 02 - 06 n/a Tarchti +3
n/a 13 - 17 07 - 18 01 - 05 Invar +2
21 - 38 18 - 27 19 - 26 06 - 08 Ordin +5
39 - 45 28 - 34 27 - 34 09 - 11 Reyni +2
46 - 55 35 - 41 35 - 36 n/a Faune +5
56 - 70 42 - 50 37 - 42 12 - 13 Orvea +4
71 - 80 51 - 58 43 - 48 14 - 15 Berondin +3
n/a 59 - 63 49 - 59 n/a Kuaran -5
85 - 79 64 - 73 60 - 64 16 - 17 Vashu +4
80 - 89 74 - 81 65 - 69 18 - 19 Seela +3
n/a 82 - 84 70 - 74 20 - 25 Ehdri +2
90 - 99 85 - 89 75 - 76 26 Sahvir +6
100 90 - 99 77 - 95 27 - 60 Minor House1 +02
n/a 100 96 - 100 61 - 100 Outcast -10
  1. Roll again to determine to which major house your house is a aligned. Any roll 90 or above means that your house is independent
  2. No matter which house you roll your social bonus is 0.

Niamh

1d100 Training Starting Skills Social Status
Diplomat Diplomacy & Politics, Manner (Courtly), 1 Language (spoken), Oratory, 1 Language Written 33
Marriage Arranger Heraldry, Manners (Courtly), 2 Lore Historical, 1 Skill 32
Herald Heraldry, Manners (Courtly), 1 Skill 18

Tarchti

1d100 Training Starting Skills Social Status
Herbalist Herbalism, 2 Agricultural Skills, First Aid, Pharmacology & Medicine, 1 Skill 15
Healer Pharmacology & Medicine, First Aid, Chirurgery, 1 Agricultural Skill, 1 Skill 18

Medicine

Invar

1d100 Training Starting Skills Social Status
Scout Tracking Prey, Finding One's Location, 1 Geographical Lore Skill, 2 Combat Skills, 1 Skill 10
Archer Bowery & Fletching, Wear Light Armor, Archery, 1 Combat Skill, 1 Outdoor Skill, 1 Skill 10
Hunter Tracking Prey, Magical & Enchanted Races Lore, 1 Combat Skill, 1 Outdoor Skill, 1 Skill 12

Ordin

1d100 Training Starting Skills Social Status
Bowyer Bowery & Fletching, Bargaining, Archery, 1 Skill 15
Brewer Winemaking, Brewer, Bargaining, 1 Agricultural, 1 Skill 10
Wood wright Carpentry, Forestry, Lumbering, 1 Outdoor Skill, 1 Skill 13
                  | Craft  |  +4 |

Reyni

1d100 Training Starting Skills Social Status

Faune

1d100 Training Starting Skills Social Status

Orvea

1d100 Training Starting Skills Social Status
Forester 3 Outdoor Skills, 1 Combat Skill, 1 Skill 12
Hunter Tracking Prey, Bestial Lore, 1 Combat Skill, 1 Skill 15
                  | Outdoor  |  +3 |

Berondin

1d100 Training Starting Skills Social Status

Kuaran

1d100 Training Starting Skills Social Status

Vashu

1d100 Training Starting Skills Social Status

Seela

1d100 Training Starting Skills Social Status

Ehdri

1d100 Training Starting Skills Social Status

Sahvir

1d100 Training Starting Skills Social Status
Lawkeeper 2 Historical Lore, Oratory, 1 Geographical Lore 25

Theologian | +4 |

Outcast

1d100 Training Starting Skills Social Status