Elf

Heritage

1d100 Sub-Type Points cost
01 True Elf -40
02 - 60 Great Elf -5
61 - 95 Half-blood -0
96 - 97 Half-Elf1 +5
96 - 00 Dark Elf +10
  1. Assumed to be Elven and Human pairing

Attribute Modifiers

Sub-Type AGIL APP BV CON DISC INT PTY STR WIS
True Elf +4 +5 +5 -3 -3 +3 -3 -3 -2
Great Elf +2 +3 +3 -2 -3 +2 -2 -2 -2
Half-blood +1 +1 +1 -1 -1 +1 -1 -1 -1
Dark Elf +2 +1 - - - - -1 -1 -1
Half-Elf +1 - - - - - -1 - -1

Physique

Height Build
Sub-Type Sex Dice Range Average Dice Range Average
True Elf Male/Female 2d10 + 71 73 - 91 82 = 6' 10“ 3d3 - 3 0 - 6 03 = Light
Great Elf Male/Female 2d10 + 64 66 - 84 75 = 6' 3” 3d3 - 2 1 - 7 04 = Average
Half-blood Male/Female 2d10 + 62 64 - 82 73 = 6' 1“ 3d3 - 2 1 - 7 04 = Average
Dark Elf Male/Female 2d10 + 61 63 - 81 72 = 6' 0” 3d3 - 1 2 - 8 05 = Average
Half-Elf Male 2d10 + 58 60 - 78 69 = 5' 9“ 2d6 - 2 0 - 10 05 = Average
Female 2d10 + 55 57 - 75 66 = 5' 6” 3d3 - 2 1 - 8 04 = Light

Movement

Sub-Type Jumping Bonus Ground Rate Swimming Rate
True Elf +5 feet 8 feet 8 feet
Great Elf +3 feet 6 feet 6 feet
Half-blood +3 feet 6 feet 6 feet
Dark Elf +4 feet 7 feet 7 feet
Half-Elf +2 feet 5 feet 6 feet

Spiritual Aspect

Sub-Type Well Aspected Neutrally Aspected Poorly Aspected
True Elf 01 - 00 n/a n/a
Great Elf 01 - 60 61 - 00 n/a
Half-blood 01 - 40 41 - 95 96 - 00
Dark Elf 01 - 10 11 - 70 71 - 00
Half-Elf 01 - 25 26 - 85 86 - 00

Talents

  • Fey Blood
  • -1 BAP
  • -2 DF Elven Magic Mode
  • -1 DF for Illusion, Divination, and Ward Magicks
  • Nightvision
  • Highly Resistant to Illusions
  • No need to sleep
  • Enhanced Sight
  • Keen Hearing
  • Light Sleeper
  • Meditation (Secondary)
  • Immortal
  • Immune to Disease
  • Fey Blood
  • -1 DF Elven Magic Mode
  • -1 DF for Illusion, Divination, and Ward Magicks
  • No need to sleep, just a Meditative rest for 4 hours/day
  • Nightvision
  • Enhanced Sense (Sight)
  • Enhanced Sense (Hearing)
  • Lightsleep
  • Meditation Skill (Secondary)
  • Highly Resistant to Disease
  • Fey Affinity
  • +1 BAP
  • Nightvision
  • Enhanced Sense (Sight)
  • Enhanced Sense (Hearing)
  • Resistant to Disease
  • Lightsleep
  • +2 BAP
  • +1 DF Elven Magic Mode (more difficult)
  • Nightvision
  • Spatial Awareness
  • Light Sleeper
  • Resistant to Disease
  • Warrior's Spirit: This is not a full Beserker Rage condition as described in Core 1. Thus while they retain their full wits, they gain some of the benefit of being under a beserker's rage. In addition they also get another +2 BAP while under its influence. The problem is that if they are not careful their warrior's spirit could overtake them, forcing them into a unbridled rage. After each opponent they kill they must make a Willpower check. If they fail they gain another +4 damage and another +2 BAP, but cannot stop fighting until all non-elves within sight are dead or they make a successful 1/2 PSF% Willpower check to regain control. If they do gain control they are immediately Exhausted and cannot go into a rage until they get a full Meditative rest.
  • Fey Affinity
  • Nightvision
  • Enhanced Sight
  • Lightsleep