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Nature

You can control natural phenomenon such as plants and weather patterns. This includes causing plants to attack, arrest movement by grabbing limbs, warping and destroying wooden objects, and making plants bloom out of season. There is some overlap with with power and Creatures with this power only acting on non-sentient animals in ways that pertain to the natural cycle of life.

See also: Actions

Overcome

Typically you will use the overcome action to overcome the strength of whatever you are trying to heal. This can be used to “heal” mental or phsyical stress during a battle. If you want to clear a target's 3 Stress box then you need to roll a Great(+4) or better to overcome it.

Create an Advantage

When aiding or trying to succor someone you will often create an advantage to represent reaching into their life force or providing a better environment.

Attack

This skill is not used to attack. The exception to this rule is creatures or beings posessing the power of un-life. This power is found in devils, devils, and the undead.

Defend

This skill can be used to defend against attacks caused by poisons or diseases, but is generally not used to defend against immediate attacks.

See also: Stunts (list)

Draw Power

Fora Fate Point, nearby livestock or plants or even the earth itself can take consequences for you. The shifts generated on a Mediocre (+0) difficulty roll indicate which consequence:

  • 2 shifts: Minor consequence
  • 4 shifts: Major consequence
  • 6 shifts: Severe consequence
  • 8 shifts: Extreme consequence

Merge with Plant

You can “step inside” and merge with a plant of your scale or greater, either to hide, or animate it and use it to attack. If used to attack, you gain the plant’s scale, it provides a -1 armour bonus, and you use your Nature power skill as your attack skill (with branches, etc), and as the amount of stress you may suffer before being ejected from the plant (a Good (+3) Nature skill means you have 3 stress points). You may uproot the tree and move slowly while merged, but may not run. On a power fumble, you can’t return to your original form! (See “When Transformations Go Wrong”) for more.

Plant Warrior

A Lesser Summoning stunt, allowing you to summon or animate one or more scale 2 plant minions.

Summon Plant Spirit

Requires Plant Warrior

A Greater Summoning stunt , allowing you to summon plant spirits such as dryads.

Fertility

For a Fate point, you can make a livestock animal heavily pregnant or a plant bear fruit immediately, creating a temporary aspect. This can be used for food, and is often performed as a ritual or group working using the Area Effect stunt.