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Nature

You can control and move flora of all types and speak with the spirits that inhabit them. This includes causing plants to attack, arrest movement by grabbing limbs, warping and destroying wooden objects, and making plants bloom out of season. There is some overlap with with power and Creatures with this power only acting on non-sentient animals in ways that pertain to the natural cycle of life.

Herbalism

This knowledge skill allows you to identify plants and herbs in your current zone and understand their properties. You can then make assessments or declarations in the same was a the Lore skill.

Speak with Plants

You can communicate with plants and any nature spirits within the area. Information gained is often difficult to understand as the difference between their world and the animal world is so great.

Control Plants

You can control non-sentient flora within the immediate area. You can use this power to make composure attacks against sentient flora and spirits in order to compel them.

Bless the Land

You can perform an maneuver to place a temporary aspect across a large section of land. The base difficulty is Mediocre(+0) or higher if the land has been blighted. Each shift gained allows this trapping to effect a larger area.

See also: Stunts (list)

Draw Power

Fora Fate point, nearby livestock or plants or even the earth itself can take consequences for you. The shifts generated on a Mediocre (+0) difficulty roll indicate which consequence:

  • 2 shifts: Minor consequence
  • 4 shifts: Major consequence
  • 6 shifts: Severe consequence
  • 8 shifts: Extreme consequence

Merge with Plant

You can “step inside” and merge with a plant of your scale or greater, either to hide, or animate it and use it to attack. If used to attack, you gain the plant’s scale, it provides a -1 armour bonus, and you use your Nature power skill as your attack skill (with branches, etc), and as the amount of stress you may suffer before being ejected from the plant (a Good (+3) Nature skill means you have 3 stress points). You may uproot the tree and move slowly while merged, but may not run. On a power fumble, you can’t return to your original form! (See “When Transformations Go Wrong”) for more.

Plant Warrior

A Lesser Summoning stunt, allowing you to summon or animate one or more scale 2 plant minions.

Summon Plant Spirit

Requires Plant Warrior

A Greater Summoning stunt , allowing you to summon plant spirits such as dryads.

Fertility

For a Fate point, you can make a livestock animal heavily pregnant or a plant bear fruit immediately, creating a temporary aspect. This can be used for food, and is often performed as a ritual or group working using the Area Effect stunt.