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Nature

You can control and move flora of all types and speak with the spirits that inhabit them. This includes causing plants to attack, arrest movement by grabbing limbs, warping and destroying wooden objects, and making plants bloom out of season. There is some overlap with with power and Creatures with this power only acting on non-sentient animals in ways that pertain to the natural cycle of life.

Herbalism

This knowledge skill allows you to identify plants and herbs in your current zone and understand their properties. You can then make assessments or declarations in the same was a the Lore skill.

Speak with Plants

You can communicate with plants and any nature spirits within the area. Information gained is often difficult to understand as the difference between their world and the animal world is so great.

Control Plants

You can control non-sentient flora within the immediate area. You can use this power to make composure attacks against sentient flora and spirits in order to compel them.

Bless the Land

You can perform an maneuver to place a temporary aspect across a large section of land. The base difficulty is Mediocre(+0) or higher if the land has been blighted. Each shift gained allows this trapping to effect a larger area.

Stunt Prerequisite Description Page1)
Draw Power FP allows non-sentient fauna or flora to take consequences based upon shifts 134
Merge with Plant Merge body with large enough plant and move/attack 134
Plant Warrior Summon non-sentient lesser plant minions 134
Summon Plant Spirit Plant Warrior Summon greater sentient nature spirits 134
Fertility FP to make non-sentient fauna or flora bear offspring immediately 134
1)
Page numbers are in the Legends of Anglerre book until otherwise noted.