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Death

Used by necromancers, death priests, and powerful undead, this power covers communicating with spirits of the dead, animating dead things, freeing one's own spirit, and causing the living to rot.

Necrosis

You can cause things to rot and decay. This can be used to attack, defend, and cause maneuvers like “Stench of Death”, “Chill of the Grave” and so on.

Command the Dead

This trapping allows the character to detect undead, call nearby undead, speak to the spirits, command them, and repel them. Sentient undead can resist this power as a composure attack, while mindless undead using either the skill of the summoner as its base difficulty. If the summoner is not known, or no longer capable of command then, use Mediocre(+0) as the difficulty.

Know Death

Allows the character to know the approximate time of death and how the body died.

Stunt Prerequisite Description Page1)
Control Undead +1 bonus to control undead, must have common language 124
Destroy Undead Control Undead Cause automatic consequences on undead 124
Raise Lesser Undead Minions or companions with Summonable and 3 advances 124
Raise Greater Undead Raise Lesser Undead Summon more powerful minions/companions 125
Discorporate 1 Death stunt Frees your spirit to travel around 125
Drain Life 1 Death stunt Attack the target's spirit causing automatic consequence 125
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Page numbers are in the Legends of Anglerre book until otherwise noted.