This is an old revision of the document!


Creature

This power gives you command over the animal world. You must specify the type of creature affected, i.e. “Wolf Power”, “Lion Magic”, and so on. This power only works on natural (non-summoned, non-other planar) non-intelligent creatures. The can include very large versions of the creatures like Great White Whales, Dire Wolves, or Giant Centipedes.

Master of Animals

By default this power only applies to a single creature; however if the character devotes an aspect to a wider range of creatures then this power encompasses those creations. Thus they could take “Sea Lord”, “Birdmaster”, “Master of all crawling things”, “I am the desert and its creatures my subjects” and so on.

Beseech Creature

You can call a normal creature within sight or sound associated with the type of power that you control. You can then communication with it, control it, or seek its help.

Speak to Creature

You can communicate to a creature before you on its own terms. You can only glean information that the creature can possibly understand

Keep at Bay

You can block creatures from entering or existing the affected area - this functions as a block against all creatures of the type specified.

Beast Power

You can assume a single typical ability of the creature, such as swimming if a fish, flying if a hawk, and so on. As a trapping this acts as a temporary aspect - you cannot actually fly if you gain hawk wings, but it can be used to assist in jumping using Athletics. As an example you could gain “Heart of a Lion”, “Nose of a Bloodhound”, “Bat's Hearing”, “Swims like a fish”, or “Fast as a Cheetah”.

Beast Curse

This is a disadvantageous version of the Beast Power. This can be placed like maneuver and reflects the negative characteristics of a creature. Examples include “Blind as a Bat”, “Quick as a Snail”, “Weak as a Kitten”, “Timid as a Mouse” and so on.

Stunt Prerequisite Description Page1)
Call Creature +1 bonus to call creature 123
Command Creature +1 bonus to command creature against its will 123
Animal Companion May gain magical or non-magical companion 123
Become Beastman +1 bonus to place animal-like maneuver on target 123
Become Beast Become Beastman FP transforms target to unintelligent animal 123
Multiple Creatures2) Gain additional class of creatures for power skill 123
1)
Page numbers are in the Legends of Anglerre book until otherwise noted
2)
can be taken multiple times