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Time

You can manipulate time itself; although generally only in your own area and with little impact on the overall flow of time. Very large craftings can have an impact on a much larger scale and some may even be powerful to impact the natural flow causing widespread disruptions everywhere.

Seize the Initiative

You can navigate time's currents to cause you or your target to gain the initiative. Each point of spin gained on a Mediocre(+0) difficulty roll is added to the initiative score. This can be done multiple time with each attempt adding +2 to the difficulty.

Chronosapience

You can ascertain things about the nature of time, or very broad trends in the past of future events, including assessments and declarations. This represents not only the power user's knowledge, but their instinctive “feel” for the shape and substance of time. The more distant in time the greater the difficulty.

Difficulty Distance
Mediocre(+0) A few weeks from now
Average(+1) A few years from now
Fair(+2) A few decades
Good(+3) A lifetime
Great(+4) Several generations
Superb(+5) Centuries
Fantastic(+6) Millennia
Epic(+7) Several millennia
Legendary(+8) Aeons
Stunt Prerequisite Description Page1)
Suspend Time Place target in suspended animation 135
Hasten/Slow +1 to place speed maneuver upon target 135
Compress Time Hasten/Slow Reduce time to accomplish a task by shifts 135
Temporal Glimpse Can view into the immediate future gaining yes/no questions 136
Deja Vu Temporal Glimpse FP to force an action to repeat, Fragile maneuver to re-roll 136
Age Hasten/Slow FP to age target vs +0 target by time increment steps 136
Jaunt Hasten/Slow, 2 Time Stunts, Aspect Can view into the immediate future gaining yes/no questions 136
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Page numbers are in the Legends of Anglerre book until otherwise noted.