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Resolve

Resolve is a character's self-mastery as expressed through courage and willpower. It indicator of coolness under stress and drive to not quit in the face of setbacks. This skill is almost always used in response to another action and the the key part to resist torture and psychic manipulations.

Composure

Resolve determines the number of stress boxes that you get for your composure track. Each character starts with 2 boxes and get more according to the chart below.

Resolve Composure
Average(+1) - Fair(+2) +1
Good(+3) - Great(+4) +2
Superb(+5) - Fantastic(+6) +3
etc…
Stunt Prerequisite Description Page1)
Smooth Recovery 1 additional Moderate social consequence 104
Self-Possessed Smooth Recovery Heal social stress, FP heals social consequence 104
Aplomb Smooth Recovery Armor:1 vs composure stress 104
Tower of Faith Aplomb Armor:2 vs composure stress 1502)
Unflappable Smooth Recovery +2 bonus vs fear 104
Right Place, Right Time Unflappable Instead of combat skill for physical defense 104
Inner Strength +2 bonus to defend mental attacks 104
Steel Determination +1 Intimidation when speaking truly 104
Still Standing Inner Strength 1 additional Moderate consequence 105
Driven Still Standing FP to invoke consequence with no justification 105
Unyielding Driven FP to swap physical stress for stress+1 composure 105
Devout Words Can act as block in physical conflict 1503)
Resilient Self-Image 2 additional mild consequences against torture 1504)
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Page numbers are in the Legends of Anglerre book until otherwise noted
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