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Pilot

Pilot covers the control of all water and aircraft. All trappings for Drive also can be used for Pilot.

See Drive.

Stunt Prerequisite Description Page1)
A Friend in Every Port Complements Rapport/Contacts in port 100
Corsair’s Instincts Complements Ranged Weapons of allies in sea battles 100
Flawless Navigation Never lost in normal circumstances 100
Flotsam and Jetsam 2 Pilot stunts Gain Death Defiance stunt when going down with ship 100
Naval Tactician Corsair’s Instincts Additional +1 bonus when tagging temporary naval aspects 100
Sea Legs 1 Pilot stunt Instead of Athletics on watercraft 100
Sea Dog Sea Legs Instead of Melee Weapons on watercraft 100
Weathered Mariner No environmental penalties 100
Personal Vessel +1 bonus for Piloting, FP yields extra feature 100
Prototype Vessel Personal Vessel Extra skills, 3 improvements 100
Boatwright 2 Pilot stunts Instead of Craftsman, -1 penalty for non-watercraft 100
1)
Page numbers are in the Legends of Anglerre book until otherwise noted