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Organizations

Representing everything from a merchant's caravan, mercenary company, wizard's cabal, religion, guild, or even an entire kingdom. They have scale, aspects, stunts, and skills just like characters and can even use the same phased design system.

A organization can interact with another organization no more than 2 levels of scale on either side of them. Players can adjust this by taking over a leadership roll, see Players below.

Scale Aspects Skill Points Description
Tiny(1) 1 4 A company or village consisting of 50 to 100 people
Small(2) 2 8 Large settlement or small guild of a few hundred people
Medium(3) 3 12 Moderate religion, guild, or town of a few thousand people
Large(4) 4 16 Small country, city-state, major religion of ten to hundreds of thousands
Huge(5) 5 20 Large region or kingdom of hundreds of thousands to millions
Enormous(6) 6 24 A continent or empire of millions
Colossal(7) 7 28 A world-spanning civilization or multi-world organization
Multi-world(8) 8 32 A civilization spanning multiple worlds
Multi-planar(9) 9 36 A civilization spanning multiple worlds across multiple planes of existence
Internection(10) 10 40 A vast civilization spanning an entire existence

Unlike characters, an organization may take skills multiple times to reflect different areas of use. For example, an organization could have Influence(Black Dragons of Dakar) and Influence(The Guild). Organizational skills are still purchased the same and subject to the same rules as characters. If an organization does not have access to a skill (Lost Technology) then they cannot substitute another skills (say Resources). Any skill that a organization can have, but does not take, defaults to Abyssal(-3) instead of Mediocre(+0) like a character.

Standard Skills

Skill Capsule Default Page
Control Control over an area Mediocre(+0) at headquarters, Abyssal(-3) elsewhere 188
Sway Non-institutional power over an area Mediocre(+0) at headquarters, Abyssal(-3) elsewhere 189
Influence Secret power over an area Mediocre(+0) at headquarters, Abyssal(-3) elsewhere 189
Information Knowledge of current events Mediocre(+0) 189
Arms1) Size and Quality of armed forces Abyssal(-3) 190
Reputation Public Face Mediocre(+0) 192
Resources2) Physical resources available Mediocre(+0 190
Unity Unified vs. Internal Strife Mediocre(+0) 190
Administration Efficiency of Bureaucracy Mediocre(+0) 190
Communication Inter-organization communication Mediocre(+0) 191
Diplomacy Relations with other organizations Mediocre(+0) 191
Technology Advanced organizations Mediocre(+0) 191
Trade Trade goods and abilities Mediocre(+0) 191
Secrecy Difficulty in discovering organization Mediocre(+0) 192
Security Protection from the outside Mediocre(+0) 191

Power Skills

Skills that this organization does that others don't.

Skill Capsule Default Page
Assassination Make people disappear Not available 192
Lore3) Access to valuable or lost knowledge Not available 192
Lost Technology Strange, stolen, bestowed, or invented technology Not available 192
Patron Assisted by very powerful patron Not available 1934)

An organization can spend skill points on “holdings” such as cities, temples, castles, underground hideouts, or even other planar refuges. Each skill point translates into different quality, no quality may be taken more than once. No holding quality should provide more than a +2 bonus. A complex holding can be created using the Constructs rules.

Quality Description
Fortified +2 bonus against Arms attacks
Secure +2 bonus against intruders
Hidden +2 bonus to concealment
Isolated +2 bonus to secrecy
Ornate +2 bonus to Rapport, Presence, or Diplomacy
Big +1 scale for inter-organizational interactions
Ancient Built by an ancient people and may contain secrets
Unusual Very different, strange, or unusual building

Scale

The table below determines the number and scale of holdings purchased.

Holding Scale Description
Tiny(1) Tiny building or hideout
Small(2) Small building or a couple of hideouts
Medium(3) Medium building or a few scattered hideouts
Large(4) Large building or network of small buildings
Huge(5) Town-sized structure or network of medium buildings
Enormous(6) City-sized structure or network of large buildings
Colossal(7) Network of huge structures
Multi-world(8) Network of enormous structures
Multi-planar(9) A whole world or network of colossal structures
Internection(10) Several aligned worlds or network of smaller worlds

Players may assist an organization by taking a leadership role within the organization. While doing so they cannot take part in any other activities. The benefit is that an organization can now interact with a scale three steps instead of the normal two.

1) , 2) , 3)
Must specify type
4)
see Divine Protection