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Melee Weapons

This is the skill for fighting with hand-to-hand weapons, from swords to axes and clubs, and anything in between. This also covers the ability to throw small hand-held weapons up to one zone or use unusually long weapons to attack an adjacent zone. Melee Weapons can be used in defense as well from attacks made with Fists and Melee Weapons. Users are well versed in fighting styles and weapons and make use this skill for knowledge on these subjects. Actually creating or repairing weapons uses Craftsman.

Distance Weaponry

This skill covers the ability to throw small hand-held weapons (knives and throwing axes) as well as use weapons that have long reaches (pikes and long spears) to attack an adjacent zone.

Melee Combat

This is a combat skill that can be used to attack and place maneuvers that incorporate a physical weapon - but not bare hands. When used to attack weapons most always deal physical stress.

Melee Defense

Melee Weapons inherently allows a user to defend themselves against other Melee Weapons and Fists attack. Athletics is used to defend against ranged attacks and Resolve against mental and social.

Weapon Knowledge

Knowing in using weapons imparts some knowledge about them and how others use them. This can be used in assessments or making declarations that covers those areas. A example is I can tell this sword is dwarven-forged by the smithmark near the hilt.

Stunt Prerequisite Description Page1)
Wall of Death Can make spray attacks against targets in melee 1562)
Flawless Parry Additional +1 bonus when using full defense 96
Riposte Flawless Parry Inflicts 1 physical stress per spin gained 96
Turnabout Riposte Once per opponent per scene use FP to gain immediate attack 96
Tactical Advantage Turnabout Can carry spin to counter opponent’s spin 97
Weapon Specialist Military Training or aspect +1 damage/+1 Knowledge with one type of weapon 97
Weapon in Both Hands Weapon Specialist +1 stress when causing at least one stress of damage 97
Cleave through Hordes Weapon Specialist, 3 Melee Takes out as many minions as generated spin 97
Crippling Strike Weapon Specialist, 3 Melee Automatic consequence level equal to spin 97
Whirlwind Attack Cleave through Hordes FP to hit all opponents in zone 97
Great Blow Weapon Specialist, Cleave Spin to hit targets beyond scale range 97
Catch Melee Instead of Athletics to defend against thrown weapons 97
Ricochet -1 skill yields +2 damage bonus when bouncing attacks 97
Good Arm -1 penalty for +1 base range 97
Anything Goes No penalty for improvised weapons, can always find one 97
Close at Hand Draw weapon as a free action, blocking draw incurs -2 penalty 97
Weapon of Destiny Aspect naming weapon Weapon always at hand, if impossible FP brings it to your hand 98
Weapons of the World 2 Melee stunts No familiarity penalty for any weapon, no matter how rare 98
Shield Training Allows you to properly use shields 98
Missile Defense Shield Training Shield allows Melee instead of Athletics vs ranged physical 98
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Page numbers are in the Legends of Anglerre book until otherwise noted
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