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Magical Allies

Magical allies are created using the Companion rules; you can also use the magical item improvements to give them additional magical power. You can take the Magical Ally stunt (page 119) to acquire a magical ally during play or character generation; Story Tellers can also create magical allies by creating the appropriate companion.

Magical allies are similar in effect to magical items, except that they’re alive or “animate”. They include:

  • Familiars: Familiars have the physical conflict scope, and tend not to have power skills. They may have the Intelligent improvement.
  • Allied Spirits: Allied spirits have the mental conflict scope, and are often a gift from a temple to a deserving priest or holy warrior. They have skills like Intimidate and Divination, and may engage in mental combat.
  • Intelligent Swords: Intelligent swords have the physical conflict scope, the Intelligent improvement, and several General Enchantments. They may have the Independent advance.