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Drive

Drive is the ability to handle chariots, carriages, wagons, carts, and sleighs. It is the professional skill for anyone using wheeled transport. Riding animals uses the Survival skill, while water and air transportation use Pilot.

The Chase

Unless its a simple straight-forward race, simple speed is never the determining outcome; instead it is about skill of the drive and the capabilities of their vehicle. During a chase the pursued party declares their action and sets the difficulty. On failure the vehicle will take damage (see Constructs) like failing to overcome any other challenge. On success the pursuer must make their drive skill against the same difficulty. On success they inflict damage (shifts + weapon) on the pursued's vehicle; failure deals stress damage to their own vehicle.

Multiple Vehicle Chases

Multiple vehicles are rarely made up on only named characters. In most cases it will involve extras, in this case use the minion rules. If there is a named character leading the minions then they attach to the named character as per the rules. If there are a large number of minions involved in a pursuit it is rare that all of them are involved at the same time, instead allowing them to flow in and out of the chase as minions get eliminated.

Stunt Prerequisite Description Page1)
Been There No penalty for unfamiliar locations 1512)
Custom Carriage +1 bonus for Driving, FP yields extra feature 83
Prototype Carriage Custom Carriage Extra skills, 3 improvements 84
Wainwright 2 other Drive stunts Instead of Craftsman for conveyances 84
Racing Team -1 DC for drive maneuver in chase 84
One hand on the Reins Driving is a free action, Drive never restricts 84
Unsafe at Any Speed 1 other Drive stunt Double damage against environment 84
Like the Back of my Hand +2 to find the shortest path or street knowledge 1513)
Natural Pilot Drive complements Pilot, +2 for specific type of craft 1514)
Shake a Tail +2 when being pursued 1515)
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Page numbers are in the Legends of Anglerre book until otherwise noted
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