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Divination

This power includes magical scrying, finding the truth about something, and making assessments or declarations.

Augury

You can make predictions about the future as a form of declaration. Once per session you may roll against a set difficulty provided by the Story Teller. If successful then you make a true prediction creating a temporary “augury aspect”, if the target is a person they receive the aspect for the duration of the adventure. Auguries have a base difficulty of Mediocre(+0) and the final result is never straight-forward, instead you get something cloaked in a metaphor. Only one augury can be in effect at any one time - until it has be finished or the adventure ends a second attempt will always fail.

Find Object or Person

A character can use dowsing, clouds, movement of birds, tossing the bones, or reading the fire to locate an object or person. Treat the target as hidden

Prophetic Dreams

Similar to Exposition and Knowledge Dumping trapping, the Story Teller can use the character's Divination skill to convey information via lucid and prophetic dreams. Information is always vague and metaphorical as auguries above.

Second Sight

Can use Divination like Alertness to detect the presence of ghosts, spirits, and magic. The player can use this trapping to make an assessment or discover an aspect of the locale.

Analyze Curse

Can make assessments or declarations determining the nature of a curse afflicting a location, person, or object. The base difficulty is Mediocre(+0) unless the curse is deliberately concealed.

Stunt Prerequisite Description Page1)
Scrying Instead of Investigation on any location within range 127
True Sight Can see invisible, camouflaged, or hidden targets 127
Understand Languages Use as knowledge skill to understand spoken/written 127
Precognition Can make one additional augury per session 127
Question Scrying Divine answer to one yes or no question per session 127
See Into Person's Heart Instead of Empathy for reading people 127
Vision 2 Divination stunts Can request a vision from Story Teller once per session 127
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Page numbers are in the Legends of Anglerre book until otherwise noted.