This is an old revision of the document!


Deceive

Deceive is the ability to lie through word and deed.

See also: Actions

Overcome

Most of the time, you use Deceive to bluff your way past someone or to give a false impression. This often happens in situations where the stakes aren’t high enough for a contest or conflict, but you still want to roll to see if things get complicated or not. More complicated cons might involve a contest or challenge, as you layer the deception to achieve your goal.

Deceive is the skill you use for determining if a disguise works, whether on yourself or others. You’ll need to have the time and supplies to create the desired effect.

You can also use Deceive to do small tricks of sleight-of-hand and misdirection.

Create an Advantage

You might use Deceive to obtain information from someone who (falsely) believes you to be trustworthy. This is more likely to get you story details than an aspect, but if the information represents a tangible advantage, it might net you an aspect.

You can also use Deceive to declare a false impression you’re putting forward as an aspect. So, if you’re undercover at a royal ball, you might use Deceive to declare a Wealthy Noble Cover Story on the scene, to help you mingle with the guests.

Deceive can apply to creating distractions, momentary bluffs, or any other form of misdirection, similar to declaring a false impression above. You might also use Deceive in physical conflict for feints and fake-outs, allowing you to put an enemy Off-Balance and capitalize on that.

Attack

Deceive is an indirect skill that creates a lot of opportunities you can capitalize on, but doesn’t do direct harm to an individual.

Defend

You can use Deceive to defend against efforts made to discern your true motives with the Empathy skill, and throw off Investigation attempts with false information.

See also: Stunts (list)

Lies upon Lies

+2 to create a Deceive advantage against someone who has believed one of your lies already during this session.

Mind Games

You can use Deceive to make mental attacks against an opponent, provided you have some form of leverage or ammunition in the form of an aspect representing your opponent’s weakness.

One Person, Many Faces

Whenever you meet someone new, you can spend a fate point in order to declare that you’ve met that person before, but under a different name and identity. Create an aspect to represent your cover story, and you can use Deceive in place of Rapport whenever interacting with that person.

The Great Pretender

You gain a +2 bonus with using Deceive to place you within a position of authority over someone. You can use this bonus to convince a member of the city watch that you are a noble, but not to convince him you are a beggar and should not be noticed.

Infiltrator

You can use a FP to remove yourself from a scene. At any point after this scene you may appear in a scene as any minor character. As an example you could remove yourself and then when the rest of the group has been thrown in jail you could re-appear as one of the jail guards.