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Contacts

Contacts is the skill of knowing people and making connections with people. It presumes proficiency with all means of networking available in the setting.

See also: Actions

Overcome

You use Contacts to overcome any obstacle related to finding someone you need to find. Whether that’s old-fashioned “man on the street” type of work, polling your information network, or searching archives and computer databases, you’re able to hunt down people or somehow get access to them.

Create an Advantage

Contacts allows you to know who the perfect person to talk to is for anything you might need, or to decide that you know the perfect person already. It's likely that you’ll create story details instead with this skill, represented by aspects. (“Hey, guys, my contacts tell me that Cohen is the Best Horse Trainer For A Thousand Miles - we should talk to him.”)

You can also create an advantage that represents what the word on the street is about a particular individual, object, or location, based on what your contacts tell you. These aspects almost always deal with reputation more than fact, such as Known as a Mean Guy or Notorious Swindler. Whether that person lives up to their reputation is anybody’s guess, though that doesn’t invalidate the aspect—people often have misleading reputations about themselves that complicate their lives.

Contacts could also be used to create aspects representing use of your information network to plant information or get you information to help in the conflict.

Attack

Contacts isn’t used for attacks; it’s hard to harm someone simply by knowing people.

Defend

Contacts can be used to defend against people creating social advantages against you, provided your information network can be brought to bear in the situation. You might also use it to keep someone from using Deceit or Contacts to go “off the grid”, or to interfere with Investigation attempts to find you.

See also: Stunt (list)

Ear to the Ground

Whenever someone initiates a conflict against you in an area where you’ve built a network of contacts, you can roll Contacts against a Fair (+2) difficulty. If you succeed, you automatically go first in the conflict because you got a tip-off that it was coming.

Rumormonger

+2 to create an advantage when you plant vicious (and likely untrue) rumors about someone else.

The Weight of Reputation

You can use Contacts instead of Intimidation to create advantages based on the fear generated by the sinister reputation you’ve cultivated for yourself and all the shady associates you have. You should have an appropriate aspect to pair with this stunt.

Insider

You can use Contacts instead of Rapport to create advantages when dealing with bureaucracies or organizations.

Famous

Requires an appropriate aspect. In regards to the specific field or culture of your required aspect you may use Contacts instead of Resources once per scene.

Renowned

Requires Famous. When dealing with anyone who's heard of you and you are using your Famous Name you gain a +2 to all Social Skills.

Epic Repute

Requires Renowned. Stories about you have become legend and people will being to believe all sorts of things about your. For a Fate Point you may use Contacts in place of Rapport, Intimidation, Deceit, or Will.

Companion

You gain a companion, which is a specialized type of Extra. This companion is under the direction of the player within its aspects and scope provided by the Story Teller.