This is an old revision of the document!


Contacts

Contacts is the skill of knowing people and making connections with people. It presumes proficiency with all means of networking available in the setting.

Overcome

You use Contacts to overcome any obstacle related to finding someone you need to find. Whether that’s old-fashioned “man on the street” type of work, polling your information network, or searching archives and computer databases, you’re able to hunt down people or somehow get access to them.

Create an Advantage

Contacts allows you to know who the perfect person to talk to is for anything you might need, or to decide that you know the perfect person already. It's likely that you’ll create story details instead with this skill, represented by aspects. (“Hey, guys, my contacts tell me that Joe Steel is the Best Mechanic For A Thousand Miles—we should talk to him.”)

You can also create an advantage that represents what the word on the street is about a particular individual, object, or location, based on what your contacts tell you. These aspects almost always deal with reputation more than fact, such as Known as a Mean Guy or Notorious Swindler. Whether that person lives up to their reputation is anybody’s guess, though that doesn’t invalidate the aspect—people often have misleading reputations about themselves that complicate their lives.

Contacts could also be used to create aspects representing use of your information network to plant information or get you information to help in the conflict.

Attack

Contacts isn’t used for attacks; it’s hard to harm someone simply by knowing people.

Defend

Contacts can be used to defend against people creating social advantages against you, provided your information network can be brought to bear in the situation. You might also use it to keep someone from using Deceit or Contacts to go “off the grid”, or to interfere with Investigation attempts to find you.

Ear to the Ground

Whenever someone initiates a conflict against you in an area where you’ve built a network of contacts, you can roll Contacts against a Fair (+2) difficulty. If you succeed, you automatically go first in the conflict because you got a tip-off that it was coming.

Rumormonger

+2 to create an advantage when you plant vicious (and likely untrue) rumors about someone else.

The Weight of Reputation

You can use Contacts instead of Intimidation to create advantages based on the fear generated by the sinister reputation you’ve cultivated for yourself and all the shady associates you have. You should have an appropriate aspect to pair with this stunt.

Stunt Prerequisite Description Page1)
Companion2) Companion with Independence and 3 advances 79
Close Contacts3) 1 Contacts stunt 3 advances to existing contact 79
Network of Contacts4) Gain in-scene contact once/session 79
I Know a Guy who Knows a Guy -1 Time and +2 bonus to corroborate information 79
Insider Instead of Presence vs bureaucracy/organizations 79
Walk the Walk Ignore penalties for unfamiliar circumstances 79
Famed Instead of Resources for specific field/culture 79
Talk the Talk Famed +2 Rapport or use Contacts for conversation 79
Renowned Famed +2 Rapport/Intimidation first encounter when known 79
Epic Repute Renowned Instead of any social skill when known 80
Rumormonger +2 when spreading rumors 1505)
1)
Page numbers are in the Legends of Anglerre book until otherwise noted
2) , 3) , 4)
can be taken multiple times
5)
DFRPG Your Story