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Constructs

These are the rules to create construct characters, these are similar to characters in that they have scale, skills, stunts, and Fate Points. Constructs represent sailing ships, castles, inns, great war machines and wizard's towers.

Select Scale

Along with the size of the construct is the complexity or “advancement” it has over other constructs around it. As an example an enchanted walking castle powered by a fire spirit would be considered more advanced that other castled in a medieval setting.

Scale Physical Stress Morale Stress Skill Points Aspects Example
Small(2) 1 1 2 2 Rowboat
Medium(3) 3 3 4 3 Small ship, tower, house, shrine, 5-20 troops
Large(4) 5 5 10 4 Large ship, small castle, 25-100 troops
Huge(5) 5 5 20 5 Medium castle, town, 500 troops
Enormous(6) 5 5 35 6 Small city, large castle, 1000 troops
Colossal(7) 5 5 56 7 Large city, small fleet, 10000 troops
Advanced constructs have +50% more skill points

Background, History, Aspects

Like characters, constructs can use the design sheet to fill in the background and provide hooks for the allowed aspects.

Skills

Constructs use the same skills as players and have the same limitations.

Stunts

Next select stunts.

Fate Points

Constructs receive Fate Points just like characters.