This is an old revision of the document!


Athletics

Athletics represents a character's overall fitness and physical capabilities, apart from sheer physical strength which is covered by Might.

Dodging

A character can make a Athletics roll to avoid physical attacks. Using Athletics for defense means that you cannot use it for other things during the exchange.

Sprinting

Normally a character can only transition a single zone as a supplemental action. This allows a character to potentially move several zones as a standard action. Roll against a Mediocre(+0) difficulty and you may move across that many zones and borders.

Swimming

This offers only basic swimming capabilities and is typically restricted by Endurance.

Jumping

The difficulty of a jump will often be described as either a fixed difficulty or a stress track.

Climbing

The difficulty of a jump will often be described as either a fixed difficulty or a stress track.

Difficulty Modifier Slipperiness Visibility Distraction
+1 Wet, Slick Darkness, Rain Non-threatening
+2 Completely smooth Pitch Black Threatening

Falling

Falls generate consequences depending on the height as shown in the table below.

Height Difficulty Notes Consequence Success Less than Mediocre(+0)
Short Fair(+2) 10' to 20' None Major
Medium Great(+4) 20' to 40' Minor Severe
Long Fantastic(+6) 40' to 100' Major Extreme
Extreme Legendary(+8) > 100' Severe Taken Out
Stunt Prerequisite Description Page1)
Combat Dodge +1 defense bonus for Athletics 74
To fast to Hit Additional +1 when executing full defense 74
Contortionist Fit through/into small spaces 75
Acrobat +2 bonus for Acrobatic feats; Athletics never restricts acrobatic attempts 75
Safe Fall When falling near objects/surface reduce category 2 steps 75
Slippery 1 other Athletic stunt +2 bonus vs push, knock back, or to escape bonds 75
Fancy Footwork 1 other Athletic stunt +2 bonus to make or overcome blocks 75
Marathon Training Athletics instead of Endurance for extended activity 75
Fleet of Foot +2 to sprinting 1492)
Fast as a Cheetah Fleet of Foot No penalty for 1 zone supplemental move 75
Strong Swimmer +2 bonus for swimming 75
Spider Climb +2 bonus when climbing; FP removes environmental penalties 75
Mighty Leap -2 height borders when jumping 75
Equestrian Athletics instead of Survival for riding 75
1)
All Page numbers are in the Legends of Anglerre book until otherwise noted.
2)
DFRPG Your Story