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Ifrit

Ifrit (plural: Ifriti) is a jinn of the Elemental Realm of Fire. Ifrit tend to be arrogant, combative, and mercurial in nature. On their home realm they tend to gather in small nomadic tribes centered around a powerful warlord. The tribes never stay together for any length of time as warlords fall to more powerful rivals. The difficult nature of the ifrit means that even the most powerful warlord can rarely control more than a thousand ifriti.

Asad Al-Aziz, the most powerful ifrit, counts nearly 1300 ifriti who serve under him at any one time. He has gained so much power that he has created his own plane upon the Elemental Plane of Fire where he rules from a vast city made from solid fire.

Fate

Ifrit Good Extra
Physical Stress 3
Composure Stress 3
Fate 4
Consequences 3
Scale Medium(2)
Skills
Good(+3): Fire
Fair(+2): Melee Weapons, Intimidation
Average(+1): Deceit, Might, Resources
Aspects
Embodiment of Fire
Towering and mighty
Primordial
Wings of smoke and flame
Minor Weakness: Water
Minor Weakness: Cold
Stunts
Flight: use Athletics for aerial movement/maneuvers
Create Fire: create fire even in cold/wet environments
Extreme Conditions: +2 defense vs. fire-based attacks
Extreme Habitat: survive in fiery environments
Firewalk: Fire for near-instantaneous sprints between contiguous areas of fire
Herculean Strength: reduce non-combat weight based difficulties
Advancements
Summonable
Quality x2
Skilled x2
Consequences x2
Stunts x6
Equipment
Masterwork Scimitar (+3 damage)

Pathfinder