Page | Description | Tags |
Alchemy |
Alchemy
In balance with the ability of a magician to summon forth vast powers is the ability of the alchemist to store that mystical energy inside of physical … |
magic,
rules,
hero system |
Battle Cry |
Battle Cry
In honor of this second issue I thought I would reinforce the idea that one should never underestimate their opponent. I bring this up because I los… |
martial,
rules,
hero system |
Battle Mages |
Battle Mages
While it is understood that Chivalry and Sorcery is designed more for a historic-level game, that does not mean the core of a high-fantasy game is… |
rules |
Clerical Nature |
Clerical Nature
Lets talk clerics. These men and women of the cloth devote their lives to serving the gods. In exchange the gods are more apt to intervene in t… |
religion,
rules,
hero system |
Ellendar |
Ellendar
The Great Houses
For 5 points a character can pick their house as long as it is not listed n/a
1d100 True Elf Great Elf Half-blood Oth… |
rules,
cns,
character |
Elven Archery |
Elven Archery
Elven archers are known and feared throughout the lands. This art combines stealth, concealment, and ambush tactics to give them an edge. Archery… |
rules,
hero system |
Fate |
Fate
See Also: FateSRD,
The Fate system is an off-shoot of the Fudge system. It is a universal system that favors story-telling over mechanics. I looked at t… |
rules |
Legacy of Marak |
Legacy of Marak
The Legacy of Marak campaign was run using the Fate Core ruleset.
Starting Character
3 Aspects4-3-3-2-2-2-1-1-1-1 Skill Pyramid1 Refresh3 Stun… |
legacy of marak,
rules,
fate |
Magic |
Magic
Magic in Miranda is a very general and soft term. In is used to cover fireball throwing wizards, oracles, priestess calling down divine wrath, and a host… |
fate,
rules |
Magic 101 |
Magic 101
Okay, other than the cry of “We're screwed!”, what does the new system mean to magicians (faux or otherwise). Well, magic is quite different in the C… |
magic,
rules,
cns |
Magic Multipowers |
Magic Multipowers
A question that has recently come up has been the capability of magicians to use Elemental Controls (EC) or Multipowers (MP) to avoid having … |
magic,
rules,
hero system |
Orc |
Orc
Attribute Modifiers
AGIL: +0APP: -2BV : -1CON: +2DISC: +0INT: -1PTY: +0STR: +2WIS: +0
Physique
MaleHeight: 2d6 + 6365 - 7570 = 5' 10“Build: 3d3 + 14 - 1007… |
rules,
race |
Points vs. Vocations |
Points vs. Vocations
With this quarter's theme being the new system I thought I would cover the major changes we can expect to see for the lighter side of figh… |
rules |
Priestly Vocations |
Priestly Vocations
Giving one's life in the service of the gods is a job most noble. In this weeks edition I will be discussing the changes clerics can expect … |
rules |
Rogue Vocations |
Rogue Vocations
One of the first things about C&S is that it makes a division what someone does for a living and what their proficiencies lie. Actually, that i… |
rules |
Rules |
Rules
This is the crunchy stuff under which the game is run. I have run Miranda in many different rule systems, some of which were so short that they will not … |
rules |
Schticks |
Schticks
Whether a brawny slugger or lithe darters a warrior is far more than just copy of every other warrior. Listed below are a few different shticks that c… |
rules,
hero system |
Summoning |
Summoning
There are times when a magician wants to summon an ally to aid them in a situation. Powerful allies under a magician's control are built as Extras - … |
fate,
rules,
magic |
Super Talents |
Super Talents
One of the ways to divide the amateurs from the true professionals is through the use of super-talents. As described by HERO this is the use of P… |
rules,
hero system |
Tables |
Tables
The Ladder
Number Adjective -2 Terrible -1 Poor +0 Mediocre +1 Fair +2 Average +3 Good +4 Great +5 Superb +6 Fantastic +7… |
fate,
rules |
Tattered Scrolls |
Tattered Scrolls
In the realms of magic there are hundreds of possibilities that often seem only limited by the imagination of the GM and players. While my cur… |
magic,
rules,
hero system |
Temple of Light |
Temple of Light
Race
While the Temple of Light is very human-centric, considering only the humans as the true godly-born race, it is possible for a non-human … |
rules,
cns |
Warrior Vocations |
Warrior Vocations
A new system is always a time of anxiety and tension as everyone waits to see how their favored concepts become twisted and warped. Well, in … |
martial,
rules |
Way of the Warrior |
Way of the Warrior
I understand that unlike magic, the HERO system doesn't have a good base for character advancement; however, using super-talents and some en… |
martial,
rules,
hero system |
Weapons of the Underground |
Weapons of the Underground
This quarter will will discuss those weapons best suited for combat in the nasty fortified underground lairs of monsters everyone. T… |
rules |