Page | Description | Tags |
Assets |
Assets
The base of Assets is drawn from the Jadepunk rule system. These base rules have been modified to fit within Miranda.
Rules
Must select a - Ally, Devi… |
fate,
rule,
legacy of marak |
Character Creation |
Character Creation
See Also: Character Creation
Creating a standard Heroic character in Fate follows the basic premise. You always have the option to hold ski… |
fate,
character |
Creatures |
Creatures
This power gives you command over the animal world. This power only works on natural (non-summoned, non-other planar) non-intelligent creatures. The … |
fate,
power,
stunt |
Death |
Death
Used by necromancers, death priests, and powerful undead; this power covers communicating with spirits of the dead, animating dead things, freeing one's … |
fate,
skill,
stunt |
Domination |
Domination
Domination is the dark art of imposing your will upon another sentient being by suppressing their will, enslaving, or bewitching them. Often conside… |
fate,
skill,
stunt |
Elementalism |
Elementalism
See also: Elemental Lore
An elementalist binds a single entity from one of the Elemental Planes to their own body. The stronger the elementalist … |
fate,
power,
stunt |
Equipment |
Equipment
A large list of equipment is not well-suited to a Fate game given that finances are handled by a single skill (Resources) with treasure often treated… |
fate,
equipment |
Extras |
Extras
Powers are very similar to stunts in that they represent special abilities, but are restricted like Power Skills. This means that powers are derived fro… |
fate,
powers |
Legacy of Marak |
Legacy of Marak
The Legacy of Marak campaign was run using the Fate Core ruleset.
Starting Character
3 Aspects4-3-3-2-2-2-1-1-1-1 Skill Pyramid1 Refresh3 Stun… |
legacy of marak,
rules,
fate |
Magic |
Magic
Magic in Miranda is a very general and soft term. In is used to cover fireball throwing wizards, oracles, priestess calling down divine wrath, and a host… |
fate,
rules |
Mass Combat |
Mass Combat
It is possible to use these rules for Challenges and Contests, but the most common is a Conflict. These rules allow for massive battles to take pla… |
fate,
combat |
Nature |
Nature
You can control natural phenomenon including plants and weather. This does not include natural animals (fauna) as that falls under the skill, but it do… |
fate,
power,
stunt |
Outsider Magic |
Outsider Magic
Outsider magic is any magic that draws as its power beings from the Divine Realms or Infernal Realms. The most common of these beings are the go… |
fate,
magic |
Scale |
Scale
Scale is used to determine how people of very wide power levels interact. It is possible that sufficient numbers can make a group operate higher than its… |
fate |
Scholarship |
Scholarship
Scholarship represents the knowledge of the physical sciences, engineering, history and culture. Its two counterparts are Lore which covers the arc… |
fate,
skill,
stunt |
Skills |
Skills
See Also: Skills, Default Skill List
If aspects define who a person is, skills define what he can do and how he does it. These skills allow Cohen's to … |
fate,
skills |
Summoning |
Summoning
There are times when a magician wants to summon an ally to aid them in a situation. Powerful allies under a magician's control are built as Extras - … |
fate,
rules,
magic |
Survival |
Survival
The Survival skill represents your character’s knowledge of Wilderness Lore, affinity with natural animals, and navigation skills. Scholarship is used… |
fate,
skill,
stunt |
Tables |
Tables
The Ladder
Number Adjective -2 Terrible -1 Poor +0 Mediocre +1 Fair +2 Average +3 Good +4 Great +5 Superb +6 Fantastic +7… |
fate,
rules |
Transmutation |
Transmutation
Transmutation is the ability to change your physical form of something into something else. When transmuted you temporarily gain the new form's a… |
fate,
power,
stunt |