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fate:transmutation [2012/12/03 21:28]
galacticcmdr
fate:transmutation [2021/12/03 23:37] (current)
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 ====== Transmutation ====== ====== Transmutation ======
  
-Transmutation is the ability to change ​yourself or a target ​into something else. Depending on the nature of this power you may be required to specify the "​something else" when you take the skill. Examples include //Medusa (Transmutation Stone), Vampire (Transmutation Bat, Wolf, Rat, Fog), or Dragon (Transmutation Human Form).// ​When transmuted you temporarily gain the new form'​s ​powers ​and limitations. So if you are transmuted into a eagle you can fly, but you cannot form human speech.+Transmutation is the ability to change ​your physical form of something ​into something else. When transmuted you temporarily gain the new form'​s ​abilities ​and limitations. So if you are transmuted into a eagle you can fly, but you cannot form human speech.
  
-There is a danger when transmuting that you may get "​stuck"​ in the new form. Second staying transmuted in any form too long may prevent you from changing back. For every [[tables#​time|time increment]] you stay transformed over your power skill level you must make a [[Resolve]] ​skill check against a Mediocre(+0) difficulty, each roll required increased the difficulty by +1.+There is a danger when transmuting ​a yourself ​that you may get "​stuck"​ in the new form. For every [[tables#​time|time increment]] you are transformed over your skill rating ​you must make a Will skill check against a Fair(+2) difficulty, each roll required increased the difficulty by +1. Changing back will often involve a story element dedicated to helping you return to your normal form.
  
-Transmutation gives you the form of something else; this is not a glamour or partial change, this is true shape shifting. Inside you are still yourself so you retain all of your skills and stunts, but your new form may not be able to effectively use them. You gain all of the aspects and stunts of your transformed form. Magical dispels can return you to your original form or when the duration ​of the spell is up.+Transmutation gives you the form of something else; this is not a glamour or partial change, this is true shape shifting. Inside you are still yourself so you retain all of your skills and stunts, but your new form may not be able to effectively use them. Magical dispels can return you to your original form or when your duration ​has elasped.
  
  
 ===== When Transformations go wrong ===== ===== When Transformations go wrong =====
 <note warning> <note warning>
-Several power skills enable characters to assume difference forms; including ​Alchemy, ​Creatures, Death, Elements, Nature, and Transmutation. ​Sometimes when attempting ​transformation characters roll [[powers#​fumble|power fumbles]] and find themselves ​stuck in the new form. +Several power skills enable characters to assume difference forms; including ​[[fate:Creatures]][[Death]], Elements, ​[[Nature]], and Transmutation. ​On failure you may find yourself ​stuck in your new form because of a serious or minor cost. 
-When stuck you gain a new temporary aspect related to being trapped in your new form. Each time period after you must make Resolve skill or suffer ​Composure consequence. Success allows you to return to your normal form and remove the aspect. If you are ever taken out then you are stuck in that form permanently unless someone else can change you back.+ 
 +When stuck you gain a new temporary aspect related to being trapped in your new form. Each time period after you must Defend against ​Mental Attack equal to Fair(+2) with +1 for each increment on the time table you have been "stuck." ​Success allows you to return to your normal form and remove the aspect. If you are ever taken out while in a different form, you are stuck in that form permanently unless someone else can change you back.
 </​note>​ </​note>​
  
  
-===== Trappings ​=====+===== Actions ​=====
  
-==== Alter Self ==== 
-You can fully, or even partially, transform yourself into a specific substance or creature. This is an Average(+1) base difficulty for "​generic"​ changes into a base material (stone), plant, animal, or non-specific sentient. +1 is added to the difficulty for each parameter you want to add to the transformation. For example //if you want to transform yourself in a large statue of the king that would be a Good(+3) difficulty (+1 large, +1 specific person).// When changing into something specific shifts are added to the defense roll to resist be being recognized as a fake. 
  
-Additionally ​you can use this trapping ​to place small aspects as [[actions#​maneuver|maneuvers]] like "Stone Flesh",​ "​Claws",​ or "​Beautiful Features"​To make these aspects permanent ​is an attack against your own composure track at a Mediocre(+0difficulty. When you are taken out you transform permanently;​ otherwise any consequences you take are partial transformations.+==== Overcome ==== 
 +In order to transform yourself ​you have to overcome your desire to retain your formThe base difficulty ​is Fair(+2plus all of the stunts that you will gain in your new form.
  
 +<note tip>
 +[[people:​Xarth]] wants to transform himself into a bird. The base difficulty is Fair(+2) because he is not actively resisting the effort. He wants functional Wings (1 point) and Claws (1 point). This makes the final difficulty Great(+4).
 +</​note>​
  
-==== Alter Other ==== +==== Create an Advantage ​==== 
-The same as Alter Self above except against another targetit may be resisted.+Advantages like //Sharp Claws////Gills//, or //Body of Iron// can all offer their own advantages. Transmutation does not have to involve the entire form, but instead you partially change yourself to take advantage of a small bonus.
  
 +==== Attack ====
 +This skill is not used to attack. Transforming yourself is a simply an overcome check.
  
-==== Alter Location ​==== +==== Defend ​==== 
-Same as Alter Self, except it applies to scenes and locations. ​This can be used to alter the shape of objects, erect barriers, and repair damaged items. The items revert back when the power ends and matter cannot be created or destroyed.+This skill can easily defend against physical attacks by subtly transforming your body.
  
  
 ===== Stunts ===== ===== Stunts =====
-//See also: [[Power Stunts#​Transmutation|Stunts (list)]]//+
  
 ==== Shape Object ==== ==== Shape Object ====
-You can temporarily create items out of raw material, such as walls, swords, or shields. Objects ​only last for the power’s duration before changing back, and the more intricate the object, the more difficult it is to create: a single simple solid object of Average ​(+1quality and scale with no moving parts (like sword or shield) ​is Average ​(+1) difficulty, and each point of scale up to scale 4 is +1 difficulty, after which the [[Power Stunts#Great Casting]] stunt is required. Items with moving but non-mechanical parts are +difficulty; mechanical parts are +2. Other difficulties should be assessed by the Story Teller.+You can temporarily create ​useful ​items out of raw material, such as walls, swords, or shields. Objects ​will last for the entire scene or less if you want. The base difficulty ​is Fair(+2with additional +added for each change descriptor. Changing ​wooden door to water is a Good(+3) difficulty ​while transforming a wooden door into a steel shield ​is Great(+4) difficulty.
  
  
 ==== Transmute Self ==== ==== Transmute Self ====
-//Requires Shape Object// +You get +1 bonus when transforming yourself.
- +
-Similar to the Alter Self trapping, except that on success you transform into the target form immediately. **This costs a Fate point**. If you roll a power fumble, you’re trapped in the target form: see "When Transformations Go Wrong",​ above.+
  
  
 ==== Transmute Other ==== ==== Transmute Other ====
-//Requires Shape Object//+This stunt allows you to attack a living being in an effort to force a transformation upon them. This is a Mental attack and resisted with Will. When the target has been "taken out" they have been transformed into the form you specified when you attacked them. If the target is willing then transforming them follows the same rules are transforming yourself. 
  
-Similar to the Alter Other trapping; if the target resiststhis causes an automatic transmutation consequence;​ if the target doesn’t resist, they transmute into the target form immediately**This costs a Fate point**.+==== Alchemy ==== 
 +For a Fate Point any of your transformations are permanent. The end result is nearly indistinguishable from the real thingeven the faint aura of magic is maskedAny effort to divine the true nature of the transformed object has to overcome your Transmutation skill rating.
  
 +Performing Alchemy on a living being is a dark and evil magic. Unlike other transformation,​ alchemy is permanent and binding. Tranforming a living being into another living being utterly destroys their original self - even if they are being transformed into the same species.
  
-==== Transmute Location ==== 
-//Requires Shape Object// 
  
-A more powerful version of Alter Location, this can also destroy non-living materials by transmuting stone into water, for example, or rusting metal in a matter of seconds. **This costs a Fate point**. The difficulty is identical to creating it, factoring in the object’s size, complexity, and quality. The stunt can also place aspects like "This place is gonna collapse!",​ "Watch out for the potholes",​ or "​Weakened by Rust". It can destroy barriers and borders, reducing their level by the shifts generated. For large-scale effects, this stunt is often used in rituals or group workings.+==== Touchstone ====
  
 +//Requires: Alchemy.// A touchstone is the stuff of legends and creates is an object imbued with the very stuff of creation. This allows the wielder to transform reality, modifying aspects or other characters, creatures, items, even locations. For a Fate Point a character with a Touchstone gets a +3 to any Transformation involving Alchemy.
  
-==== Likeness ==== 
-//Requires Transmute Self or Transmute Other// 
  
-You can transform yourself or a target into the exact likeness of another person or creature. The degree to which you know the target you’re trying to mimic affects the effectiveness:​ treat it as a hidden target. 
  
  
 {{tag>​fate power stunt}} {{tag>​fate power stunt}}