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atlas:blackfist_tribe [2016/09/21 17:36]
galacticcmdr created
atlas:blackfist_tribe [2021/12/03 23:36] (current)
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 ====== Blackfist Tribe ====== ====== Blackfist Tribe ======
  
-The **Blackfist tribe** is an [[creatures:​orc]] [[wp>​tribe|tribal]] society that lives among the high eastern ​plains of the [[atlas:​Iron Mountains]].+The **Blackfist tribe** is an [[creatures:​orc]] [[wp>​tribe|tribal]] society that lives among the high western ​plains of the [[atlas:​Iron Mountains]] north of the [[atlas:​Fuldelf Ridge]]. Living in traditional family steddings the Blackfist are independent often fighting among themselves, as well as neighbors, for land. A child may not become an adult until they have blooded themselves in battle. 
 + 
 +In addition to herding and high altitude agriculture (wheat, millet, and barley) the Blackfist raid the [[atlas:​Bornheim]] settlements in the [[atlas:​Rakarian Valley]] and the villages of [[atlas:​Brundswag]]. 
  
 ===== Statistics ===== ===== Statistics =====
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   * **Etymology:​** Blackfist Orc   * **Etymology:​** Blackfist Orc
   * **Total Area:** 7,000 sq. miles   * **Total Area:** 7,000 sq. miles
 +    * [[#​Jerclaw]]:​ 35 acres
 +    * [[#​Warreck]]:​ 31 acres
   * **Population:​** 35,000   * **Population:​** 35,000
 +    * Jerclaw: 3,000
 +    * Warreck: 1,500
 +    * Villages: 28,000
 +    * Isolated: 2,500
  
  
 ===== Settlements ===== ===== Settlements =====
  
-==== Town 1 ==== +==== Jerclaw ​==== 
-2993 pop+ 
 +Jerclaw is the largest walled town on the high plains and serves as the center of the tribe. ​ The largest clans have lodge houses either within the walls or in the nearby villages. 
 + 
 + 
 +==== Warreck ==== 
 + 
 +The spiritual center of the tribe, this walled town is comprised mostly of spiritualists,​ magicians, and the clergy. No warleader may call for battle unless they receive the blessing of the the town's leaders. There are five leaders, each selected by one of the five major houses - Fire (Purifier), Water (Life Giver), Earth (Wealth), Storm (Change Bringer), and Divine (Strength). 
 + 
 +It is expected that each clan head will journey to Warreck at least once each year. By tradition when a tribe member comes of age they will travel here to beseech the gods and spirits for a strong life. 
 + 
 + 
 +==== Others ==== 
 + 
 +There are nearly forty villages ranging in size from one-hundred to one-thousand (100 - 1000) orcs. Most of the villages are families or extended clans. 
 + 
 + 
 +===== Culture ===== 
 + 
 +The Blackfist practice extensive tattooing and body piercings. Taking a mate within the same clan is greatly frowned upon. Each clan is lead by a male chief and each family is led by the eldest female. A family in more than one clan will have sister-chiefs,​ each responsible for their clan-family. A clan may select a War Chief or Hunt Chief to lead during battle. The Chief of Chiefs is the clan chief of the Jerclaw. 
 + 
 + 
 +==== Clans ====
  
-==== Town 2 ==== +Among the Blackfist there are three distinct [[wp>​Moiety_(kinship)|moieties]]:​ Elders, youths, and spirit-talkers. Within each moiety there exist several distinct clans. Within the elders and youth kinship is matrilineal,​ with children born into the clan of their mother and taking their social status from it. Maternal aunts and uncles are responsible for teaching their nieces and nephews. The spirit-talkers derives identity by one's strength summoning and controlling spirits, making status far more flexible.
-2095 pop+
  
-==== Villages ==== +A Blackfist will identify themselves by their moiety and then clan unless they have earned a title. Withing each clan are families, traditionally associated with a totem. Very large families can be split among several clans, which would require them to name themselves by family-clan.
-39 villages+
  
-==== Demo ====+  * **Urik Haruk**: Great northern clan - second largest clan 
 +  * **Urik Jevvam**: Northwestern clan 
 +  * **Urik Tuask**: West-Southwest clan - smallest clan 
 +  * **Urik Jerclaw**: Southern clan - largest clan 
 +  * **Urik Boktko**: Eastern clan 
 +  * **Urik Warreck**: Spirit-Talkers only 
 +  * **Kantan**: Lost clan - Blackfist who have abandoned their homeland
  
-Major Cities +  * **Ram family**: Haruk and Jevvam clans 
-Name Classification Population Area +  * **Bear family**: Jerclaw clan 
-(acres) Density +  * **Black family**: Jerclaw clan 
-(person/​acre) Advocate Bakers Barbers Bathers Beer-Sellers Blacksmiths Bleachers Bookbinders Booksellers Buckle Makers Butchers Carpenters Chandlers Chicken Butchers Clergy Coopers Copyists Cutlers Doctors Fishmongers Furriers Glovemakers Guard Harness-Makers Hatmakers Hay Merchants Illuminators Inns Jewelers Locksmiths Magic-Shops Maidservants Masons Mercers Noble Household Old-Clothes Painters Pastrycooks Plasterers Priest Pursemakers Roofers Ropemakers Rugmakers Saddlers Scabbardmakers Sculptors Shoemakers Spice Merchants Tailors Tanners Taverns/​Restaurants Watercarriers Weavers Wine-Sellers Woodcarvers Woodsellers +  * **Lion family**: Jevvam and Boktko clans 
-  Town 2993 48 62 4 3 8 1 3 2 1 1 2 2 6 4 3 75 5 1 2 2 3 12 1 20 2 3 1 1 1 7 2 1 12 6 5 15 7 2 6 3 3 3 1 2 2 3 3 2 20 2 12 1 7 3 5 3 1 1 +  * **Leopard family**: Boktko clan 
 +  * **Holly family**: Tuask clan 
 +  * **Falcon family**: Haruk clan 
 +  * **Eagle family**: Jerclaw clan 
 +  * **Vulture family**: Jerclaw clan 
 +  * **Swift family**: Haruk clan
  
- ​ Town 2095 33 62 3 3 6 1 1 2 1 1 2 2 3 3 2 52 3 1 1 1 2 8 1 14 1 2 1 1 5 1 1 8 4 3 10 6 1 4 1 2 2 2 1 1 2 2 1 14 2 9 1 5 3 3 2 1 1 +Among Clan Warreck family is based not on your mother, but upon the spirits that answer your call. Earth, Fire, Storm, Water, Tree. Each Blackfist that enters this clan leaves behind all ties of their former clan or family. They are free to seek mates and have children. Those children born of Warreck women will be fostered with sisters or aunts.
  
-Village Templates 
-Size Advocate Bakers Barbers Bathers Beer-Sellers Blacksmiths Bleachers Bookbinders Booksellers Buckle Makers Butchers Carpenters Chandlers Chicken Butchers Clergy Coopers Copyists Cutlers Doctors Fishmongers Furriers Glovemakers Guard Harness-Makers Hatmakers Hay Merchants Illuminators Inns Jewelers Locksmiths Magic-Shops Maidservants Masons Mercers Noble Household Old-Clothes Painters Pastrycooks Plasterers Priest Pursemakers Roofers Ropemakers Rugmakers Saddlers Scabbardmakers Sculptors Shoemakers Spice Merchants Tailors Tanners Taverns/​Restaurants Watercarriers Weavers Wine-Sellers Woodcarvers Woodsellers 
-Small (100) 3 1 1 1 1   
-Medium (100-400) 1 1 1 1 1 1 10 2 1 2 1 1 1 1 1 2 1 1 1 1 1 3 1 1 1 1 1 1   
-Large (400-1000) 1 1 3 1 1 1 1 1 2 2 1 23 2 1 1 1 4 6 1 1 1 2 1 3 2 1 5 3 1 1 1 1 1 1 1 1 6 4 2 1 2 1 1   
  
 {{tag>​tribe iron_mountains orc}} {{tag>​tribe iron_mountains orc}}