Chivalry & Sorcery

This set of rules for a role-playing game has been around for many years. For the purposes of this world we are strictly referencing the 4th Edition rules known as The Rebirth. This edition was sold in three different soft-bound books called: Volume 1: Core Rules, Volume 2: Magicks & Miracles, Volume 3: Game Mastering.

Britanna Games Designs
Loyal Order of C&S
Mystic Station Designs

History

My first venture into Chivalry & Sorcery (C&S) was with 3rd Edition. It was a very flawed edition of a very complicated set of rules. However, it did seem to contain the core of what I was looking for that HERO simply did not provide. When the new 4th Edition came out I moved quickly to it as it fixed many of the problems I had with the previous edition; although it introduced many of its own as well.

What follows is my additions as well as my changes to the 4th Edition (called The Rebirth) and all of the third-party supplements that I have approved. Anything found on the following pages supersedes anything found in any source book; otherwise the following source books have been approved for use:

Accepted Books

Pages

priestly_vocations plant_magic master_vocation_list only_as_good_as_his_weapon orc points_vs._vocations wondrous_items rogue_vocations wizard_s_lantern weapons_of_the_underground warriors_in_c_s warrior_vocations spell_magic summoning_magic temple_of_light wards_magic transmutation_magic transcendental_magic dakar ellendar elven_hunter magic_spells magic_101 greater_disrupt_magic gnome human master_skill elemental_water_magic elemental_fire_magic elemental_earth_magic divination_magic dwarf elemental_air_magic elf illusion_magic lists kithkin create_magic_items arcanist_vocation celestial_court character_generation command_magic common_magic building_c_s_rogues character_design_charts, bap_cost, battle_mages, Arcane Magic