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fate:elementalism [2013/10/23 19:55] galacticcmdr |
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+ | ====== Elementalism ====== | ||
+ | //See also: [[lore:Magic#Elementalism|Elemental Lore]]// | ||
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+ | An elementalist binds a single entity from one of the [[lore:Elemental Realms#Elemental Planes]] to their own body. The stronger the elementalist becomes the more the elemental can safely merge with their own body. Eventually a powerful elementalist can completely merge the two bodies making them indistinguishable. | ||
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+ | <note> | ||
+ | An elementalist is different from a simple caster that uses Spellcraft to make fire, earth, water, lightning, etc. The caster is using the power of the Shadow Realms and manipulating that power into a recognizable form, while an elementalist's body contains the raw power of the elemental itself. | ||
+ | </note> | ||
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+ | ==== Rules ==== | ||
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+ | You **must use your high concept to indicate which storm you have bound yourself.** Any change to this must be the result of a story element or extreme consequence. | ||
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+ | You **must purchase the Power Skill [[Elementalism]]**. This is the skill that you will use to manipulate the power of the Elemental to which you have been bound. | ||
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+ | You are **no longer a native of this dominion** and are subject to any rules associated with being an outsider. These include the ability to be bound within a circle and being unable to cross a threshold without suffering. | ||
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+ | ==== In Practice ==== | ||
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+ | You may partially manifest your elemental outside of your body | ||
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====== Elementalism ====== | ====== Elementalism ====== | ||