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 ====== Three Kingdoms ====== ====== Three Kingdoms ======
  
 +The Three Kingdoms is a [[wp>​confederation]] of three territories created by treaty between the [[creatures:​elf|Elves]] of [[Ellendar]],​ [[people:​Yarrick]] a [[atlas:​Kingdom of Dakar|Dakarian]] high mage, and [[people:​Satrynus Corelius]] the commander of the III [[orgs:​Silvicola Legion]]. Each of the parties agreed to a division of the lands along the western shore of the [[atlas:​Caragan Sea]].
  
-====== History ======+Each "​kingdom"​ is run independently of the others; although the treaty does stipulate that each must come to the defense of the others against any attack. In practice this alliance has never been tested; although each of the kingdoms has a common enemy in [[atlas:​Xian]].
  
  
 +===== Statistics =====
  
-====== Geography ====== 
  
 +===== History =====
  
  
-====== Economy ======+During the height of the Xianese invasion there was no army strong enough in the [[atlas:​Western Realms]] to stop their advance. The Irillian legions were collapsing or retreating back to their strong points and the majority of the elven army was deep in Irill. Animostiy between the elves of [[atlas:​Ellendar]] and dwarves of [[atlas:​Stoneheart Hold]] kept dwarven armies from assisting and kept some of the remaining elven warriors on their northern border for several weeks. King [[people:​Reiner I]] of the [[Kingdom of Dakar]] had signed a treaty with Ellendar, but [[people:​Reiner II]] now reigned.
  
 +As Ellendar became more desparate William, the leader of the largest independent tribe within Dakar'​s claimed borders, and Yarrick, a Dakarian High Mage, forged an alliance with [[people:​Lillarthi]] the elven warleader along Ellendar'​s northern border. He allowed William and Yarrick'​s combined followers to pass through the borders fo Ellendar, along with as many of his own warriors he could spare.
  
 +The Xianese army had besieged the Irillian city of [[atlas:​Valparia]] for the past two months and most of its strength was encamped around it. The combined army made contact with Satrynus Corelius, who agreed to their terms for the eventual surrender of his command. As Satrynus pulls his soldiers from the outer wall deeper into the city - the Xianese surged forward. While the Xian army was clearing the outer walls, the combined army attacked their flanks.
  
-====== Society ======+This attack turned the tide of the siege in favor of the Irillians, who attacked with renewed strength as the Xian army tried to turn to meet the new threat. The Xianese kuhani sacrificed hundreds of prisoners and opened a portal so that a [[creatures:​Child of Zarn]] could enter this world. This creature turned the battle once again as the Xianese gained heart seeing the power of their god.
  
 +Into this maelstrom charged Yarrick and two [[orgs:​Maiden Archers]].While they shielded him from the Xianese, Yarrick did battle with this [[creatures:​angel]] of destruction. During the height of his battle he opened a portal to another plane and drove the angel through it. The Maiden Archers tried to reach him, but he pushed them back so that their lives might be spared. As the portal closed both Yarrick and the angel were gone.
  
 +So demoralized was the Xianese army that it immediately routed from the field of battle. Although none of the victors had the strength to pursue them, the two Maiden Archers who shielded Yarrick did capture the kuhani who summoned forth the angel and took him back with them to Ellendar.
  
-====== Religion ======+That night William, Satrynus, and Lillarthi met in a tent on the middle of the battlefield. William accepted Satrynus'​ surrender; although he did not take possession of their battle standard. Instead, the three of them worked out the details of a treaty where all sides would hold lands needed so that the Xianese would never be able to move in such strength again.
  
 +With Yarrick gone, the remaining Dakarians sided with William - who was crowned king of the northern lands of the area now called the Three Kingdoms.
  
  
-====== Magic ====== 
  
 +===== Geography =====
  
 +The Three Kingdoms controls the territory running nearly the entire western shore of the Caragan Sea. The only other nations to have a presence on this coastline are the Elven City of Mordkina to the north, and the Dolmar Protectership to the south. This is in marked contrast to its width, which in only a four hundred kilometers at its widest point.
  
-====== Government ======+Unlike the other lands that were conquered by the Xianese, their priests never got a chance to work their slash and burn campaign upon the lands now called the Three Kingdoms. This means the Three Kingdoms has maintained the lush rolling hills that are the hallmark of the western most lands of the Realms.
  
 +The land is very fertile, making it exceptional for farming and herding. There are enough trees to support an extensive logging industry, with elven foresters ensuring that too many trees are not harvested. Small rivers and feeder lakes are scattered around, most of them flowing into the Caragan, and kept constantly fed by underground springs. However, that is one of the few problems - there are a great deal of gemstone mines, but the ground is so loose and moist that even the dwarves only mine a few areas.
  
  
-====== Military ======+===== Politics ​=====
  
 +While it would seem that the ruling houses control each city, this is not true. In reality, the government controls the city and the ruling houses act as rubberstamps for their policy. It’s true that only a single member from each ruling house staffs the highest council of the government, but this council is mostly just for show. Nominally they control the direction of the government, but there is little doubt that if something should go wrong with the government, there is little they could do to stop it.
  
  
-====== Holdings ======+=== Guardians ​===
  
 +This is the title bestowed upon the rulers of Antino and Summerset. It basically states that the ruler of each of these states is responsible for protecting the nation. The ruler of Antino is typically called the Guarding of the North, while the ruler of Summerset is the Guardian of the South. In recent years, this title has actually been given to the military marshal in command of each city’s army.
  
-<div class="​story">​ 
-<​p>​Jewel continued to move among the marketplace crowd, nicking 
-a purse when the opportunity presented itself. She was new to Valparia and had 
-to establish her reputation with the local guild before they would allow her to 
-work the larger jobs &mdash; plus it was never good to forget the basics. Just as she 
-was ready to leave the market, her inner pouches already filled with purses, 
-she spotted a very heavy purse dangling from some rich old man.</​p>​ 
  
-<​p>​She moved in smoothly, seemingly to 
-only care about the angel’s bracelet she was considering purchasing. Just after 
-she paid for the bracelet she turned to leave and cut his purse strings in the 
-same motion. However, instead of moving into the crowd she as hit by a shock as 
-the sound of hundreds of bees went off in her head &mdash; Damn! The pouch was 
-spell-sealed.</​p>​ 
  
-<​p>​She dropped the pouch and moved as +==== Foreign Relations ====
-quick as she could through the crowd, ducking as she moved to hide herself +
-below his vision. She had nearly reached the safety of a nearby alley when an +
-inky black form stepped from the shadow. The ink melted off to reveal the old +
-man with the spell-sealed purse &mdash; Double Damn Tyrin’s luck! He didn’t just +
-purchase the purse in the market he was a magician.</​p>​+
  
-<​p>​What followed was a long game of +=== Kingdom ​of Dakar === 
-cat-and-mouse,​ with Jewel playing the unfortunate position ​of the mouse. Each +//Main Article: [[atlas:​Kingdom ​of Dakar]]//
-time she found someplace she could use to escape &mdash; him, or some of his shadow +
-creatures, would appear before her. She was really sweating the notion of +
-getting caught; especially considering the first punishment for theft was +
-public canning.<​/p>+
  
-<​p>​She ​was just about out of places to +It was during the reign of King [[people:​Reiner II]] that the Three Kingdoms was foundedThe influence of the [[creatures:​dwarf|dwarves]] of [[atlas:​Stoneheart Hold]] was being felt in the growing power of the [[orgs:​temple_of_light]]. The temple had just begun declaring the practice ​of witchcraft and wizardry as heretical to the gods - punishable by osterizationWhen the King turned ​his back on the treaty his father signed with the elves, it was the outcasts and answered the elves call and marched south to help fight the [[orgs:​xianese]].
-go when she spotted a small alchemical shop and hit upon an ideaShe looked +
-around and couldn’t find her pursuer anywhere. She dug into her newly acquired +
-wealth and purchased what she needed from the gnome working ​the stand. She put +
-all of the powders into a bit of runepaper tightly wrapped it togetherJewel +
-turned, ​spotted a likely alleyway, and headed towards ​it.</p>+
  
-<p>As she neared ​the alley she saw the +After this outcast army helped drive back the Xianese, Reiner II claimed ​the land rights afforded to him under the treaty. The elveswith most of their army locked in battle with the Holy Irillian Empire to the east could do little to stop him. Over the years the animosity between ​the three parties has not gone awaybut neither side wishes to start war over past grudgesTrade does flow between the Three Kingdoms and Dakarbut the people of these lands still look upon the Dakarians ​with distrust - and the feeling is mutual.
-magician again step from the shadowsbut before he get out completely Jewel +
-bought out the packetclosed her eyes, and threw its contents into nearby +
-forgeThe runepaper immediately burst into flameigniting ​the contents in a +
-brilliant pyrotechnic display. Even with her eyes closed Jewel was nearly +
-blinded ​and stumbled down the now clear alley.</p>+
  
-<​p>​Two years later Jewel still thought 
-back to that first episode in the market. She never knew what became of that 
-magician, but he never found her again. She had learned much about how to 
-distinguish a spelled item and had never made that same mistake again. Her 
-quick thinking had earned her a solid reputation within the guild.</​p>​ 
  
-<p>Of course, the guild would never +=== Dolmar Protectorship === 
-award the token of master cutpurse to someone that didn’t learn from her +//Main Article: [[atlas:​Dolmar Protectorship]]//​
-mistakes &mdash; and Jewel loved the new brass token than hung from her braid. That +
-also meant she had a government permit for &​quot;​Independent Acquisition of Goods&​quot;​ +
-to cover her theft and &​quot;​Distribution Seller&​quot;​ to allow her to fence any items. +
-Once everything was signed, approved, stamped, and paid for &mdash; Jewel knew who +
-were the real thieves in this city.</p> +
-</div>+
  
 +The [[lore:​Dolmarii]] were slaves brought up from Irillian holdings on [[atlas:​Aquanius]] to fight for their masters. They were used as light auxiliary troops heavy labor for the legions. As the Empire began to falter the dolmarii in [[atlas:​Selcaria]] revolted against their masters and occupied their forts, including the important sea port of [[atlas:​Chiapparo]]. Neither Ellendar, Xianese, or Irillians had the strength to capture the forts and without exposing themselves to counter-attack - so the Dolmarii were able to hold on to their gains.
  
-<div id="​material">​+The Elven Confederate borders the Dolmarii lands and now fully supports them with both trade and treaty. This Protectorship has proven beneficial in curbing any appetite the Selcarians have for new conquest as well as exposing any Xianese army with an threat on their southern flank. The Dolmarii likewise see a beneficial relationship with the Three Kingdoms; although they find the elves very strange.
  
-<​h1><​a name="​Intro">​Introduction</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Geo">​Geography</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Gov">​Government</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Cul">​Culture</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Econ">​Economy</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Mil">​Military</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Nei">​Neighbors</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
  
  
 +=== Ellendar ===
 +//Main Article: [[atlas:​Ellendar]]//​
  
-<​h2>​Nation</​h2>​+There is no nation, elven or otherwise, that enjoys a closer relationship with Ellendar. The former Dakarians of the Three Kingdoms came to the aid of Ellendar when it was near destruction by the Xianese. The Three Kingdoms have the largest population of elves found anywhere outside of [[Elven Lands]]. In fact, many elven scholars travel to the Three Kingdoms to talk with their city kin.
  
-<p>If there were something resembling a large mixing pot of the various races anywhere in +This gives the Three Kingdoms almost an exclusive trading deal with Ellendar. This means that merchants from the Three Kingdoms ​are typically the only other people to sell elven goodsSince Ellendar dislikes conducting the small business ​of trade with nations they still do not trust, this works for the benefit of all concernedEllendar trade more to the Three Kingdoms than they could normally purchaseand the Three Kingdoms can resell those goods for considerable profit.
-the realms it would have to be the Three Kingdoms. ​The largest community ​of +
-elvesdwarves, orcs, and jundari found anywhere outside of their homelands are +
-settled into this areaWhile this has created some tension, overallit has +
-kept any xenophobic mindset from ruling this critical area.</p>+
  
-<​h3>​History</​h3>​ 
  
-<​p>​During the height of the Xianese invasion there was no army strong enough in the +=== Free Cities === 
-Realms to turn back their attack. The Irillian army was collapsing, and the +//Main Article: [[atlas:​Free Cities]]//
-majority of the elven army was preparing to siege the Irillian’s main religious +
-city when the attack started. The distrust between Ellendar and Stoneheart kept +
-dwarven armies nervous, and tied up the rest of the elven army on their +
-northern border. The area that would become Dakar, were nothing more than a few +
-large tribes &mdash; they had no unifying leader.</p>+
  
-<p>As things in the south became more +The Free Cities is just a region ​south of [[atlas:​Selcaria]] ​of cities ​and lands independent ​of any larger controlEach cities or land is beholden ​to no other and in fact only controls as much lands as the swords ​of its mercenaries and militias can reachAny treaty would be worthless as control ​of any land rarely lasts even single generation. Trade with the lords of the Free Cities does flow heavily as much of their economy is based upon large amounts of trade for the mineral wealth of the southlands.
-desperate Kagon, Clanleader ​of the Bonecrushers,​ William, leader ​of the last +
-independent tribe in Dakar, ​and Murian, Warleader ​of the Northern Army, forged +
-an allianceThis &​quot;​Treaty of Three&​quot;​ said that all signatories must come to the +
-common defense ​of other nationsA combined army of elves, dwarves, and human +
-immediately began forced march south.</p>+
  
-<​p>​The Xianese were within hours of conquering the city of Valparia, 
-on the western coast of the Caragan Sea &mdash; and the combined army was still 
-several days’ march from the battle. In an act of supreme courage the five most 
-powerful human magicians agreed to go immediately to the defense of Valparia, 
-the elven army that conquered the city and the remains of the Irillian garrison 
-were currently defending the city.</​p>​ 
  
-<​p>​When they arrived they immediately 
-threw their combined strength into battle. They turned the tide of the battle 
-for several hours in favor of the defenders, until the &​quot;​Child of Zarn&​quot;​ arrived. 
-This huge creature tore through the defenders, pushing aside their attacks as 
-people push aside ants. Exhausted from the effort of magical combat; nonetheless,​ 
-the magicians went to fight this monster. With the last of their strength, the 
-magicians attacked the creature and banished it, and themselves, to the lower 
-planes.</​p>​ 
  
-<p>So demoralized was the Xianese army +=== Republic ​of Irill === 
-that it didn’t attack the city for two days. However, on the dawn of the third +//Main Article: [[atlas:​Republic ​of Irill]]//
-day the arrival ​of two more Xianese armies tripled the size of the attackers. +
-Just as their battle horns signaled the attack, the lead dwarven infantry fell +
-upon their flanks. Supported by elven archers and human calvary, they tore a +
-huge hole in the Xianese army. Their spirits raised by the arrival of their +
-allies, the defenders threw open the gates and rushed out to strike their own +
-blood against the Xianese.<​/p>+
  
-<​p>​After three days of bloody fighting +Although there can occasionally be high level saber rattling between Irill and the Three Kingdoms, ​the barrier ​of the [[atlas:​Caragan Sea]] stops any real thoughts of attack by either party. Indeed ​the large number ​of merchant vessels that dock in each other ports keeps the merchant guilds very happy. It is unlikely that the Three Kingdoms ​would come to the military assistance ​of Irill, but during the [[lore:​Valley of the Sun war]] with the Dakarians warships of the Three Kingdoms shepherded Irillian merchant vessels on the Caragan Sea to keep Dakarian warships from sinking them; although they have offered the same courtesy to Dakarian'​s merchant fleet.
-the Xianese army had routed off the field. Skirmishers were drawn up to harass +
-them so they couldn’t reform their army behind their lines. Less than ten +
-percent ​of the men that comprised ​the strength ​of the Xianese army made it back +
-to the lands their masters controlled. It would be many generations before ​the +
-Xianese could ever mount another attack ​of this size.</p>+
  
-<​p>​That night William, Kagon, and 
-Murian met with Antonio, who commanded the Irillian garrison, and Lauriel, 
-warleader of the elven army stationed at the city, and set down their plans for 
-the region. William wanted some land where his people could live free from the 
-Dakarians. Kagon and Murian both agreed that the best agreed that the best way 
-to ensure peace and to hold back another Xianese invasion was to give William 
-the territory west of the Caragan taken from the Irillian Empire.</​p>​ 
  
-<​p>​All of the magicians that sided +=== Xian === 
-with William, and most of the Dakarian magicians, decided to stay in the newly +//Main Article: [[atlas:Xian]]//
-founded Three Kingdoms. The Dakarian magicians had seen their influence with +
-the people decline over the years as the Dakarian nobility grew in power. They +
-still remembered the words of Dakar and why they originally traveled south — +
-surely the Xianese were the great evil they were sent to stop. The Three +
-Kingdoms would always oppose ​Xian with the last drop of its blood.</p>+
  
-<​h3>​Land</​h3>+The Three Kingdoms [[wp>Raison d'​être]] is to stop the Xianese from reaching the Caragan Sea and isolating Ellendar. Any trade that flows between these lands is the result of smuggling as both nations make any contact illegal. The practice of [[lore:​Zarnism]] is punishable by death; although behind simply an adherent of [[lore:​Zarn]] or an [[orgs:​ikanbo_people|Ikanbo]] is not.
  
-<​p>​The Three Kingdoms controls the territory running nearly the entire western shore 
-of the Caragan Sea. The only other nations to have a presence on this coastline 
-are the Elven City of Mordkina to the north, and the Dolmar Protectership to 
-the south. This is in marked contrast to its width, which in only a four 
-hundred kilometers at its widest point.</​p>​ 
  
-<​p>​Unlike the other lands that were conquered by the Xianese, their priests never got a +==== Military ====
-chance to work their slash and burn campaign upon the lands now called the +
-Three Kingdoms. This means the Three Kingdoms has maintained the lush rolling +
-hills that are the hallmark of the western most lands of the Realms.</​p>​+
  
-<​p>​The land is very fertile, making it 
-exceptional for farming and herding. There are enough trees to support an 
-extensive logging industry, with elven foresters ensuring that too many trees 
-are not harvested. Small rivers and feeder lakes are scattered around, most of 
-them flowing into the Caragan, and kept constantly fed by underground springs. 
-However, that is one of the few problems &mdash; there are a great deal of gemstone 
-mines, but the ground is so loose and moist that even the dwarves only mine a 
-few areas.</​p>​ 
  
-<​h3>​Major Cities</​h3>​+===== Economy =====
  
-<​p>​Why William called this nation the Three Kingdoms ​is mystery, but there are some +The Three Kingdoms ​have great deal of trade goods that flow through their portsThis is wealth is further enhanced by the only trade route west of the Caragan runs through all three of their major cities. ​The cities maintain this road in excellent condition, including ​the addition ​of hostels along the routeas it’s a major source ​of tax revenue.
-scholarly guessesThe most discussed reason ​is in reference to the three major +
-cities ​that comprise the nationEach city is the capitol of one of the three +
-states that comprise this nation. Howeverwhen William took control ​of the land, +
-Valparia was the only true city &mdash; the others were nothing more than extensive +
-garrison forts near some villages.</p>+
  
-<p>A second reason could be in +To further increase their wealth, ​the land is so fertile the Three Kingdoms can export a great deal of grain and meat, they are second only to the amount ​of food Dakar exports; although meat from the Three Kingdoms ​is considered far superiorwhich is reflected ​in the higher cost.
-reference to the three original rulers ​of those cities-states. William took +
-Valparia ​and declared it the true capitol ​of the Three Kingdoms. He gave +
-Antonio command of the northern garrisonwhose troopers renamed the fort in +
-honor of their commander. Lauriel was given command of the southern garrison &​mdash;​ +
-who renamed it according to an ancient elven peacemaker.</p>+
  
-<​h4>​Antino</​h4>​+Overall, their economy is expanding at a very healthy rate with a mixed bag of imported goods, exported food, and tax revenues from the ports and hostels. The Three Kingdoms is not as rich as Dakar or Irill, but it has enough money to provide for its defense and care for its people.
  
-<​p>​The most northern city in the Three Kingdoms, this city still looks very much like 
-the garrison fort it grew from. The dwarven stoneworkers that built the walls 
-and larger garrison consider it some of their best work outside of the 
-Stronghold. The granite was brought in from the Stronghold rather than using 
-the more inferior kind found farther south.</​p>​ 
  
-<​p>​Except for the &​quot;​Mystic Swords&​quot;​ most the best soldiers and mercenary troops are housed +=== Bureaucracy ===
-in Antino. While this may seem strange to keep them in one place, Antino has +
-the best training facilities and weapons masters of anywhere in the Three +
-Kingdoms. Therefore, even those garrison troops stationed elsewhere rotate +
-through Antino for their advanced training.</​p>​+
  
-<​h4>​Summerset</​h4>​+Some would say the number one employer within the city is the massive bureaucracy that maintains a stranglehold over the economy. Originally started by the ruling houses as a method to keep control of each segment of the population, it has grown until it’s the bureaucracy that has control over the ruling houses. This government is the largest employer in the city, running everything from tax collection to license branches.
  
-<​p>​This summer city easily tops Valparia for simple square footage of spacebut most +The government ensures that each ruling house gets their proper tithe from the taxespays the people ​that work for themthen doles out the remainder of the money to different special causes according to their established budgetSome of this goes to building housing for the poor, government buildings, loans to the banks, and entitlements to special interest groups.
-of that is spent in parks and gardens. The building resembles most open and +
-pasture conceptswith even the smaller townhouse have a central gardenThis +
-has become so popular than many of the new engineers in the south are +
-duplicating the efforts used here.</p>+
  
-<p>In addition, most of the best artists, writers, ​and scholars ​with the Three +To further supplement ​the governments spending they can issue interest bonds to the ruling houses ​and more wealthy merchants. These get paid back over a long time with additional interest payments - its not much interestbut it is guaranteed.
-Kingdoms have flocked to this city. Unlike other cities, Summerset, does not +
-levy taxes against its citizens pursuing enhancement of the arts. This one law +
-brings the tax base of business to almost nothing &mdash; blacksmiths have become +
-Steel Artistswhile tanners are non-traditional painters.</p>+
  
-<p>To keep this, easily abused law, somewhat under control the taxmen visit each 
-business once a year to document that business contribution to the art and beauty 
-of the city. Those found wanting are not only taxed, but fined heavily to representing 
-themselves as true artists.</​p>​ 
  
-<​h4>​Valparia</​h4>​+=== Committees ===
  
-<​p>​The largest city in the Three Kingdoms, Valparia serves as the royal seat. Although +Some would say the plethora of committees and councils is a pox upon the entire nationwhile others would argue that they stop the slid into barbarismThere are easily hundreds ​of committees ​and sub-committees ​within ​each of the major city. In addition, most of these committees are comprised of members drawn from various guilds and organizations.
-each state is given some freedom to govern itselfthe King or Queen that sets +
-upon the throne can override their decisionsValparia is actually in two +
-sections. The first section is the old city that was mostly destroyed by the +
-&​quot;​Child ​of Zarn&​quot;​ It is considered a very dangerous area and only those without +
-homes stay overnight ​within ​its crumbling walls. The newer part of the city was +
-built in honor of King William.</p>+
  
-<​p>​Valparia has an unnaturally deep port, created by several magicians that can support the +If you wish to do just about anything within the city there are typically two or more guilds ​that will offer you membership - and at least few committees that you must obtain permits ​from, including yearly updatesEach of these guilds has a fee that they use to support ​the people that lobby the committee on your behalf. Then each committee requires the payment ​of a filing fee, then an additional permit fee if the application is accepted.
-huge dromands. In addition, the wizards created weather barriers large enough +
-to support many small businesses ​that serve captain’s need. Aside from this, +
-Valparia is well known as having the largest elven population outside of +
-EllendarThere are several city blocks ​that have been given over to the elves +
-as an area of slightly modified self-rule.</p>+
  
-<​h3>​Landmarks</​h3>​+This adds a great deal to the cost of any business, but maintains the number of each business that can operate legally within the city. This also has the side effect of keeping many of the businesses honest, as a few honest complaints from a buyer could get their permit revoked. In general, its considered a good policy that has grown way out of control.
  
-<​h4>​The Obelisk</​h4>​ 
  
-<​p>​This white marble obelisk juts at a small angle from the top of a rather steep hill. +===== Demographics =====
-It appears to have no chipping marks, age lines, and is resistant to all forms +
-of damage. Although the obelisk sits atop the ground, nobody has been able to +
-tip it over &mdash; this is especially interesting because the slight angle should +
-make the task easier. Neither the dwarves nor elves know when the Obelisk was +
-constructed;​ although the elven history makes references to the strange obelisk +
-in their oldest writings.</​p>​+
  
-<p>The +The people of the Three Kingdoms take great deal of pride in their nation and its accomplishmentsincluding all of their lawsThey relish their independence from the oppressive nature ​of nobles, even as they wade through the thousands ​of minor laws that govern their lives. Some would find this very strange, but to someone from the Three Kingdoms anything else would be uncivilized.
-obelisk stands just bit over two meters tallwith a wide base that +
-tapers towards the tipThere is gold inlayed lettering on each side that reads +
-off the direction ​of each cardinal point. Above this is some sundial-type ​of +
-system ​that doesn’t appear ​to work.</p>+
  
-<​h4>​Port ​of Valparia</​h4>​+Most of the populace is Realm humans; although there is a great deal of non-human races and other human stock. The largest elven community outside of Ellendar is located with the Three Kingdoms. The last census taken of the people showed that just slightly more than half of the population are humans, while the rest are of some non-human race, with elves commanding over fifty percent of the non-humans.
  
-<​p>​Technically the port is considered part of the city, but it is so unique that it has become 
-a major landmark. Located on the southern most tip of the city, the port is one 
-of the largest on the Caragan. However, what really make this port unique is 
-that it is the deepest port anywhere on the realms. There has been no magical 
-or mundane method that has determined where the bottom is located. Every effort 
-to locate the bottom has found nothing.</​p>​ 
  
-<​p>​What is known is that something is down there. Any attempt to send an elemental or +==== Religion ====
-magically protected mortal has resulted in the creature never returning. The +
-merfolk that inhabit the inner sea won’t go very deep &mdash; considering the place +
-to be a spot of great hunger. To date, whatever is down there has never upset +
-the ships that maek port here. </p>+
  
-<​h3>​Neighbors</​h3>​+In a similar fashion as Irill, the Three Kingdoms have not established any official religion; instead, allowing worship of just about any religion. While not every religion currently has a temple or shrine located in the city, this is typically due to their petition being trapped somewhere in committee.
  
-<​h4><​a href="​Dakar%20Kingdom.htm">​Kingdom of Dakar</​a></​h4>​ 
  
-<p>As former subjects of the crown of Dakar, they are typically referred to as +=== Religious Council ===
-traitors and a nation in rebellion to the true crown. Dakar has long claimed +
-the line of King William to a fraudulent charlatan that led his people astray +
-rather than join the one proper Dakarian Kingdom. Still, that is Dakar’s +
-written policy &mdash; in reality a great deal of trade passes between the two +
-nations.</​p>​+
  
-<​p>​Dakar sees the Three Kingdoms as good partner ​to trade with that doesn’t threaten +This committee is comprised of one member from each of the established religions. When new religious figure wishes ​to construct a temple within the city or surrounding area they must petition the councilIf, after a great deal of consultation, ​the council agrees to the petition ​they will turn the petition over to the ruling house with their approval.
-its bordersThe Three Kingdoms could never mount an army that could attack +
-Dakar with any chance ​of success. Even with the support of the magician’s +
-academies ​they would still fail to conquer Dakar.</p>+
  
-<​p>​The Three Kingdoms use their trade +If approved the new religion can then begin construction of their temple, according ​to the plans drawn up by a certified engineer ​of the state in accordance ​to the needs of the religion, which were submitted in their initial proposal. This means that it can be a very expensive process to start a new religion; however, those religion backed by a considerable following can be easily found within ​the city.
-with Dakar as an attempt ​to normalize relations with their northern neighbor. +
-While many of the first settlers still have distant family ​in Dakar, the +
-intervening generations has blurred any family loyalty. Most of the trade use +
-to travel through Antino, until Dakar gained control of the Valley ​of the Sun, +
-which controls the area where the Zun River empties into the Caragan.</p>+
  
-<​h4>​Dolmar Protectorship</​h4>​ 
  
-<​p>​The relationship with the Dolmar Protectorship has been very strained from the +==== Magic ====
-beginning. The territory they control that borders the Caragan was originally won +
-from the Xianese by the blood of those who live in the Three Kingdoms; however, +
-before they could settle there the Free States set up their own border forts on +
-this territory.</​p>​+
  
-<​p>​Rather than go to war after their +Magic is very much a part of everyday life in the Three Kingdoms. ​Although there are more academies in the Free States, most of these are located ​in remote areas of that nationIn the Three Kingdomsthe magical academies are built within ​the city proper. The three major cities have anywhere form two to six different academies, with many smaller shops scattered about where masters teach their apprentices.
-campaign against the Xianese, ​the Three Kingdoms ​signed a comprehensive peace +
-and trade plan with the Free StatesThey sold the land to the Free States in +
-exchange for broad privileged trading rights and a tariff free corridor through +
-the ProtectorshipThis allows merchants of the Three Kingdoms ​a trade route to +
-the Free States without ​the Protectorship collecting any tax.</p>+
  
-<​p>​The Protectorship and Three 
-Kingdoms have so little direct trade that their ruling parties rarely talk to 
-each other &mdash; certainly they never have official visits. The problem is that the 
-Protectorship’s only exportable good is trained soldiers, which they are not 
-allowed to train anyone that doesn’t serve the Free States. Secondly, the 
-Dolmar Protectorship is only allowed to import goods from the Free States.</​p>​ 
  
-<​h4><​a href="​Ellendar.htm">​Ellendar</​a></​h4>​ 
  
-<​p>​There is no nation, elven or otherwise, that enjoys a closer relationship with +===== Culture =====
-Ellendar. The people of the Three Kingdoms came to the aid of Ellendar when it +
-was near destruction by the Xianese. The Three Kingdoms have the largest population +
-of elves found anywhere outside of the realms. In fact, many elven scholars +
-travel to the Three Kingdoms to talk with their city kin.</​p>​+
  
-<​p>​This gives the Three Kingdoms ​almost an exclusive trading deal with EllendarThis +The magicians that fled their waning influence in Dakar had the most influence on the growth of culture in the Three Kingdoms. ​They saw the way the greed of the nobility undercut the true purpose ​of any society, often resulting in laws being passed ​not based on needbut for the benefit of the nobilityFor this reason, the magicians created a council that would rule the Three Kingdoms. To appease the nobilitythey would  be the only members sitting on the ruling council - but the magicians knew they would lose interest in time and leave the real day-to-day rulership to others. As long as every noble received their proper tithe few wanted to actually rule their lands.
-means that merchants from the Three Kingdoms are typically ​the only other +
-people to sell elven goods. Since Ellendar dislikes conducting ​the small +
-business ​of trade with nations they still do not trustthis works for the +
-benefit of all concernedEllendar trade more to the Three Kingdoms ​than they +
-could normally purchase, and the Three Kingdoms can resell those goods for +
-considerable profit.</p>+
  
-<​h4><​href="​Free%20Cities.htm">​Free Cities</a></​h4>​+This has created ​culture with nobility, but without the rule of noblesThe first act of the council was to draw up list of the rights for each of it citizens. This would stop most of the rampages the nobility have on society, for they could no long just beat someone in the street for any reason - they must bring them before a court of law.
  
-<​p>​The Three Kingdoms have a very productive relationship with the Free States. A +This list also included ​the right to independently publish, to worship the deity of choice, and the right to a court hearing ​of illegal acts. Over time this list has expended to the point that the creation of lawyers were necessary to understand the lawNo matter how backwards this seems to the natural rule of nobility, the people of the Three Kingdoms have been known to fiercely defend their rights.
-majority of their trade is sent to them, and much of Dakar’s trade with the +
-Free States passes through their roads or docksThis amount ​of trade has made +
-both countries very wealthy.</p>+
  
-<​p>​The Free States export ore and rare delicacies to the Three Kingdoms, while 
-importing many high-priced alchemical items and scholarly works. One of the 
-most popular of wealth among the merchants and craftsmen in the Free States is 
-the use of small alchemical items. Trinkets that ward off rain, fire starters, 
-and other small works of art are the sign of the newly rich.</​p>​ 
  
-<​p>​However,​ the dangerous nature of alchemical items keeps them from becoming too common. 
-Many of them can only be used for a very short time before they become unstable 
-or burn out. The Free States raised the tax tariff very high to compensate for 
-their dangers. This has the added side effect of greatly increasing the price, 
-making it more profitable to sell an item in the Free States that the Three 
-Kingdoms.</​p>​ 
  
-<​h4><​a href="​Irillian%20Empire.htm">​Irillian Empire</​a></​h4>​+===== Holdings =====
  
-<​p>​Like Dakar to the northIrill has made several strongly worded comments through +Why William called this nation ​the Three Kingdoms is a mysterybut there are some scholarly guesses. The most discussed reason is in reference to the three major cities ​that comprise ​the nationEach city is the capitol of one of the three states that comprise this nation. However, when William took control ​of the land, Valparia was the only true city; the others were nothing more than extensive garrison forts near some villages.
-visiting ambassadors ​that they would like the return of their traditional land +
-to Irillian controlSome of the oldest ruling houses in Irill still consider +
-the western bank of the Caragan to be their land; even through they conquered +
-it from the elves during ​the first Irillian Empire.</p>+
  
-<​p>​Aside from this saber rattling, there is a great deal of mutual trade and military +A second reason could be in reference to the three original rulers ​of those cities-statesWilliam took Valparia and declared it the true capitol of the Three KingdomsHe gave Antonio command ​of the northern garrison, whose troopers renamed ​the fort in honor of their commander. Lauriel was given command ​of the southern garrison, who renamed it according to an ancient elven peacemaker.
-alliancesWhile the Caragan separates them, both nations have been threatened +
-by the DakariansTheir alliance mostly deals with retaining control ​of the Zun +
-delta to keep the Dakarian navy out of the Caragan during times of war.</p>+
  
-<​p>​However,​ most of the best treaties concern trade. The Three Kingdoms has some of the 
-most unique trade found anywhere in the realms. In addition to a strong respect 
-for their alchemical goods, they are also the only nations to trade elven 
-goods. The Irillians have the largest network of trade roads, deep ports and 
-expansive navy, and the largest trading houses. It’s a form of mutual increases 
-in wealth.</​p>​ 
  
-<​h4><​a href="​Xian.htm">​Xian</​a></​h4>​+=== Antino ===
  
-<p>The creation of the Three Kingdoms ​was for the sole purpose of defeating ​the +The most northern city in the Three Kingdoms, this city still looks very much like the garrison fort it grew from. The dwarven stoneworkers that built the walls and larger garrison consider it some of their best work outside ​of the StrongholdThe granite was brought ​in from the Stronghold rather than using the more inferior kind found farther south.
-Xianese invasion ​and destroying their ability to threaten ​their neighbors. This +
-precludes any sort of mutual dialog very difficult when one nation only exists +
-to destroy anotherThere are some small token trades just in the name of +
-making contact, but tend to be overshadowed by each nation positioning +
-themselves for their own defense.</p>+
  
-<​p>​The Three Kingdoms have entire committees devoted to analyzing everything that is +Except for the "​Mystic Swords"​ most the best soldiers ​and mercenary troops are housed ​in AntinoWhile this may seem strange ​to keep them in one place, Antino has the best training facilities and weapons masters ​of anywhere in the Three Kingdoms. Therefore, even those garrison troops stationed elsewhere rotate through Antino for their advanced training.
-known about Xian society, specifically their religion ​and military. This is +
-done in an effort to predict when and where they will attackThis ongoing +
-committee’s findings have lead to a great increase ​in the size of the military +
-during ​their peak religious holidays.</p>+
  
-<​p>​The running joke along the border is that the only trade between these two nations 
-trade is spies, agents, bandits, and fanatical warriors. This grew from the 
-huge number of &​quot;​independent,&​quot;​ but extremely well equipped, bandits that make 
-cross-border raids.</​p>​ 
  
-<​h2>​Culture</​h2>​+=== Summerset ===
  
-<​p>​The magicians that fled their waning influence in Dakar had the most influence on +This summer city easily tops Valparia for simple square footage ​of space, but most of that is spent in parks and gardensThe building resembles most open and pasture conceptswith even the smaller townhouse have central gardenThis has become so popular than many of the new engineers in the south are duplicating ​the efforts used here.
-the growth of culture in the Three Kingdoms. They saw the way the greed of the +
-nobility undercut the true purpose ​of any society, often resulting in laws +
-being passed not based on need, but for the benefit ​of the nobilityFor this +
-reason, the magicians created ​council that would rule the Three KingdomsTo appease ​the nobility, they would be the only members sitting on the ruling +
-council &mdash; but the magicians knew they would lose interest in time and leave the +
-real day-to-day rulership to others. As long as every noble received their +
-proper tithe few wanted to actually rule their lands.</p>+
  
-<​p>​This has created a culture with nobilitybut without the rule of nobles. The first +In additionmost of the best artists, writers, and scholars with the Three Kingdoms have flocked ​to this city. Unlike other cities, Summerset, does not levy taxes against its citizens pursuing enhancement ​of the arts. This one law brings ​the tax base of business to almost nothing - blacksmiths ​have become Steel Artistswhile tanners are non-traditional painters.
-act of the council was to draw up a list of the rights for each of it citizens. +
-This would stop most of the rampages the nobility ​have on societyfor they +
-could no long just beat someone in the street for any reason &mdash; they must bring +
-them before a court of law.</p>+
  
-<​p>​This list also included the right +To keep thiseasily abused lawsomewhat under control ​the taxmen visit each business once year to document ​that business contribution to the art and beauty ​of the cityThose found wanting are not only taxedbut fined heavily ​to representing themselves as true artists.
-to independently publishto worship the deity of choiceand the right to a +
-court hearing of illegal acts. Over time this list has expended ​to the point +
-that the creation ​of lawyers were necessary to understand ​the lawNo matter +
-how backwards this seems to the natural rule of nobilitythe people of the +
-Three Kingdoms have been known to fiercely defend their rights.</p>+
  
-<​h3>​Populace</​h3>​ 
  
-<​p>​The people of the Three Kingdoms take a great deal of pride in their nation and its +=== Valparia ===
-accomplishments,​ including all of their laws. They relish their independence +
-from the oppressive nature of nobles, even as they wade through the thousands +
-of minor laws that govern their lives. Some would find this very strange, but +
-to someone from the Three Kingdoms anything else would be uncivilized.</​p>​+
  
-<​p>​Most of the populace is Realm humans; although there is a great deal of non-human races +The largest ​city in the Three Kingdoms, Valparia serves as the royal seatAlthough each state is given some freedom to govern itself, ​the King or Queen that sets upon the throne can override their decisions. Valparia is actually in two sections. The first section is the old city that was mostly destroyed by the &​quot;​Child ​of Zarn&​quot;​ It is considered a very dangerous area and only those without homes stay overnight within its crumbling walls. The newer part of the city was built in honor of King William.
-and other human stock. ​The largest ​elven community outside of Ellendar is +
-located with the Three Kingdoms. ​The last census taken of the people showed +
-that just slightly more than half of the population are humans, while the rest +
-are of some non-human race, with elves commanding over fifty percent ​of the +
-non-humans.</p>+
  
-<​h3>​Rulers</​h3>​+Valparia has an unnaturally deep port, created by several magicians that can support the huge dromands. In addition, the wizards created weather barriers large enough to support many small businesses that serve a captain’s need. Aside from this, Valparia is well known as having the largest elven population outside of Ellendar. There are several city blocks that have been given over to the elves as an area of slightly modified self-rule.
  
-<​p>​While it would seem that the ruling houses control each city, this is not true. In 
-reality, the government controls the city and the ruling houses act as 
-rubberstamps for their policy. It’s true that only a single member from each 
-ruling house staffs the highest council of the government, but this council is 
-mostly just for show. Nominally they control the direction of the government, 
-but there is little doubt that if something should go wrong with the government, 
-there is little they could do to stop it.</​p>​ 
  
-<​h4>​Guardians</​h4>​+=== The Obelisk ===
  
-<p>This is the title bestowed upon the rulers ​of Antino and Summerset. It basically states +This white marble obelisk juts at a small angle from the top of a rather steep hill. It appears to have no chipping marks, age lines, and is resistant to all forms of damageAlthough ​the obelisk sits atop the groundnobody has been able to tip it over - this is especially interesting because ​the slight angle should make the task easierNeither the dwarves nor elves know when the Obelisk was constructed;​ although the elven history makes references ​to the strange obelisk ​in their oldest writings.
-that the ruler of each of these states is responsible for protecting the +
-nationThe ruler of Antino is typically called ​the Guarding of the North, +
-while the ruler of Summerset ​is the Guardian of the SouthIn recent years, +
-this title has actually been given to the military marshal ​in command of each +
-city’s army.</p>+
  
-<​h3>​Economy</​h3>​+The obelisk stands just a bit over two meters tall, with a wide base that tapers towards the tip. There is gold inlayed lettering on each side that reads off the direction of each cardinal point. Above this is some sundial-type of system that doesn’t appear to work.
  
-<​p>​The Three Kingdoms have a great deal of trade goods that flow through their ports. 
-This is wealth is further enhanced by the only trade route west of the Caragan 
-runs through all three of their major cities. The cities maintain this road in 
-excellent condition, including the addition of hostels along the route, as it’s 
-a major source of tax revenue.</​p>​ 
  
-<p>To further increase their wealth, the land is so fertile the Three Kingdoms can +=== Port of Valparia ===
-export a great deal of grain and meat, they are second only to the amount of +
-food Dakar exports; although meat from the Three Kingdoms is considered far +
-superior, which is reflected in the higher cost.</​p>​+
  
-<​p>​Overalltheir economy ​is expanding at a very healthy rate with mixed bag of imported +Technically the port is considered part of the citybut it is so unique that it has become ​major landmark. Located on the southern most tip of the city, the port is one of the largest on the Caragan. Howeverwhat really make this port unique is that it is the deepest port anywhere on the realms. There has been no magical or mundane method that has determined where the bottom is located. Every effort ​to locate the bottom has found nothing.
-goodsexported food, and tax revenues from the ports and hostels. +
-The Three Kingdoms ​is not as rich as Dakar +
-or Irillbut it has enough money to provide for its defense and care for its +
-people.</p>+
  
-<​h4>​Bureaucracy</​h4>​+What is known is that something is down there. Any attempt to send an elemental or magically protected mortal has resulted in the creature never returning. The merfolk that inhabit the inner sea won’t go very deep -considering the place to be a spot of great hunger. To date, whatever is down there has never upset the ships that maek port here.
  
-<​p>​Some would say the number one employer within the city is the massive bureaucracy 
-that maintains a stranglehold over the economy. Originally started by the 
-ruling houses as a method to keep control of each segment of the population, it 
-has grown until it’s the bureaucracy that has control over the ruling houses. 
-This government is the largest employer in the city, running everything from 
-tax collection to license branches.</​p>​ 
  
-<​p>​The government ensures that each ruling house gets their proper tithe from the 
-taxes, pays the people that work for them, then doles out the remainder of the 
-money to different special causes according to their established budget. Some 
-of this goes to building housing for the poor, government buildings, loans to 
-the banks, and entitlements to special interest groups.</​p>​ 
- 
-<p>To further supplement the governments spending they can issue interest bonds to 
-the ruling houses and more wealthy merchants. These get paid back over a long 
-time with additional interest payments &mdash; its not much interest, but it is 
-guaranteed.</​p>​ 
- 
-<​h4>​Committees</​h4>​ 
- 
-<​p>​Some would say the plethora of committees and councils is a pox upon the entire 
-nation, while others would argue that they stop the slid into barbarism. There 
-are easily hundreds of committees and sub-committees within each of the major 
-city. In addition, most of these committees are comprised of members drawn from 
-various guilds and organizations.</​p>​ 
- 
-<p>If you wish to do just about anything within the city there are typically two or more 
-guilds that will offer you membership &mdash; and at least a few committees that you 
-must obtain permits from, including yearly updates. Each of these guilds has a 
-fee that they use to support the people that lobby the committee on your 
-behalf. Then each committee requires the payment of a filing fee, then an 
-additional permit fee if the application is accepted.</​p>​ 
- 
-<​p>​This adds a great deal to the cost of any business, but maintains the number of each 
-business that can operate legally within the city. This also has the side 
-effect of keeping many of the businesses honest, as a few honest complaints 
-from a buyer could get their permit revoked. In general, its considered a good 
-policy that has grown way out of control.</​p>​ 
- 
-<​h3>​Military</​h3>​ 
- 
-<​h4>​Golden Lions</​h4>​ 
- 
-<​h4>​Mystic Swords</​h4>​ 
- 
-<​h3>​Religion</​h3>​ 
- 
-<p>In a similar fashion as Irill, the Three Kingdoms have not established any official 
-religion; instead, allowing worship of just about any religion. While not every 
-religion currently has a temple or shrine located in the city, this is 
-typically due to their petition being trapped somewhere in committee.</​p>​ 
- 
-<​h4>​Religious Council</​h4>​ 
- 
-<​p>​This committee is comprised of one member from each of the established religions. 
-When a new religious figure wishes to construct a temple within the city or 
-surrounding area they must petition the council. If, after a great deal of 
-consultation,​ the council agrees to the petition they will turn the petition 
-over to the ruling house with their approval.</​p>​ 
- 
-<p>If approved the new religion can then begin construction of their temple, 
-according to the plans drawn up by a certified engineer of the state in 
-accordance to the needs of the religion, which were submitted in their initial 
-proposal. This means that it can be a very expensive process to start a new 
-religion; however, those religion backed by a considerable following can be 
-easily found within the city.</​p>​ 
- 
-<​h3>​Magic</​h3>​ 
- 
-<​p>​Magic is very much a part of everyday life in the Three Kingdoms. Although there are 
-more academies in the Free States, most of these are located in remote areas of 
-that nation. In the Three Kingdoms, the magical academies are built within the 
-city proper. The three major cities have anywhere form two to six different 
-academies, with many smaller shops scattered about where masters teach their 
-apprentices.</​p>​ 
- 
-<​h4>​Alchemy</​h4>​ 
- 
-<​p>​However,​ after some dangerous incidents the sale of alchemical items is restricted to 
-the general populace. There is a magician’s council that advises the ruling 
-house on who should be given licenses to sell magically enhanced goods. These 
-licenses are very expensive and greatly restricted in number, but there is 
-still a long waiting list to obtain one. If any seller is seen breaking the 
-laws then their license is revoked and they are banished from the Three 
-Kingdoms.</​p>​ 
- 
-<​p>​This may seem like a harsh policy, but the crafting of alchemical items is not only 
-dangerous to the enchanter but can be quite dangerous to anyone nearby. Each of 
-the three cities has such a heavy concentration of people than any mistake by 
-the enchanter could devastate the city. For this reason, each city has an 
-Alchemist’s Guild that serves as a self-regulating body and holds a permanent 
-seat on the magician’s council.</​p>​ 
- 
-<​h4>​Magician’s Council</​h4>​ 
- 
-<​p>​This council is responsible for advising the ruling houses about matters of a 
-mystical nature. While most of the houses employ their own magicians as 
-advisors, the council acts as an independent body representing the majority of 
-the magicians within the city.</​p>​ 
- 
-<​p>​The council is comprised of one 
-member from each of the established academies, one member that represents all 
-of the independent magicians, and one member representing the Alchemist’s 
-Guild. Chairmanship of the council is rotated every three years between each of 
-the members of the council.</​p>​ 
- 
- 
-{{tag>​atlas:​nation atlas:​western_realms atlas:​miran}} 
  
 +{{tag>​nation western_realms miran human elf}}