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atlas:red_wolves [2013/01/30 15:28]
galacticcmdr
atlas:red_wolves [2021/12/03 23:36] (current)
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 ====== Red Wolves ====== ====== Red Wolves ======
  
-<div class="​floatright">​ +The most powerful [[creatures:​orc]] nation in [[atlas:​Miranda]] is located in the southern [[atlas:​Anor Mountains]]They have forged alliances or conquered all of the other tribes, clans, or nations that have dared to invade their territory. Unlike their cousins to the west, the Red Wolves ​remain a force of terror in Miranda. They have denied their past history, when they were honorable warriors, instead they embrace the violence and blood-fury that rages in their hearts.
-<img src="./​images/​m_nationmap_RedWolves.gif"​ alt="​Map ​of Red Wolves ​Territory"​ border="​0">​ +
-</​div>​+
  
  
-<div class="​story">​ +===== Statistics =====
-Fluffy story +
-</​div>​+
  
  
  
-<div class="​material">​+===== History =====
  
-<​h1><​a name="​Intro">​Introduction</​a>​ <a href="#​top"​ class="​btt">​Back ​to Top</​a></​h1>​ +Bloodwolf was one of the most powerful orcish war leaders in the [[atlas:​Western Realms]] when [[atlas:​Carthia]] was conquered by [[atlas:​Turan]] and the surviving [[orgs:​carthins]] driven west over the mountains. While many of the other war leaders took this opportunity ​to harass the Carthins as they fled over the mountains, Bloodwolf allowed them safe passage through the lands he controlled.
-<​h1><​a name="​Geo">​Geography</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Gov">​Government</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Cul">​Culture</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Econ">​Economy</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Mil">​Military</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Nei">​Neighbors</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​+
  
-<​h2>​NATION</​h2>​ 
  
-<​P>​The 
-most powerful orc nation in Miranda is located in the southern Abjurer 
-Mountains. They have forged alliances or conquered all of the other tribes, 
-clans, or nations that have dared to invade their territory. Unlike their 
-cousins to the west, the Red Wolves remain a force of terror in Miranda. They 
-have denied their past history, when they were honorable warriors, instead they 
-embrace the violence and blood-fury that rages in their hearts.</​p>​ 
  
-<​h3>​History</​h3>​+===== Geography =====
  
-<P>The Red +The Red Wolves ​claim the entire Anor Mountain range, which they called The Gray BonesHowever, in reality ​they only control ​the southern halfVarious Turanian outcasts, ogres, goblins, and a few troll conclaves control ​the northern half; howevernone of these groups could work together to defend ​their territory.
-Wolves ​were one of the most powerful orcish warriors in the Realms. +
-Single-handedly ​they held back the human invasion into the elven lands with +
-every drop of their bloodThey were so loyal to the elves that when they were +
-struck with the madness it nearly killed them allThose that survived the +
-first few days changed, unlike their kinsmen to the westthe Red Wolves kept +
-much of their intelligence.</p>+
  
-<​P>​They +The Red Wolves have attacked north several times; howevereach time the Turanians have sent their most elite mountain warriors to turn their invasion asideThe Turanians know that if the Red Wolves get a foothold in the north, the southern trade route will be closed. Ranork began his rule demanding that the trade routes be closed, choking off Turan from outside assistance. Then the Red Wolves can easily conquer their lands.
-didn’t attack as a raging hordeinstead they calculated a weighted blow +
-against ​the elves and destroyed all of their lands east of the Caragan. +
-Eventually, upon the death of Red Wolf they were forced to fall back to the +
-Abjurer Mountainsbut the elves would never recover.</p>+
  
-<​P>​High in +==== Skull Rock ====
-the mountains they found their allies, either through blood treaty or conquest. +
-It wasn’t long until the Red Wolves were again marching west. Although they +
-were stopped again by the Irillians and Free States, it was at a devastating +
-cost. The Red Wolves returned to their mountain stronghold to regain their +
-strength.</​p>​+
  
-<​P>​When +This rocky outcropping resembles ​skull when looked at in the dawn’s light from the western entrance ​of [[Mazimbi’s Gap]] (Southern Trade Route). The Red Wolves ​have slowly hollowed out the area around the rocks and use it to watch the caravans entering the gapThrough a complex series of tunnels those stationed in the skull can send a runner ​to alert the hidden garrison.
-Ranork became Captain of the Sword, he started ​coup against ​the overlord +
-Zanzeig. After two years of bloody fighting, Ranork slew Zanzeig and took the +
-throne as his own. Ranork knew the dangers ​of the Red Wolves ​leaving their +
-mountain stronghold ​to attack westInstead, he has rebuilt his strength and +
-seeks to move this forces north, deeper into the mountains.</p>+
  
-<​h3>​Land</​h3>​ 
  
-<​P>​The Red +===== Politics =====
-Wolves claim the entire Abjurer Mountain range, which they called The Gray +
-Bones. However, in reality they only control the southern half. Various +
-Turanian outcasts, ogres, goblins, and a few troll conclaves control the +
-northern half; however, none of these groups could work together to defend +
-their territory.</​p>​+
  
-<​P>​The Red Wolves have attacked north +==== Rulers ====
-several times; however, each time the Turanians have sent their most elite +
-mountain warriors to turn their invasion aside. The Turanians know that if the +
-Red Wolves get a foothold in the north, the southern trade route will be +
-closed. Ranork began his rule demanding that the trade routes be closed, +
-choking off Turan from outside assistance. Then the Red Wolves can easily +
-conquer their lands.</​p>​+
  
-<​h3>​Major Cities</​h3>​+Like a giant military encampment, each person is expected to have a great deal of loyalty to the people in their unit and their commander. In the same manner, the commander is responsible for their people; therefore, any hint of a coup will result in the death of the commanders involved.
  
-<​h4>​The Fist</​h4>​+=== Supreme Overlord ===
  
-<​P>​Located +This is the person at the top of the heap in Red Wolf society. They represent ​the top commander of all the entire military, which includes anyone not a slaveUnlike rules of other nations, ​the Supreme Overlord answers ​to nobody including ​the people they rule. Howeverthere is a military council that advises ​the Supreme Overlord, since no one person could manage ​the entire society without loyal seconds.
-on the most northern border of the area the Red Wolves control, this fortress +
-nearly overlooks ​the gap through ​the mountains used by the southern trade +
-routeSeveral times the Red Wolves have tried to sally forth an invasion of +
-the north from this fortressbut the land can support as many troops as they +
-need to be near the front.</p>+
  
-<​P>​Currently,​ +=== Slaves ===
-it has the reputation of a deathwatch. It is told that the only way you get +
-transferred out of this fortress is when you body is transported back to your +
-family. The commander usually makes a couple of efforts each year to intercept +
-caravans, but he can’t do much more than that.</​p>​+
  
-<​h4>​The Heart</​h4>​+Even in the Red Wolf society there are those who are not part of the military structure. These slaves are typically prisoners that may prove valuable, or those former warriors that failed in their task. Typically failure results in death, but if someone high enough in rank uses their influence they can commune death to slavery.
  
-<​P>​The +A slave can have a chance ​to become a member of societyAny slave earning an accommodation ​from a commander will move from slave to trooper, the lowest soldierThis gives the full rights and privileges of any member of the Red Wolves.
-orcs don’t know who built this city, but “he who finds it gets to keep” has +
-long been an orcish sayingMade from blocks of granite so heavy it takes +
-several ogres to lift single onethis city appears several thousand years +
-old. The city itself seems patterned upon a great circle, with a huge obelisk +
-in the centerAround ​the obelisk are various troughs stained permanently black-red +
-with blood.</p>+
  
-<​P>​This is 
-the center of the orcs power. The city itself is impenetrable to an outside 
-invasion. Solidly set atop a plateau with a good supply of water and food 
-inside the city. The sally doors are cleverly hidden and easily operated by a single 
-chain and winch system.</​p>​ 
  
-<​P>​About 
-eighty percent of the people here are orc, with the rest being a mix of ogre, 
-human, goblin, and a host of other races. However, they all have two things in 
-common: A lust for gold, and desire for battle.</​p>​ 
  
-<​h4>​The Sword</​h4>​+==== Foreign Relations ====
  
-<P>The +The Red Wolves are a hodge-podge ​of several clans and races all held together by the iron fist of the orcs and their overlordTo hold their position ​the overlord must consistently blood his troops ​in battle ​and fill their hands with lootOtherwisean overlord may find rebellion on their hands.
-only fortress located near the lowlands ​of both Sithara ​and Turan. Located on +
-the point where the three nations mark their borders, this city sees a major +
-battle at least once every year; however, it has never fallen out of orcish +
-handsThe best warriors of the Red Wolves and their mercenaries are housed ​in +
-the fortress ​and it’s ​their lives if they must retreatHoweverfor every +
-enemy killed they collect ​heft bounty.</p>+
  
-<​h3>​Landmarks<​/h3>+=== Carthin === 
 +//Main Article: [[Carthia]]/​/
  
-<​h4>​Skull Rock</​h4>​+The Red Wolves have some calvary; although it tends to be goblins mounted on sturdy war rams which cannot keep pace with Carthin horses. When the Red Wolves attacked west, striking for the Irillian heart — they sent a large number of their troops into Carthin. After a five-month campaign, less then one in ten warriors returned.
  
-<​P>​This +The Red Wolves ​treat the Carthins in the way a master treats a loyal dog that has bitten him. They believe ​the Carthins are weak, with little will for battleThey ride around on their horses, attacking from distance. The cowards will fall to orc blades once the zeti and wyvern have been harnessed as war mounts.
-rocky outcropping resembles a skull when looked at in the dawn’s light from the +
-western entrance of Mazimbi’s Gap (Southern Trade Route). ​The Red Wolves ​have +
-slowly hollowed out the area around ​the rocks and use it to watch the caravans +
-entering the gapThrough ​complex series of tunnels those stationed in the skull +
-can send a runner ​to alert the hidden garrison.</p>+
  
-<​h3>​Neighbors<​/h3>+=== Kithkin === 
 +//Main Article: [[Kith]]//
  
-<​P>​The ​Red +Probably the least likely to be attacked by the Red Wolves. In order to reach the kithkin, the Red Wolves must journey around the north of the Shifting Sands, where any army will get attacked by the Turanian gate garrison ​and CarthinsOnly then can they swing south to attack the kithkin.
-Wolves ​are a hodge-podge of several clans and races all held together by the +
-iron fist of the orcs and their overlord. To hold their position ​the overlord +
-must consistently blood his troops in battle ​and fill their hands with loot. +
-Otherwise, an overlord may find a rebellion on their hands.</p>+
  
-<​h4>​Carthin</​h4>​+However, regardless of the difficulty in attacking this has happened several times. The Red Wolves consider the kithkin consummate warriors that understand the need to give ground in order to counterattack. Their ability to stalk any that move through their lands completely undetected will bring great honors to anyone that successfully attacks them. In addition, one of the strongest trophies is the possession of a kithkin hide.
  
-<​P>​The Red +=== Kresh === 
-Wolves have some calvary; although it tends to be goblins mounted on sturdy war +//Main Article: [[Kresh]]//
-rams which cannot keep pace with Carthin horses. When the Red Wolves attacked +
-west, striking for the Irillian heart — they sent a large number of their +
-troops into Carthin. After a five-month campaign, less then one in ten warriors +
-returned.<​/p>+
  
-<P>The Red +The Red Wolves ​consider ​the Kreshites to be weak, they study for battle ​but refuse to fightAt first the Red Wolves tortured any Kreshites they capturedseeking their secrets of battleWhen the priests would prefer ​to die rather than teach them the way of battle, the overlord spent several years slowly killing any priests he found for pleasure.
-Wolves ​treat the Carthins in the way a master treats a loyal dog that has +
-bitten him. They believe the Carthins are weak, with little will for battle. +
-They ride around on their horsesattacking from a distanceThe cowards will +
-fall to orc blades once the zeti and wyvern have been harnessed as war mounts.</p>+
  
-<​h4>​Kithkin</​h4>​+However, this hatred has subsided over time as the priest gave little enjoyment while they were slowly killed. Now, the Red Wolves just ignore the priests — even those strong enough to travel among their lands. Some Kreshites have even fought for the Red Wolves when it suited them, this could be why there are orders to stop killing the priests.
  
-<​P>​Probably 
-the least likely to be attacked by the Red Wolves. In order to reach the 
-kithkin, the Red Wolves must journey around the north of the Shifting Sands, 
-where any army will get attacked by the Turanian gate garrison and Carthins. 
-Only then can they swing south to attack the kithkin.</​p>​ 
  
-<​P>​However,​ +=== Sithara === 
-regardless of the difficulty in attacking this has happened several times. The +//Main Article: [[Sithara]]//​
-Red Wolves consider the kithkin consummate warriors that understand the need to +
-give ground in order to counterattack. Their ability to stalk any that move +
-through their lands completely undetected will bring great honors to anyone +
-that successfully attacks them. In addition, one of the strongest trophies is +
-the possession of a kithkin hide.</p>+
  
-<​h4>​Kresh</​h4>​+Although the [[creatures:​Shoag]] have the same home ground advantage as the kithkin, the Red Wolveshave more success attacking their territory. This stems from the fact that theshoag must defend their hatcheries from the Red Wolves, who prefer to use their eggs in food and drink. The Red Wolves have also conquered several tribes of trolls and swamp goblins that help them survive the deadly swamps and wetlands.
  
-<​P>​The Red +While a shoag skin is not as great of a trophy as a kithkin, there is still much power to be gained by single-handedly defeating a shoag. The lumbering brutes mayseem awkward and clumsythe exact opposite is trueThey are surprisingly fast on land and the masters of the low waters, many Red Wolves ​have been killed without ​their companions less than two meters away knowing it.
-Wolves consider the Kreshites ​to be weakthey study for battle but refuse to +
-fightAt first the Red Wolves ​tortured any Kreshites they captured, seeking +
-their secrets of battle. When the priests would prefer to die rather ​than teach +
-them the way of battle, the overlord spent several years slowly killing any +
-priests he found for pleasure.</p>+
  
-<​P>​However,​ +=== Turan === 
-this hatred has subsided over time as the priest gave little enjoyment while +//Main Article: [[Turan]]//
-they were slowly killed. Now, the Red Wolves just ignore the priests — even +
-those strong enough to travel among their lands. Some Kreshites have even +
-fought for the Red Wolves when it suited them, this could be why there are +
-orders to stop killing the priests.<​/p>+
  
-<​h4>​Sithara</​h4>​+The Red Wolves hate the Turanians as no other nation. The Turanian military and magicians have turned back every attempt to seize the gap and command the southern trade route. Twice the military has sent their elite mountain troopers into Red Wolf territory to destroy critical areas, once they even assassinated the overlord.
  
-<​P>​Although +When the Red Wolves ​attacked Turan in revenge they were routed ​from the field during ​the Battle of Salt Flats after three days of fighting. The Turanian racist and xenophobic attitudes make it impossible to slip covert troops behind ​their battle lines. The few Turanian humans that have allied with the Red Wolves ​are too valuable ​to waste on suicide missionsThis is a war with no quarter asked or given — only death or victory.
-the Sithara have the same home ground advantage as the kithkin, ​the Red Wolves +
-have more success attacking their territory. This stems from the fact that the +
-shoag must defend ​their hatcheries from the Red Wolves, who prefer ​to use their +
-eggs in food and drinkThe Red Wolves have also conquered several tribes of +
-trolls and swamp goblins that help them survive the deadly swamps and wetlands.</p>+
  
-<​P>​While a 
-shoag skin is not as great of a trophy as a kithkin, there is still much power 
-to be gained by single-handedly defeating a shoag. The lumbering brutes may 
-seem awkward and clumsy, the exact opposite is true. They are surprisingly fast 
-on land and the masters of the low waters, many Red Wolves have been killed 
-without their companions less than two meters away knowing it.</​p>​ 
  
-<​h4>​Turan</​h4>​+==== Military ====
  
-<​P>​The Red +Everyone that is a part of society is a member of the military. As such, they are expected to be a skilled warrior in addition to their other tasks in societyA small group of people are called a squad and controlled by a sergeant. Several squads are a platoon ​and ruled by a captainThis continues up the chain of command ​to the Supreme Overlord.
-Wolves hate the Turanians as no other nationThe Turanian military ​and +
-magicians have turned back every attempt to seize the gap and command the +
-southern trade routeTwice the military has sent their elite mountain troopers +
-into Red Wolf territory ​to destroy critical areas, once they even assassinated +
-the overlord.</p>+
  
-<​P>​When +Any failure or slight represents a blemish on those of your squad and a failure up the entire chain to the Supreme OverlordTherefore, any mistake is a personal slight of the nation’s ruler, which they typically take very seriously. This makes sure that everyone ​is focused to accomplish their tasks, as studied during their training, and if something goes wrong who is the proper person to blame.
-the Red Wolves attacked Turan in revenge they were routed from the field during +
-the Battle ​of Salt Flats after three days of fighting. The Turanian racist ​and +
-xenophobic attitudes make it impossible ​to slip covert troops behind their +
-battle linesThe few Turanian humans that have allied with the Red Wolves are +
-too valuable to waste on suicide missions. This is a war with no quarter asked +
-or given — only death or victory.</p>+
  
-<​h2>​Culture</​h2>​+The military is the society, anyone not in the military is a slave — there is no other option. The military controls all aspects of Red Wolf. Free members of society have a rank in their unit. Members of higher rank are afforded more privilege to offset their higher responsibility. The ranks, progressing from high to low are Supreme Overlord, Marshall, Commander, Captain, Sergeant, and Trooper. Like all military structures there is only one Supreme Overlord, but thousands of troopers.
  
-<​P>​Many +From birth free members ​of society are taught loyalty ​to their unit and chain of commandThis is what holds all of the disparate societies together under one ruler. However, an individual may challenge the right of their direct superior ​to command their unit — in this case leadership ​is typically determined by trial of combat. However it is treason, which is punishable by death, ​to talk others into leading a coup against a leader.
-would call the Red Wolves as lacking any form of culture, but there is actually +
-a more complex underpinning ​to the patchwork ​of racesIt is a rough society +
-where might makes right and loyalty ​to one’s superiors ​is more important than +
-loyalty ​to any national concept.</p>+
  
-<​h3>​Populace</​h3>​ 
  
-<​P>​Most of +=== Orders ===
-the population is from the various orc societies that joined under the banner +
-of Red Wolf when they attacked the putrid elves. Red Wolf was a great leader, +
-who personally slew the entire noble guard and killed the noble family before +
-finally succumbing to their foul magic.’</​p>​+
  
-<​h4>​Military</​h4>​+Unlike the various specialty units, the orders cross all unit boundaries. The creation of the various orders was enacted by Ungar when he as Supreme Overlord. The orders have their own entrance requirements,​ with the most elite orders being the most restricted. However, since they cross unit boundaries they bind individuals together regardless of their station.
  
-<​P>​Everyone +Most of the orders were created for those that have received certain commendations or have preformed nearly impossible tasks. Acts of extreme patriotism or heroism can bring membership to one of the more restricted ordersThis gives someone loyalty ​to both their unit commanders ​and their order, which makes entire units attempting ​coup very difficult — as any unit large enough to stage successful coup will have members from many different orders.
-that is a part of society is a member ​of the militaryAs such, they are +
-expected to be a skilled warrior in addition ​to their other tasks in society. A +
-small group of people are called a squad and controlled by sergeant. Several +
-squads are platoon and ruled by a captain. This continues up the chain of +
-command to the Supreme Overlord.</p>+
  
-<​P>​Any +== Black Shields ==
-failure or slight represents a blemish on those of your squad and a failure up +
-the entire chain to the Supreme Overlord. Therefore, any mistake is a personal +
-slight of the nation’s ruler, which they typically take very seriously. This +
-makes sure that everyone is focused to accomplish their tasks, as studied +
-during their training, and if something goes wrong who is the proper person to +
-blame.</​p>​+
  
-<​h3>​Rulers</​h3>​+Comprised of almost exclusively ogres, the Black Shields are considered one of the most elite units of the Red Wolves. Heavily armed and armored, they are expected to break the back of any opposition — which is told no better than their creed, “The hammer of god strikes no harder.” Among the common troopers they say the first thing a Black Shield learns is the swagger; however, this is the result of awe not disrespect, as no trooper would turn down an invitation to join them.
  
-<​P>​Like a +== Night Hunters ==
-giant military encampment, each person is expected to have a great deal of +
-loyalty to the people in their unit and their commander. In the same manner, +
-the commander is responsible for their people; therefore, any hint of a coup +
-will result in the death of the commanders involved. </p>+
  
-<​h4>​Supreme Overlord</​h4>​+The Night Hunters is the only elite unit, with the exception of the calvary, to field only goblins. The Night Hunters are used for night infiltration into enemy encampments and fortifications. The goblins exceptional senses and natural camouflage make finding them difficult to all but the most trained soldier. The only weakness of the unit is one of discipline as the goblins often discard their plans when something more interesting crosses their path.
  
-<​P>​This is 
-the person at the top of the heap in Red Wolf society. They represent the top 
-commander of all the entire military, which includes anyone not a slave. Unlike 
-rules of other nations, the Supreme Overlord answers to nobody including the 
-people they rule. However, there is a military council that advises the Supreme 
-Overlord, since no one person could manage the entire society without loyal 
-seconds.</​p>​ 
  
-<​h4>​Slaves</​h4>​ 
  
-<​P>​Even in +===== Economy =====
-the Red Wolf society there are those who are not part of the military +
-structure. These slaves are typically prisoners that may prove valuable, or +
-those former warriors that failed in their task. Typically failure results in +
-death, but if someone high enough in rank uses their influence they can commune +
-death to slavery.</​p>​+
  
-<P>A slave +The economy is completely under the control ​of the military stateTroopers are fedclothed, and housed according to their rank and unit they belong toA trooper with additional decorations ​and accommodations can often gain more perks that is normally allotted to their rank.
-can have a chance to become a member ​of societyAny slave earning an +
-accommodation from a commander will move from slave to trooperthe lowest +
-soldierThis gives the full rights ​and privileges of any member of the Red +
-Wolves.</p>+
  
-<​h3>​Economy</​h3>​+The economy survives on three basic premises. Each trooper is kept well fed and maintained so that little spending money is needed. All non-military products from the mines can be sold to passing caravans. Any caravan foolish enough to cheat the Red Wolves, which often is seen as refusing to do business with their slaves, will be attacked and looted — which bring the same results.
  
-<​P>​The 
-economy is completely under the control of the military state. Troopers are 
-fed, clothed, and housed according to their rank and unit they belong to. A 
-trooper with additional decorations and accommodations can often gain more 
-perks that is normally allotted to their rank.</​p>​ 
  
-<​P>​The +==== Mining ====
-economy survives on three basic premises. Each trooper is kept well fed and +
-maintained so that little spending money is needed. All non-military products +
-from the mines can be sold to passing caravans. Any caravan foolish enough to +
-cheat the Red Wolves, which often is seen as refusing to do business with their +
-slaves, will be attacked and looted — which bring the same results.</​p>​+
  
-<​h4>​Mining</​h4>​+The job of a privileged slave is to work in the mines. The Red Wolves occupy much of the Anor Mountains, which is rich in minerals, ores, and gemstones. Since no trooper would ever take on the position of merchant, the slaves are responsible for selling the extra ore to the caravans travelling through the gap. They are watched over by those units that failed to please their commanding officer.
  
-<P>The job +The military has several years of the most military-valued ores buried around ​the lands in hidden stashesThese are only kept in case of an outside invasion closes access ​to the best mines, ​the Red Wolves will not be crippled.
-of a privileged slave is to work in the mines. The Red Wolves occupy much of +
-the Abjurer Mountains, which is rich in minerals, ores, and gemstonesSince no +
-trooper would ever take on the position ​of merchant, the slaves are responsible +
-for selling the extra ore to the caravans travelling through ​the gap. They are +
-watched over by those units that failed to please their commanding officer.</p>+
  
-<​P>​The 
-military has several years of the most military-valued ores buried around the 
-lands in hidden stashes. These are only kept in case of an outside invasion 
-closes access to the best mines, the Red Wolves will not be crippled.</​p>​ 
  
-<​h3>​Military</​h3>​+===== Demographics =====
  
-<​P>​The +Most of the population ​is from the various orc societies that joined under the banner ​of Red Wolf when they attacked the putrid elvesRed Wolf was great leader, who personally slew the entire noble guard and killed the noble family before finally succumbing ​to their foul magic.'
-military ​is the society, anyone not in the military is a slave — there is no +
-other option. The military controls all aspects ​of Red Wolf. Free members of society +
-have rank in their unit. Members of higher rank are afforded more privilege +
-to offset ​their higher responsibility. The ranks, progressing from high to low +
-are Supreme Overlord, Marshall, Commander, Captain, Sergeant, and Trooper. Like +
-all military structures there is only one Supreme Overlord, but thousands of +
-troopers.</p>+
  
-<​P>​From 
-birth free members of society are taught loyalty to their unit and chain of 
-command. This is what holds all of the disparate societies together under one 
-ruler. However, an individual may challenge the right of their direct superior 
-to command their unit — in this case leadership is typically determined by 
-trial of combat. However it is treason, which is punishable by death, to talk 
-others into leading a coup against a leader.</​p>​ 
  
-<​h4>​Orders</​h4>​+==== Religion ====
  
-<​P>​Unlike +The belief that there is something bigger or more important than service to society is banned by the Red Wolves. They tolerate ​the Kreshites because they speak of the inherent power of all people and the responsibility ​of the individual to better societyWhile the commanders twist the word around for their own benefit, the Kreshites have never corrected them.
-the various specialty units, ​the orders cross all unit boundaries. The creation +
-of the various orders was enacted by Ungar when he as Supreme OverlordThe +
-orders have their own entrance requirementswith the most elite orders being +
-the most restricted. However, since they cross unit boundaries they bind +
-individuals together regardless of their station.</p>+
  
-<​P>​Most of 
-the orders were created for those that have received certain commendations or 
-have preformed nearly impossible tasks. Acts of extreme patriotism or heroism 
-can bring membership to one of the more restricted orders. This gives someone 
-loyalty to both their unit commanders and their order, which makes entire units 
-attempting a coup very difficult — as any unit large enough to stage a successful 
-coup will have members from many different orders.</​p>​ 
  
-<​h4>​Black Shields</​h4>​+==== Magic ====
  
-<​P>​Comprised +Like all tools of warfare ​the Red Wolves ​seek to master ​the magical artsAny free person born with the knack of using magic will be placed into unit for the perfection of magic. This allows ​the Red Wolves ​to maximize their learning efforts.
-of almost exclusively ogres, the Black Shields are considered one of the most +
-elite units of the Red Wolves. Heavily armed and armored, they are expected ​to break +
-the back of any opposition — which is told no better than their creed, “The +
-hammer of god strikes no harder.” Among the common troopers they say the first +
-thing Black Shield learns is the swagger; however, this is the result of awe +
-not disrespect, as no trooper would turn down an invitation ​to join them.</p>+
  
-<​h4>​Night Hunters</​h4>​+All of those practicing magic are part of the same army unit and report to a single Marshall. The various units are dedicated to the arts specific to accomplishing their battlefield tasks. Some are direct support, communications,​ healing, siege, and foresight.
  
-<​P>​The +There is probably not a single nation that has so closely tied their magicians to their military. While the magician units are often seen as one of the most elite within the Red Wolvesthere have been several mistakes made that create some friction between ​the magicians ​and regular unitsThis has given rise to the love-hate relationship that exists between ​the regular units and magician units.
-Night Hunters ​is the only elite unitwith the exception of the calvary, to +
-field only goblins. The Night Hunters are used for night infiltration into +
-enemy encampments ​and fortificationsThe goblins exceptional senses and +
-natural camouflage make finding them difficult ​to all but the most trained +
-soldier. The only weakness of the unit is one of discipline as the goblins +
-often discard their plans when something more interesting crosses their path.</p>+
  
-<​h3>​Religion</​h3>​ 
  
-<​P>​The +===== Culture =====
-belief that there is something bigger or more important than service to society +
-is banned by the Red Wolves. They tolerate the Kreshites because they speak of +
-the inherent power of all people and the responsibility of the individual to +
-better society. While the commanders twist the word around for their own +
-benefit, the Kreshites have never corrected them.</​p>​+
  
-<​h3>​Magic</​h3>​+Many would call the Red Wolves as lacking any form of culture, but there is actually a more complex underpinning to the patchwork of races. It is a rough society where might makes right and loyalty to one’s superiors is more important than loyalty to any national concept.
  
-<​P>​Like 
-all tools of warfare the Red Wolves seek to master the magical arts. Any free 
-person born with the knack of using magic will be placed into a unit for the 
-perfection of magic. This allows the Red Wolves to maximize their learning 
-efforts. </p> 
  
-<​P>​All of 
-those practicing magic are part of the same army unit and report to a single 
-Marshall. The various units are dedicated to the arts specific to accomplishing 
-their battlefield tasks. Some are direct support, communications,​ healing, 
-siege, and foresight.</​p>​ 
  
-<​P>​There +===== Holdings ===== 
-is probably not single nation ​that has so closely tied their magicians ​to + 
-their militaryWhile the magician units are often seen as one of the most + 
-elite within ​the Red Wolvesthere have been several mistakes made that create +==== The Fist ==== 
-some friction between ​the magicians ​and regular unitsThis has given rise to + 
-the love-hate relationship that exists between ​the regular units and magician +Located on the most northern border of the area the Red Wolves control, this fortress nearly overlooks the gap through the mountains used by the southern trade route. Several times the Red Wolves have tried to sally forth an invasion of the north from this fortress, but the land can support as many troops as they need to be near the front. 
-units.</p>+ 
 +Currently, it has the reputation of a deathwatch. It is told that the only way you get transferred out of this fortress is when you body is transported back to your family. The commander usually makes couple of efforts each year to intercept caravans, but he can’t do much more than that
 + 
 + 
 +==== The Heart ==== 
 + 
 +The orcs don’t know who built this city, but “he who finds it gets to keep” ​has long been an orcish saying. Made from blocks of granite ​so heavy it takes several ogres to lift a single one, this city appears several thousand years oldThe city itself seems patterned upon a great circle, with a huge obelisk in the center. Around the obelisk ​are various troughs stained permanently black-red with blood. 
 + 
 +This is the center ​of the orcs power. The city itself is impenetrable to an outside invasion. Solidly set atop a plateau with a good supply of water and food inside the city. The sally doors are cleverly hidden and easily operated by a single chain and winch system. 
 + 
 +About eighty percent of the people here are orcwith the rest being a mix of ogre, human, goblin, and a host of other races. However, they all have two things in common: A lust for gold, and desire for battle. 
 + 
 + 
 +=== The Sword ==== 
 + 
 +The only fortress located near the lowlands of both Sithara ​and TuranLocated on the point where the three nations mark their borders, this city sees a major battle at least once every year; however, it has never fallen out of orcish hands. The best warriors of the Red Wolves and their mercenaries are housed in the fortress ​and it’s their lives if they must retreatHowever, for every enemy killed they collect a heft bounty. 
  
  
 {{tag>​nation eastern_jewels miran}} {{tag>​nation eastern_jewels miran}}