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atlas:krandryia [2013/10/16 11:31]
galacticcmdr
atlas:krandryia [2021/12/03 23:36] (current)
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 These lands were created when Vayne passed the axe into the hands of men, he created a beacon that drew many to its cause - the cause of honor and battle. These highlanders,​ calling themselves Vaynites, were fierce warriors who neither asked nor gave quarter to those who followed the lords of chaos. The reputation of the Vaynites spread quickly throughout [[Miran]] and soon legend overtook reality. These lands were created when Vayne passed the axe into the hands of men, he created a beacon that drew many to its cause - the cause of honor and battle. These highlanders,​ calling themselves Vaynites, were fierce warriors who neither asked nor gave quarter to those who followed the lords of chaos. The reputation of the Vaynites spread quickly throughout [[Miran]] and soon legend overtook reality.
  
-Decades later it was the [[lore:Dakarians]] and their magicians who finally defeated these untamed warriors. In the first few years of the Kingdom of Dakar, King [[people:​Reiner I]] led his knights and marched into the highlands to conquer the Vaynites. The conquest was a failure, but during the battles Alderok disappeared. The Vaynites tell tales of dark sorcery that stole the souls of their warriors and allowed the Dakarians to steal the axe. Dakarian history say that the [[#​Dominar]] surrendered to their knights and were given the axe as part of the surrender. No matter the truth, the end was that the axe left the highlands and disappeared.+Decades later it was the [[orgs:dakarians]] and their magicians who finally defeated these untamed warriors. In the first few years of the Kingdom of Dakar, King [[people:​Reiner I]] led his knights and marched into the highlands to conquer the Vaynites. The conquest was a failure, but during the battles Alderok disappeared. The Vaynites tell tales of dark sorcery that stole the souls of their warriors and allowed the Dakarians to steal the axe. Dakarian history say that the [[#​Dominar]] surrendered to their knights and were given the axe as part of the surrender. No matter the truth, the end was that the axe left the highlands and disappeared.
  
 The Vaynites had descended into a land now inhabited by trolls, orcs, goblins, and all manner of creatures. The few humans who still remained lived in small clans under the guidance of the warlocks who once provided wisdom to the [[#​Dominar]]. The warlocks stopped any from entering Adderroc until the return of Alderok to its rightful place. Several thieves over the years have entered the great keep, but none have ever come out. As the decades passed and the remaining Vaynites descended into clan warfare, Adderroc and the warlocks waited. The Vaynites had descended into a land now inhabited by trolls, orcs, goblins, and all manner of creatures. The few humans who still remained lived in small clans under the guidance of the warlocks who once provided wisdom to the [[#​Dominar]]. The warlocks stopped any from entering Adderroc until the return of Alderok to its rightful place. Several thieves over the years have entered the great keep, but none have ever come out. As the decades passed and the remaining Vaynites descended into clan warfare, Adderroc and the warlocks waited.
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 ===== Geography ===== ===== Geography =====
  
-The borders of Krandryia are nearly identical to the borders the Vaynites controlled at the peak of their expansion. The northern border is defined by the [[wp>​basalt]] flows from the [[Iron Mountains]];​ although the exact boundary is unclear as the rock trolls drive off any intruders. The [[River ​Kald]] and [[River Isar]] are the generally accepted borders; although a great deal of cross-border raiding happens over each of them.+The borders of Krandryia are nearly identical to the borders the Vaynites controlled at the peak of their expansion. The northern border is defined by the [[wp>​basalt]] flows from the [[Iron Mountains]];​ although the exact boundary is unclear as the rock trolls drive off any intruders. The [[atlas:​Heule ​River|Heule]][[atlas:​Illthande ​River|Illthande]] and [[atlas:Isar River]] are the generally accepted borders; although a great deal of cross-border raiding happens over each of them.
  
 Krandryia is sub-divided into four geographical regions. The Basalt Hills is in the northeast corner, the Southwest Lowlands, the Central Highlands, and Eastern Uplands. Except for the Basalt Hills controlled by the rock trolls, the other lands are further sub-divided into various regions controlled by Vaynite clans and other villages that have swore fealty upon Alderok. Krandryia is sub-divided into four geographical regions. The Basalt Hills is in the northeast corner, the Southwest Lowlands, the Central Highlands, and Eastern Uplands. Except for the Basalt Hills controlled by the rock trolls, the other lands are further sub-divided into various regions controlled by Vaynite clans and other villages that have swore fealty upon Alderok.
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 ==== Religion ==== ==== Religion ====
  
-Most of the Vaynites descended from various clans that crossed over the [[Iron Mountains]] long before the Dakarians passed through [[Stoneheart Hold]]. They brought with them the gods whom they worshiped, principal among them [[lore:​Vayne]] the god of battle and [[lore:​Gemen]] the forger. When Kran arrived he brought with him several priests of the [[lore:Temple of Light]]. While Kran ruled the Temple of Light spread quickly among the Vaynites. With the passing of Kran the Temple has lost much of its momentum, especially given that two Champions where dwarves. Still the Temple of Light is the largest organized religion in Krandryia, followed by the worship of Vayne, the Earthmother among the dwarves, and the orcish gods.+Most of the Vaynites descended from various clans that crossed over the [[Iron Mountains]] long before the Dakarians passed through [[Stoneheart Hold]]. They brought with them the gods whom they worshiped, principal among them [[lore:​Vayne]] the god of battle and [[lore:​Gemen]] the forger. When Kran arrived he brought with him several priests of the [[orgs:temple_of_light]]. While Kran ruled the Temple of Light spread quickly among the Vaynites. With the passing of Kran the Temple has lost much of its momentum, especially given that two Champions where dwarves. Still the Temple of Light is the largest organized religion in Krandryia, followed by the worship of Vayne, the Earthmother among the dwarves, and the orcish gods.
  
  
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 //Main Article: [[Kingdom of Dakar]]// //Main Article: [[Kingdom of Dakar]]//
  
-In recent years relationships between King [[people:​Reiner IV]] and Krandryia have thawed enough that cross-bordering raiding was kept mostly in check. Since the crowning of Queen [[people:Auora I]] and the Dakarian invasion of the Republic of Irill they have returned to hostility. Known Dakarian knights and traders are still allowed with their lands, but most of the people from eastern Dakar have found trading in Krandryia difficult since the war started. The Champion has not, and will not, call his people to war against the Dakarians as they have not succumbed to the darkness nor called forth infernal creatures.+In recent years relationships between King [[people:​Reiner IV]] and Krandryia have thawed enough that cross-bordering raiding was kept mostly in check. Since the crowning of Queen [[people:Aurora ​I]] and the Dakarian invasion of the Republic of Irill they have returned to hostility. Known Dakarian knights and traders are still allowed with their lands, but most of the people from eastern Dakar have found trading in Krandryia difficult since the war started. The Champion has not, and will not, call his people to war against the Dakarians as they have not succumbed to the darkness nor called forth infernal creatures.
  
  
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 ==== Warfare ===== ==== Warfare =====
  
-The Krandryians are known more for individual heroism than any feared formation or weapon. [[lore:​Vayne]] gives glory to personal battle honors. Legends are not made and ballads are not sung of the nameless spear carrier in the third rank of a century. Instead, they are sung about the hero who crashed into their spears, tore through their ranks, and was still fighting when he slew their [[lore:irillian military#​centurion]] and broke their morale. Even the dwarves, who mastered disciplined warfare long before others fight in more ragged ranks which favor personal glory.+The Krandryians are known more for individual heroism than any feared formation or weapon. [[lore:​Vayne]] gives glory to personal battle honors. Legends are not made and ballads are not sung of the nameless spear carrier in the third rank of a century. Instead, they are sung about the hero who crashed into their spears, tore through their ranks, and was still fighting when he slew their [[orgs:irillian_army#​centurion]] and broke their morale. Even the dwarves, who mastered disciplined warfare long before others fight in more ragged ranks which favor personal glory.
  
 The Krandryians are constantly raiding their neighbors as well as each other. What they win from each other is foodstuffs and battle honors. The land is harsh and the Krandryians are not suicidal enough to destroy their neighbors crops and herds. Instead they capture battle honors and then trade them back for food and ale. The neighboring lands are much less fortunate as the Krandryians favor quick raids by irregular warriors who take what they want and then fade back in the highlands. The Krandryians are constantly raiding their neighbors as well as each other. What they win from each other is foodstuffs and battle honors. The land is harsh and the Krandryians are not suicidal enough to destroy their neighbors crops and herds. Instead they capture battle honors and then trade them back for food and ale. The neighboring lands are much less fortunate as the Krandryians favor quick raids by irregular warriors who take what they want and then fade back in the highlands.